2018-04-17 09:20:18 +02:00
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#include "dxvk_hud_renderer.h"
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2018-01-13 03:53:33 +01:00
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2018-04-17 10:01:06 +02:00
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#include <hud_line.h>
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2018-04-17 09:20:18 +02:00
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#include <hud_text.h>
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#include <hud_vert.h>
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2018-01-13 03:53:33 +01:00
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namespace dxvk::hud {
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HudRenderer::HudRenderer(const Rc<DxvkDevice>& device)
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: m_mode (Mode::RenderNone),
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m_vertShader (createVertexShader(device)),
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m_textShader (createTextShader(device)),
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m_lineShader (createLineShader(device)),
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m_fontImage (createFontImage(device)),
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m_fontView (createFontView(device)),
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m_fontSampler (createFontSampler(device)),
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m_vertexBuffer (createVertexBuffer(device)) {
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this->initFontTexture(device);
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this->initCharMap();
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}
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2018-04-17 09:20:18 +02:00
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HudRenderer::~HudRenderer() {
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}
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void HudRenderer::beginFrame(const Rc<DxvkContext>& context) {
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auto vertexSlice = m_vertexBuffer->allocPhysicalSlice();
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context->invalidateBuffer(m_vertexBuffer, vertexSlice);
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const std::array<DxvkVertexAttribute, 3> ilAttributes = {{
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{ 0, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(HudVertex, position) },
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{ 1, 0, VK_FORMAT_R32G32_UINT, offsetof(HudVertex, texcoord) },
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{ 2, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(HudVertex, color) },
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}};
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const std::array<DxvkVertexBinding, 1> ilBindings = {{
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{ 0, VK_VERTEX_INPUT_RATE_VERTEX },
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}};
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context->setInputLayout(
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ilAttributes.size(),
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ilAttributes.data(),
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ilBindings.size(),
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ilBindings.data());
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context->bindVertexBuffer(0,
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DxvkBufferSlice(m_vertexBuffer),
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sizeof(HudVertex));
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context->bindResourceSampler(1, m_fontSampler);
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context->bindResourceView (2, m_fontView, nullptr);
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m_mode = Mode::RenderNone;
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m_vertexIndex = 0;
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}
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void HudRenderer::drawText(
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const Rc<DxvkContext>& context,
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float size,
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HudPos pos,
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HudColor color,
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const std::string& text) {
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this->setRenderMode(context, Mode::RenderText);
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const size_t vertexIndex = m_vertexIndex;
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HudVertex* vertexData = reinterpret_cast<HudVertex*>(
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m_vertexBuffer->mapPtr(vertexIndex * sizeof(HudVertex)));
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const float sizeFactor = size / static_cast<float>(g_hudFont.size);
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for (size_t i = 0; i < text.size(); i++) {
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const HudGlyph& glyph = g_hudFont.glyphs[
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m_charMap[static_cast<uint8_t>(text[i])]];
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const HudPos size = {
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sizeFactor * static_cast<float>(glyph.w),
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sizeFactor * static_cast<float>(glyph.h) };
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const HudPos origin = {
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pos.x + sizeFactor * static_cast<float>(glyph.originX),
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pos.y - sizeFactor * static_cast<float>(glyph.originY) };
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const HudPos posTl = { origin.x, origin.y };
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const HudPos posBr = { origin.x + size.x, origin.y + size.y };
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const HudTexCoord texTl = {
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static_cast<uint32_t>(glyph.x),
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static_cast<uint32_t>(glyph.y), };
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const HudTexCoord texBr = {
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static_cast<uint32_t>(glyph.x + glyph.w),
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static_cast<uint32_t>(glyph.y + glyph.h) };
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vertexData[6 * i + 0].position = { posTl.x, posTl.y };
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vertexData[6 * i + 0].texcoord = { texTl.u, texTl.v };
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vertexData[6 * i + 0].color = color;
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vertexData[6 * i + 1].position = { posBr.x, posTl.y };
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vertexData[6 * i + 1].texcoord = { texBr.u, texTl.v };
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vertexData[6 * i + 1].color = color;
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vertexData[6 * i + 2].position = { posTl.x, posBr.y };
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vertexData[6 * i + 2].texcoord = { texTl.u, texBr.v };
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vertexData[6 * i + 2].color = color;
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vertexData[6 * i + 3].position = { posBr.x, posBr.y };
