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[d3d9] Allow D3DFMT_NULL as RenderTargetFormat in CheckDepthStencilMatch
This partially fixes shadows in Timeshift.
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@ -217,6 +217,9 @@ namespace dxvk {
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if (!IsDepthFormat(DepthStencilFormat))
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return D3DERR_NOTAVAILABLE;
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if (RenderTargetFormat == dxvk::D3D9Format::NULL_FORMAT)
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return D3D_OK;
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auto mapping = ConvertFormatUnfixed(RenderTargetFormat);
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if (mapping.FormatColor == VK_FORMAT_UNDEFINED)
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return D3DERR_NOTAVAILABLE;
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