From 05856e836b36212d575df6aecd69f035375ac366 Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Sat, 10 Nov 2018 11:32:37 +0100 Subject: [PATCH] [d3d11] Don't enable StorageImageReadWithoutFormat feature for FL11_0 We don't really need this, although it might be useful in the future. --- src/d3d11/d3d11_device.cpp | 1 - src/dxbc/dxbc_options.h | 1 - 2 files changed, 2 deletions(-) diff --git a/src/d3d11/d3d11_device.cpp b/src/d3d11/d3d11_device.cpp index 1607af6c..6c7ba806 100644 --- a/src/d3d11/d3d11_device.cpp +++ b/src/d3d11/d3d11_device.cpp @@ -1471,7 +1471,6 @@ namespace dxvk { enabled.core.features.tessellationShader = VK_TRUE; // TODO enable unconditionally once RADV gains support enabled.core.features.shaderStorageImageMultisample = supported.core.features.shaderStorageImageMultisample; - enabled.core.features.shaderStorageImageReadWithoutFormat = supported.core.features.shaderStorageImageReadWithoutFormat; enabled.core.features.shaderStorageImageWriteWithoutFormat = VK_TRUE; } diff --git a/src/dxbc/dxbc_options.h b/src/dxbc/dxbc_options.h index e902659d..b94669af 100644 --- a/src/dxbc/dxbc_options.h +++ b/src/dxbc/dxbc_options.h @@ -9,7 +9,6 @@ namespace dxvk { DxbcOptions(const Rc& device); /// Use the ShaderImageReadWithoutFormat capability. - /// Enabled by default on GPUs which support this. bool useStorageImageReadWithoutFormat = false; /// Defer kill operation to the end of the shader.