From 518d06b9c2f16f7938308e0a3efa13f02386dd3a Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Tue, 17 Sep 2019 19:14:14 +0200 Subject: [PATCH] [d3d11] Enable D3D11.3 MapOnDefaultTextures feature --- src/d3d11/d3d11_device.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/d3d11/d3d11_device.cpp b/src/d3d11/d3d11_device.cpp index bb7a87a2..55a694fc 100644 --- a/src/d3d11/d3d11_device.cpp +++ b/src/d3d11/d3d11_device.cpp @@ -1646,7 +1646,7 @@ namespace dxvk { info->TypedUAVLoadAdditionalFormats = features.core.features.shaderStorageImageReadWithoutFormat; info->ROVsSupported = FALSE; info->ConservativeRasterizationTier = D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED; - info->MapOnDefaultTextures = FALSE; + info->MapOnDefaultTextures = TRUE; info->TiledResourcesTier = D3D11_TILED_RESOURCES_NOT_SUPPORTED; info->StandardSwizzle = FALSE; info->UnifiedMemoryArchitecture = FALSE; // Maybe on some APUs?