From 2ff8b42fff05872c3ddd39c1b6e6b30c2a0d6f44 Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Wed, 30 Jun 2021 03:10:59 +0200 Subject: [PATCH] [d3d9] Enable robustBufferAccess2 feature if available Tightens some out-of-bound rules around vertex attributes. --- src/d3d9/d3d9_device.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/d3d9/d3d9_device.cpp b/src/d3d9/d3d9_device.cpp index fab39fe0..8a7680c4 100644 --- a/src/d3d9/d3d9_device.cpp +++ b/src/d3d9/d3d9_device.cpp @@ -3772,6 +3772,7 @@ namespace dxvk { // Geometry shaders are used for some meta ops enabled.core.features.geometryShader = VK_TRUE; enabled.core.features.robustBufferAccess = VK_TRUE; + enabled.extRobustness2.robustBufferAccess2 = supported.extRobustness2.robustBufferAccess2; enabled.extMemoryPriority.memoryPriority = supported.extMemoryPriority.memoryPriority;