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[d3d9] Replace clamp with min in sampler normalization

This commit is contained in:
Joshua Ashton 2020-05-07 13:01:14 +01:00
parent 68be040f4a
commit 198ce13934

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@ -40,7 +40,7 @@ namespace dxvk {
key.MinFilter = std::clamp(key.MinFilter, D3DTEXF_NONE, D3DTEXF_ANISOTROPIC);
key.MipFilter = std::clamp(key.MipFilter, D3DTEXF_NONE, D3DTEXF_ANISOTROPIC);
key.MaxAnisotropy = std::clamp<DWORD>(key.MaxAnisotropy, 0, 16);
key.MaxAnisotropy = std::min<DWORD>(key.MaxAnisotropy, 16);
if (key.MipFilter == D3DTEXF_NONE) {
// May as well try and keep slots down.