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[d3d11] Removed unnecessary Flush()
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@ -214,8 +214,6 @@ namespace dxvk {
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ID3D11Resource* pResource,
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ID3D11Resource* pResource,
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UINT Subresource) {
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UINT Subresource) {
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// There's literally nothing we have to do here at the moment
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// There's literally nothing we have to do here at the moment
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this->Flush();
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m_device->waitForIdle();
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}
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}
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