2017-10-15 17:56:06 +02:00
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#include "dxvk_util.h"
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namespace dxvk::util {
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VkPipelineStageFlags pipelineStages(
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VkShaderStageFlags shaderStages) {
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VkPipelineStageFlags result = 0;
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if (shaderStages & VK_SHADER_STAGE_COMPUTE_BIT)
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result |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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if (shaderStages & VK_SHADER_STAGE_VERTEX_BIT)
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result |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
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if (shaderStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT)
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result |= VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT;
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if (shaderStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT)
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result |= VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT;
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if (shaderStages & VK_SHADER_STAGE_GEOMETRY_BIT)
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result |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
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if (shaderStages & VK_SHADER_STAGE_FRAGMENT_BIT)
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result |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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return result;
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}
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2017-12-10 15:57:51 +01:00
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}
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bool operator == (VkExtent3D a, VkExtent3D b) {
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return a.width == b.width
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&& a.height == b.height
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&& a.depth == b.depth;
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}
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bool operator != (VkExtent3D a, VkExtent3D b) {
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return a.width != b.width
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|| a.height != b.height
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|| a.depth != b.depth;
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}
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