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https://github.com/EduApps-CDG/OpenDX
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[d3d9+util] Remove option to disable implicit discard
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03f5893011
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@ -74,7 +74,6 @@ namespace dxvk {
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this->alphaTestWiggleRoom = config.getOption<bool> ("d3d9.alphaTestWiggleRoom", false);
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this->alphaTestWiggleRoom = config.getOption<bool> ("d3d9.alphaTestWiggleRoom", false);
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this->apitraceMode = config.getOption<bool> ("d3d9.apitraceMode", false);
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this->apitraceMode = config.getOption<bool> ("d3d9.apitraceMode", false);
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this->deviceLocalConstantBuffers = config.getOption<bool> ("d3d9.deviceLocalConstantBuffers", false);
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this->deviceLocalConstantBuffers = config.getOption<bool> ("d3d9.deviceLocalConstantBuffers", false);
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this->allowImplicitDiscard = config.getOption<bool> ("d3d9.allowImplicitDiscard", true);
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// If we are not Nvidia, enable general hazards.
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// If we are not Nvidia, enable general hazards.
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this->generalHazards = adapter != nullptr
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this->generalHazards = adapter != nullptr
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@ -152,10 +152,6 @@ namespace dxvk {
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/// Use device local memory for constant buffers.
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/// Use device local memory for constant buffers.
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bool deviceLocalConstantBuffers;
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bool deviceLocalConstantBuffers;
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/// Allow implicit discard of resources in contested situations.
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/// Some naughty apps write to pointers outside of lock boundaries.
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bool allowImplicitDiscard;
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};
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};
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}
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}
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@ -395,7 +395,6 @@ namespace dxvk {
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}} },
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}} },
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/* Warhammer: Online */
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/* Warhammer: Online */
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{ R"(\\WAR(-64)?\.exe$)", {{
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{ R"(\\WAR(-64)?\.exe$)", {{
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{ "d3d9.allowImplicitDiscard", "False" },
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{ "d3d9.customVendorId", "1002" },
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{ "d3d9.customVendorId", "1002" },
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}} },
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}} },
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/* Dragon Nest */
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/* Dragon Nest */
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