From 7bf02a1925eb7ed4921797ec516eee12cd9094fb Mon Sep 17 00:00:00 2001
From: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Date: Fri, 4 Sep 2020 23:04:06 +0200
Subject: [PATCH] [d3d11] Fix incorrect layer count for some non-PoT 3D RTVs

Otherwise, we may end up with zero layers. Fixes #1756.
---
 src/d3d11/d3d11_view_rtv.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/d3d11/d3d11_view_rtv.cpp b/src/d3d11/d3d11_view_rtv.cpp
index 7a008af1..ed4477c1 100644
--- a/src/d3d11/d3d11_view_rtv.cpp
+++ b/src/d3d11/d3d11_view_rtv.cpp
@@ -383,7 +383,7 @@ namespace dxvk {
         }
         
         format    = resourceDesc.Format;
-        numLayers = resourceDesc.Depth >> pDesc->Texture3D.MipSlice;
+        numLayers = std::max(resourceDesc.Depth >> pDesc->Texture3D.MipSlice, 1u);
       } break;
       
       default: