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https://github.com/EduApps-CDG/OpenDX
synced 2024-12-30 09:45:37 +01:00
[d3d9] Implement L6V5U5 format via conversion
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@ -129,7 +129,16 @@ namespace dxvk {
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{ VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
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{ VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
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VK_COMPONENT_SWIZZLE_ONE, VK_COMPONENT_SWIZZLE_ONE }};
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VK_COMPONENT_SWIZZLE_ONE, VK_COMPONENT_SWIZZLE_ONE }};
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case D3D9Format::L6V5U5: return {}; // Unsupported
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case D3D9Format::L6V5U5: return {
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// Any PACK16 format will do...
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VK_FORMAT_B5G6R5_UNORM_PACK16,
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VK_FORMAT_UNDEFINED,
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VK_IMAGE_ASPECT_COLOR_BIT,
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{ VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
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VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A },
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{ D3D9ConversionFormat_L6V5U5, { 1u, 1u },
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// Convert -> float (this is a mixed snorm and unorm type)
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VK_FORMAT_R16G16B16A16_SFLOAT } };
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case D3D9Format::X8L8V8U8: return {}; // Unsupported
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case D3D9Format::X8L8V8U8: return {}; // Unsupported
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@ -131,6 +131,7 @@ namespace dxvk {
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D3D9ConversionFormat_None = 0,
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D3D9ConversionFormat_None = 0,
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D3D9ConversionFormat_YUY2 = 1,
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D3D9ConversionFormat_YUY2 = 1,
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D3D9ConversionFormat_UYVY,
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D3D9ConversionFormat_UYVY,
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D3D9ConversionFormat_L6V5U5,
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D3D9ConversionFormat_Count
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D3D9ConversionFormat_Count
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};
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};
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@ -1,6 +1,7 @@
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#include "d3d9_format_helpers.h"
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#include "d3d9_format_helpers.h"
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#include <d3d9_convert_yuy2_uyvy.h>
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#include <d3d9_convert_yuy2_uyvy.h>
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#include <d3d9_convert_l6v5u5.h>
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namespace dxvk {
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namespace dxvk {
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@ -22,12 +23,52 @@ namespace dxvk {
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case D3D9ConversionFormat_YUY2:
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case D3D9ConversionFormat_YUY2:
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case D3D9ConversionFormat_UYVY:
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case D3D9ConversionFormat_UYVY:
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ConvertVideoFormat(conversionFormat, dstImage, dstSubresource, srcBuffer);
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ConvertVideoFormat(conversionFormat, dstImage, dstSubresource, srcBuffer);
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case D3D9ConversionFormat_L6V5U5:
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ConvertGenericFormat(conversionFormat, dstImage, dstSubresource, srcBuffer, VK_FORMAT_R16_UINT);
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default:
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default:
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Logger::warn("Unimplemented format conversion");
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Logger::warn("Unimplemented format conversion");
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}
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}
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}
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}
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void D3D9FormatHelper::ConvertGenericFormat(
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D3D9_CONVERSION_FORMAT_INFO videoFormat,
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const Rc<DxvkImage>& dstImage,
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VkImageSubresourceLayers dstSubresource,
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const Rc<DxvkBuffer>& srcBuffer,
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VkFormat bufferFormat) {
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DxvkImageViewCreateInfo imageViewInfo;
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imageViewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
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imageViewInfo.format = dstImage->info().format;
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imageViewInfo.usage = VK_IMAGE_USAGE_STORAGE_BIT;
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imageViewInfo.aspect = dstSubresource.aspectMask;
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imageViewInfo.minLevel = dstSubresource.mipLevel;
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imageViewInfo.numLevels = 1;
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imageViewInfo.minLayer = dstSubresource.baseArrayLayer;
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imageViewInfo.numLayers = dstSubresource.layerCount;
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auto tmpImageView = m_device->createImageView(dstImage, imageViewInfo);
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VkExtent3D imageExtent = dstImage->mipLevelExtent(dstSubresource.mipLevel);
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DxvkBufferViewCreateInfo bufferViewInfo;
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bufferViewInfo.format = bufferFormat;
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bufferViewInfo.rangeOffset = 0;
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bufferViewInfo.rangeLength = srcBuffer->info().size;
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auto tmpBufferView = m_device->createBufferView(srcBuffer, bufferViewInfo);
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m_context->bindResourceView(BindingIds::Image, tmpImageView, nullptr);
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m_context->bindResourceView(BindingIds::Buffer, nullptr, tmpBufferView);
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m_context->bindShader(VK_SHADER_STAGE_COMPUTE_BIT, m_shaders[videoFormat.FormatType]);
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m_context->pushConstants(0, sizeof(VkExtent2D), &imageExtent);
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m_context->dispatch(
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(imageExtent.width / 8) + (imageExtent.width % 8),
