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mirror of https://github.com/EduApps-CDG/OpenDX synced 2024-12-30 09:45:37 +01:00

[general] Updated README

People need to stop using DXVK_SHADER_DUMP/READ_PATH for absolutely
no reason, and they need to stop telling people to use it.
This commit is contained in:
Philip Rebohle 2018-04-02 17:08:46 +02:00
parent eb85f61084
commit 0582e265f0

View File

@ -47,14 +47,15 @@ Manipulation of Direct3D libraries in multi-player games may be considered cheat
### Environment variables ### Environment variables
The behaviour of DXVK can be modified with environment variables. The behaviour of DXVK can be modified with environment variables.
- `DXVK_HUD=1` Enables the HUD (FPS, driver info)
- `DXVK_DEBUG_LAYERS=1` Enables Vulkan debug layers. Highly recommended for troubleshooting and debugging purposes. The following options can be used for **debugging** purposes. Do not use these for playing games.
- `DXVK_CUSTOM_VENDOR_ID=<ID>` Specifces a custom PCI vendor identifier (Vendor ID) - `DXVK_DEBUG_LAYERS=1` Enables Vulkan debug layers. Highly recommended for troubleshooting and debugging purposes. Requires the Vulkan SDK to be installed and set up within the wine prefix.
- `DXVK_CUSTOM_DEVICE_ID=<ID>` Specifces a custom PCI device identifier (Device ID) - `DXVK_CUSTOM_VENDOR_ID=<ID>` Specifces a custom PCI vendor identifier (Vendor ID)
- `DXVK_SHADER_DUMP_PATH=directory` Writes all DXBC and SPIR-V shaders to the given directory - `DXVK_CUSTOM_DEVICE_ID=<ID>` Specifces a custom PCI device identifier (Device ID)
- `DXVK_SHADER_DUMP_PATH=directory` Writes all DXBC and SPIR-V shaders to the given directory.
- `DXVK_SHADER_READ_PATH=directory` Reads SPIR-V shaders from the given directory rather than using the shader compiler. - `DXVK_SHADER_READ_PATH=directory` Reads SPIR-V shaders from the given directory rather than using the shader compiler.
- `DXVK_LOG_LEVEL=error|warn|info|debug|trace` Controls message logging. - `DXVK_LOG_LEVEL=error|warn|info|debug|trace` Controls message logging.
- `DXVK_HUD=1` Enables the HUD
## Samples and executables ## Samples and executables
In addition to the DLLs, the following standalone programs are included in the project. In addition to the DLLs, the following standalone programs are included in the project.