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vertexData[6 * i + 3].texcoord = { texBr.u, texBr.v };
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vertexData[6 * i + 3].color = color;
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vertexData[6 * i + 4].position = { posTl.x, posBr.y };
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vertexData[6 * i + 4].texcoord = { texTl.u, texBr.v };
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vertexData[6 * i + 4].color = color;
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vertexData[6 * i + 5].position = { posBr.x, posTl.y };
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vertexData[6 * i + 5].texcoord = { texBr.u, texTl.v };
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vertexData[6 * i + 5].color = color;
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pos.x += sizeFactor * static_cast<float>(g_hudFont.advance);
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}
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const uint32_t vertexCount = 6 * text.size();
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context->draw(vertexCount, 1, vertexIndex, 0);
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m_vertexIndex += vertexCount;
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}
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void HudRenderer::drawLines(
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const Rc<DxvkContext>& context,
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size_t vertexCount,
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const HudVertex* vertexData) {
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this->setRenderMode(context, Mode::RenderLines);
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const size_t vertexIndex = m_vertexIndex;
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HudVertex* dstVertexData = reinterpret_cast<HudVertex*>(
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m_vertexBuffer->mapPtr(vertexIndex * sizeof(HudVertex)));
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for (size_t i = 0; i < vertexCount; i++)
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dstVertexData[i] = vertexData[i];
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context->draw(vertexCount, 1, vertexIndex, 0);
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m_vertexIndex += vertexCount;
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}
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void HudRenderer::setRenderMode(
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const Rc<DxvkContext>& context,
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Mode mode) {
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if (m_mode != mode) {
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m_mode = mode;
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switch (mode) {
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case Mode::RenderNone:
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break;
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case Mode::RenderText: {
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context->bindShader(VK_SHADER_STAGE_VERTEX_BIT, m_vertShader);
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context->bindShader(VK_SHADER_STAGE_FRAGMENT_BIT, m_textShader);
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DxvkInputAssemblyState iaState;
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iaState.primitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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iaState.primitiveRestart = VK_FALSE;
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iaState.patchVertexCount = 0;
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context->setInputAssemblyState(iaState);
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} break;
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case Mode::RenderLines: {
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context->bindShader(VK_SHADER_STAGE_VERTEX_BIT, m_vertShader);
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context->bindShader(VK_SHADER_STAGE_FRAGMENT_BIT, m_lineShader);
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DxvkInputAssemblyState iaState;
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iaState.primitiveTopology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
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iaState.primitiveRestart = VK_FALSE;
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iaState.patchVertexCount = 0;
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context->setInputAssemblyState(iaState);
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} break;
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}
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}
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}
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Rc<DxvkShader> HudRenderer::createVertexShader(const Rc<DxvkDevice>& device) {
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const SpirvCodeBuffer codeBuffer(hud_vert);
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// One shader resource: Global HUD uniform buffer
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const std::array<DxvkResourceSlot, 1> resourceSlots = {{
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{ 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_IMAGE_VIEW_TYPE_MAX_ENUM },
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}};
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return new DxvkShader(
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VK_SHADER_STAGE_VERTEX_BIT,
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resourceSlots.size(),
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resourceSlots.data(),
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{ 0x7, 0x3 },
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codeBuffer);
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}
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Rc<DxvkShader> HudRenderer::createTextShader(const Rc<DxvkDevice>& device) {
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const SpirvCodeBuffer codeBuffer(hud_text);
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// Two shader resources: Font texture and sampler
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const std::array<DxvkResourceSlot, 2> resourceSlots = {{
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{ 1, VK_DESCRIPTOR_TYPE_SAMPLER, VK_IMAGE_VIEW_TYPE_MAX_ENUM },
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{ 2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_IMAGE_VIEW_TYPE_2D },
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}};
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return new DxvkShader(
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VK_SHADER_STAGE_FRAGMENT_BIT,
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resourceSlots.size(),
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resourceSlots.data(),
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{ 0x3, 0x1 },
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codeBuffer);
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}
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Rc<DxvkShader> HudRenderer::createLineShader(const Rc<DxvkDevice>& device) {
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const SpirvCodeBuffer codeBuffer(hud_line);
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return new DxvkShader(
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VK_SHADER_STAGE_FRAGMENT_BIT,
