diff --git a/src/d3d11/d3d11_context_imm.cpp b/src/d3d11/d3d11_context_imm.cpp index 62daa9b6..304b9ab1 100644 --- a/src/d3d11/d3d11_context_imm.cpp +++ b/src/d3d11/d3d11_context_imm.cpp @@ -520,7 +520,6 @@ namespace dxvk { // Wait for the any pending D3D11 command to be executed // on the CS thread so that we can determine whether the // resource is currently in use or not. - FlushCsChunk(); SynchronizeCsThread(); if (Resource->isInUse()) { @@ -534,6 +533,7 @@ namespace dxvk { // Make sure pending commands using the resource get // executed on the the GPU if we have to wait for it Flush(); + SynchronizeCsThread(); while (Resource->isInUse()) dxvk::this_thread::yield();