mirror of
https://github.com/EduApps-CDG/OpenDX
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23 lines
894 B
C++
23 lines
894 B
C++
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#include "dxvk_util.h"
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namespace dxvk::util {
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VkPipelineStageFlags pipelineStages(
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VkShaderStageFlags shaderStages) {
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VkPipelineStageFlags result = 0;
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if (shaderStages & VK_SHADER_STAGE_COMPUTE_BIT)
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result |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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if (shaderStages & VK_SHADER_STAGE_VERTEX_BIT)
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result |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
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if (shaderStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT)
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result |= VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT;
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if (shaderStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT)
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result |= VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT;
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if (shaderStages & VK_SHADER_STAGE_GEOMETRY_BIT)
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result |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
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if (shaderStages & VK_SHADER_STAGE_FRAGMENT_BIT)
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result |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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return result;
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}
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}
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