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(imageExtent.height / 8) + (imageExtent.height % 8),
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1);
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m_context->flushCommandList();
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}
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void D3D9FormatHelper::ConvertVideoFormat(
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void D3D9FormatHelper::ConvertVideoFormat(
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D3D9_CONVERSION_FORMAT_INFO videoFormat,
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D3D9_CONVERSION_FORMAT_INFO videoFormat,
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const Rc<DxvkImage>& dstImage,
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const Rc<DxvkImage>& dstImage,
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@ -76,6 +117,7 @@ namespace dxvk {
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void D3D9FormatHelper::InitShaders() {
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void D3D9FormatHelper::InitShaders() {
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m_shaders[D3D9ConversionFormat_YUY2] = InitShader(d3d9_convert_yuy2_uyvy);
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m_shaders[D3D9ConversionFormat_YUY2] = InitShader(d3d9_convert_yuy2_uyvy);
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m_shaders[D3D9ConversionFormat_UYVY] = m_shaders[D3D9ConversionFormat_YUY2];
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m_shaders[D3D9ConversionFormat_UYVY] = m_shaders[D3D9ConversionFormat_YUY2];
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m_shaders[D3D9ConversionFormat_L6V5U5] = InitShader(d3d9_convert_l6v5u5);
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}
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}
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@ -21,6 +21,13 @@ namespace dxvk {
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private:
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private:
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void ConvertGenericFormat(
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D3D9_CONVERSION_FORMAT_INFO videoFormat,
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const Rc<DxvkImage>& dstImage,
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VkImageSubresourceLayers dstSubresource,
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const Rc<DxvkBuffer>& srcBuffer,
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VkFormat bufferFormat);
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void ConvertVideoFormat(
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void ConvertVideoFormat(
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D3D9_CONVERSION_FORMAT_INFO videoFormat,
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D3D9_CONVERSION_FORMAT_INFO videoFormat,
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const Rc<DxvkImage>& dstImage,
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const Rc<DxvkImage>& dstImage,
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@ -3,7 +3,8 @@ d3d9_res = wrc_generator.process('version.rc')
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d3d9_shaders = files([
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d3d9_shaders = files([
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'shaders/d3d9_presenter_frag.frag',
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'shaders/d3d9_presenter_frag.frag',
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'shaders/d3d9_presenter_vert.vert',
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'shaders/d3d9_presenter_vert.vert',
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'shaders/d3d9_convert_yuy2_uyvy.comp'
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'shaders/d3d9_convert_yuy2_uyvy.comp',
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'shaders/d3d9_convert_l6v5u5.comp'
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])
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])
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d3d9_src = [
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d3d9_src = [
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58
src/d3d9/shaders/d3d9_convert_l6v5u5.comp
Normal file
58
src/d3d9/shaders/d3d9_convert_l6v5u5.comp
Normal file
@ -0,0 +1,58 @@
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#version 450
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#extension GL_EXT_shader_16bit_storage : enable
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layout(
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local_size_x = 8,
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local_size_y = 8,
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local_size_z = 1) in;
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layout(binding = 0)
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writeonly uniform image2D dst;
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layout(binding = 1)
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readonly buffer _buffer_t {
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uint16_t data[];
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} src;
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layout(push_constant)
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uniform u_info_t {
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uvec2 extent;
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} u_info;
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float unormalize(uint value, int bits) {
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const int range = (1 << bits) - 1;
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return float(value) / float(range);
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}
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float snormalize(int value, int bits) {
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const int range = (1 << (bits - 1)) - 1;
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// Min because, -32 and -31 map to -1.0f, and we
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// divide by 31.
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return max(float(value) / float(range), -1.0f);
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}
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void main() {
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ivec3 thread_id = ivec3(gl_GlobalInvocationID);
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if (all(lessThan(thread_id.xy, u_info.extent))) {
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uint offset = thread_id.x
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+ thread_id.y * u_info.extent.x;
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uint value = uint(src.data[offset]);
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// Sign-extend magic!
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int u5 = bitfieldExtract(int (value), 0, 5);
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int v5 = bitfieldExtract(int (value), 5, 5);
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uint l6 = bitfieldExtract(uint(value), 10, 6);
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vec4 color = vec4(
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snormalize(u5, 5),
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snormalize(v5, 5),
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unormalize(l6, 6),
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1.0f);
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imageStore(dst, thread_id.xy, color);
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}
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}
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