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0, nullptr, { 0x2, 0x1 },
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codeBuffer);
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}
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Rc<DxvkImage> HudRenderer::createFontImage(const Rc<DxvkDevice>& device) {
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DxvkImageCreateInfo info;
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info.type = VK_IMAGE_TYPE_2D;
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info.format = VK_FORMAT_R8_UNORM;
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info.flags = 0;
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info.sampleCount = VK_SAMPLE_COUNT_1_BIT;
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info.extent = { g_hudFont.width, g_hudFont.height, 1 };
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info.numLayers = 1;
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info.mipLevels = 1;
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info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT
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| VK_IMAGE_USAGE_SAMPLED_BIT;
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info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
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| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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info.access = VK_ACCESS_TRANSFER_WRITE_BIT
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| VK_ACCESS_SHADER_READ_BIT;
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info.tiling = VK_IMAGE_TILING_OPTIMAL;
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info.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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return device->createImage(info, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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}
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Rc<DxvkImageView> HudRenderer::createFontView(const Rc<DxvkDevice>& device) {
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DxvkImageViewCreateInfo info;
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info.type = VK_IMAGE_VIEW_TYPE_2D;
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info.format = m_fontImage->info().format;
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info.aspect = VK_IMAGE_ASPECT_COLOR_BIT;
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info.minLevel = 0;
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info.numLevels = 1;
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info.minLayer = 0;
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info.numLayers = 1;
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return device->createImageView(m_fontImage, info);
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}
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Rc<DxvkSampler> HudRenderer::createFontSampler(const Rc<DxvkDevice>& device) {
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DxvkSamplerCreateInfo info;
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info.magFilter = VK_FILTER_LINEAR;
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info.minFilter = VK_FILTER_LINEAR;
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info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
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info.mipmapLodBias = 0.0f;
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info.mipmapLodMin = 0.0f;
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info.mipmapLodMax = 0.0f;
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info.useAnisotropy = VK_FALSE;
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info.maxAnisotropy = 1.0f;
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info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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info.compareToDepth = VK_FALSE;
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info.compareOp = VK_COMPARE_OP_NEVER;
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info.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
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info.usePixelCoord = VK_TRUE;
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return device->createSampler(info);
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}
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2018-04-17 09:20:18 +02:00
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Rc<DxvkBuffer> HudRenderer::createVertexBuffer(const Rc<DxvkDevice>& device) {
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DxvkBufferCreateInfo info;
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info.size = MaxVertexCount * sizeof(HudVertex);
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info.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
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info.stages = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
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info.access = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
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return device->createBuffer(info,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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}
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2018-04-17 09:20:18 +02:00
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void HudRenderer::initFontTexture(
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const Rc<DxvkDevice>& device) {
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Rc<DxvkContext> context = device->createContext();
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2018-01-13 03:53:33 +01:00
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context->beginRecording(
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|
device->createCommandList());
|
|
|
|
|
|
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context->initImage(m_fontImage,
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|
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|
VkImageSubresourceRange {
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|
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|
VK_IMAGE_ASPECT_COLOR_BIT,
|
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|
0, 1, 0, 1 });
|
|
|
|
|
|
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context->updateImage(m_fontImage,
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|
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VkImageSubresourceLayers {
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|
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VK_IMAGE_ASPECT_COLOR_BIT,
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|
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|
0, 0, 1 },
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|
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|
VkOffset3D { 0, 0, 0 },
|
|
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VkExtent3D { g_hudFont.width, g_hudFont.height, 1 },
|
|
|
|
g_hudFont.texture,
|
|
|
|
g_hudFont.width,
|
|
|
|
g_hudFont.width * g_hudFont.height);
|
|
|
|
|
|
|
|
device->submitCommandList(
|
|
|
|
context->endRecording(),
|
|
|
|
nullptr, nullptr);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2018-04-17 09:20:18 +02:00
|
|
|
void HudRenderer::initCharMap() {
|
2018-01-13 03:53:33 +01:00
|
|
|
std::fill(m_charMap.begin(), m_charMap.end(), 0);
|
|
|
|
|
|
|
|
for (uint32_t i = 0; i < g_hudFont.charCount; i++)
|
|
|
|
m_charMap.at(g_hudFont.glyphs[i].codePoint) = i;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|