From 7bf02a1925eb7ed4921797ec516eee12cd9094fb Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Fri, 4 Sep 2020 23:04:06 +0200 Subject: [PATCH] [d3d11] Fix incorrect layer count for some non-PoT 3D RTVs Otherwise, we may end up with zero layers. Fixes #1756. --- src/d3d11/d3d11_view_rtv.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/d3d11/d3d11_view_rtv.cpp b/src/d3d11/d3d11_view_rtv.cpp index 7a008af1..ed4477c1 100644 --- a/src/d3d11/d3d11_view_rtv.cpp +++ b/src/d3d11/d3d11_view_rtv.cpp @@ -383,7 +383,7 @@ namespace dxvk { } format = resourceDesc.Format; - numLayers = resourceDesc.Depth >> pDesc->Texture3D.MipSlice; + numLayers = std::max(resourceDesc.Depth >> pDesc->Texture3D.MipSlice, 1u); } break; default: