2017-11-29 20:19:40 +01:00
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#pragma once
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#include <array>
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2017-12-06 14:16:14 +01:00
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#include "d3d11_buffer.h"
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#include "d3d11_shader.h"
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2017-12-06 12:11:59 +01:00
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#include "d3d11_state.h"
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2017-12-04 13:39:37 +01:00
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#include "d3d11_view.h"
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2017-11-29 20:19:40 +01:00
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namespace dxvk {
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2017-12-06 14:16:14 +01:00
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struct D3D11ComputePipelineBindings {
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std::array<Com<D3D11Buffer>, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT> constantBuffers;
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// std::array<Com<D3D11ShaderResourceView>, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT> shaderResourceViews;
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// std::array<Com<D3D11UnorderedAccessView>, D3D11_1_UAV_SLOT_COUNT> uniformAccessViews;
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// std::array<Com<D3D11SamplerState>, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT> samplers;
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};
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struct D3D11GraphicsPipelineBindings {
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std::array<Com<D3D11Buffer>, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT> constantBuffers;
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// std::array<Com<D3D11ShaderResourceView>, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT> shaderResourceViews;
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// std::array<Com<D3D11SamplerState>, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT> samplers;
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};
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struct D3D11ContextStateVS {
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Com<D3D11VertexShader> shader;
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D3D11GraphicsPipelineBindings bindings;
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};
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struct D3D11ContextStateHS {
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Com<D3D11HullShader> shader;
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D3D11GraphicsPipelineBindings bindings;
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};
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struct D3D11ContextStateDS {
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Com<D3D11DomainShader> shader;
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D3D11GraphicsPipelineBindings bindings;
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};
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struct D3D11ContextStateGS {
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Com<D3D11GeometryShader> shader;
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D3D11GraphicsPipelineBindings bindings;
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};
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struct D3D11ContextStatePS {
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Com<D3D11PixelShader> shader;
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D3D11GraphicsPipelineBindings bindings;
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};
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struct D3D11ContextStateCS {
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Com<D3D11ComputeShader> shader;
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D3D11ComputePipelineBindings bindings;
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};
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struct D3D11ContextStateIA {
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2017-12-06 18:54:01 +01:00
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D3D11_PRIMITIVE_TOPOLOGY primitiveTopology = D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED;
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2017-12-06 14:16:14 +01:00
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};
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2017-12-04 13:39:37 +01:00
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struct D3D11ContextStateOM {
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2017-12-06 12:11:59 +01:00
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std::array<Com<D3D11RenderTargetView>, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT> renderTargetViews;
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2017-12-05 12:59:35 +01:00
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2017-12-04 13:39:37 +01:00
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Rc<DxvkFramebuffer> framebuffer;
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};
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2017-12-05 12:59:35 +01:00
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2017-12-06 12:11:59 +01:00
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struct D3D11ContextStateRS {
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uint32_t numViewports = 0;
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uint32_t numScissors = 0;
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std::array<D3D11_VIEWPORT, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE> viewports;
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std::array<D3D11_RECT, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE> scissors;
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Com<D3D11RasterizerState> state;
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};
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2017-11-29 20:19:40 +01:00
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/**
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* \brief Context state
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*/
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struct D3D11ContextState {
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2017-12-06 14:16:14 +01:00
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D3D11ContextStateCS cs;
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D3D11ContextStateDS ds;
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D3D11ContextStateGS gs;
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D3D11ContextStateHS hs;
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D3D11ContextStatePS ps;
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D3D11ContextStateVS vs;
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D3D11ContextStateIA ia;
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2017-12-04 13:39:37 +01:00
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D3D11ContextStateOM om;
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2017-12-06 12:11:59 +01:00
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D3D11ContextStateRS rs;
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2017-11-29 20:19:40 +01:00
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};
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}
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