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https://github.com/EduApps-CDG/OpenDX
synced 2024-12-30 09:45:37 +01:00
[dxvk] Remove spill parameter from bindRenderTargets
No longer needed.
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102a18060e
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@ -3428,7 +3428,7 @@ namespace dxvk {
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EmitCs([
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EmitCs([
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cAttachments = std::move(attachments)
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cAttachments = std::move(attachments)
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] (DxvkContext* ctx) {
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] (DxvkContext* ctx) {
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ctx->bindRenderTargets(cAttachments, false);
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ctx->bindRenderTargets(cAttachments);
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});
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});
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}
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}
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@ -264,7 +264,7 @@ namespace dxvk {
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DxvkRenderTargets renderTargets;
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DxvkRenderTargets renderTargets;
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renderTargets.color[0].view = m_imageViews.at(imageIndex);
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renderTargets.color[0].view = m_imageViews.at(imageIndex);
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renderTargets.color[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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renderTargets.color[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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m_context->bindRenderTargets(renderTargets, false);
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m_context->bindRenderTargets(renderTargets);
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VkViewport viewport;
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VkViewport viewport;
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viewport.x = 0.0f;
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viewport.x = 0.0f;
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@ -96,8 +96,7 @@ namespace dxvk {
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void DxvkContext::bindRenderTargets(
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void DxvkContext::bindRenderTargets(
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const DxvkRenderTargets& targets,
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const DxvkRenderTargets& targets) {
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bool spill) {
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// If necessary, perform clears on the active render targets
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// If necessary, perform clears on the active render targets
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if (m_flags.test(DxvkContextFlag::GpClearRenderTargets))
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if (m_flags.test(DxvkContextFlag::GpClearRenderTargets))
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this->clearRenderPass();
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this->clearRenderPass();
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@ -118,9 +117,6 @@ namespace dxvk {
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// the same render targets are bound again
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// the same render targets are bound again
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m_flags.clr(DxvkContextFlag::GpDirtyFramebuffer);
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m_flags.clr(DxvkContextFlag::GpDirtyFramebuffer);
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}
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}
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if (spill)
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this->spillRenderPass();
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}
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}
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@ -78,11 +78,9 @@ namespace dxvk {
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* \c spill flag in order to make shader writes
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* \c spill flag in order to make shader writes
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* from previous rendering operations visible.
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* from previous rendering operations visible.
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* \param [in] targets Render targets to bind
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* \param [in] targets Render targets to bind
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* \param [in] spill Spill render pass if true
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*/
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*/
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void bindRenderTargets(
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void bindRenderTargets(
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const DxvkRenderTargets& targets,
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const DxvkRenderTargets& targets);
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bool spill);
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/**
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/**
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* \brief Binds indirect argument buffer
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* \brief Binds indirect argument buffer
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