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[d3d9] Only dirty ff pixel shader if set texture is in PS binding range
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@ -3525,7 +3525,7 @@ namespace dxvk {
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// We need to check our ops and disable respective stages.
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// We need to check our ops and disable respective stages.
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// Given we have transition from a null resource to
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// Given we have transition from a null resource to
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// a valid resource or vice versa.
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// a valid resource or vice versa.
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if (pTexture == nullptr || m_state.textures[StateSampler] == nullptr)
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if (StateSampler < 16 && (pTexture == nullptr || m_state.textures[StateSampler] == nullptr))
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m_flags.set(D3D9DeviceFlag::DirtyFFPixelShader);
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m_flags.set(D3D9DeviceFlag::DirtyFFPixelShader);
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auto oldTexture = GetCommonTexture(m_state.textures[StateSampler]);
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auto oldTexture = GetCommonTexture(m_state.textures[StateSampler]);
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