From 1c434d86cb0cc87324dc4de7927011467c4b8abf Mon Sep 17 00:00:00 2001 From: Marin Baron Date: Sat, 30 Mar 2019 21:05:39 +0100 Subject: [PATCH] [util] Enable deferred surface creation for "Dissidia Final Fantasy NT Free Edition". Avoid white screen, "D3D11Device: No such vertex shader semantic: COLOR0"... https://www.reddit.com/r/archlinux/comments/b7e38x/protondxvk_dissidia_nt/ --- src/util/config/config.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp index dd34acce..dfdbb238 100644 --- a/src/util/config/config.cpp +++ b/src/util/config/config.cpp @@ -19,6 +19,10 @@ namespace dxvk { { "Dishonored2.exe", {{ { "d3d11.allowMapFlagNoWait", "True" } }} }, + /* Dissidia Final Fantasy NT Free Edition */ + { "dffnt.exe", {{ + { "dxgi.deferSurfaceCreation", "True" }, + }} }, /* Elite Dangerous: Compiles weird shaders * * when running on AMD hardware */ { "EliteDangerous64.exe", {{