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OpenDX/src/dxvk/dxvk_meta_copy.cpp

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#include "dxvk_meta_copy.h"
#include <dxvk_copy_vert.h>
#include <dxvk_copy_geom.h>
#include <dxvk_copy_color_1d.h>
#include <dxvk_copy_color_2d.h>
#include <dxvk_copy_color_ms.h>
#include <dxvk_copy_depth_1d.h>
#include <dxvk_copy_depth_2d.h>
#include <dxvk_copy_depth_ms.h>
namespace dxvk {
DxvkMetaCopyRenderPass::DxvkMetaCopyRenderPass(
const Rc<vk::DeviceFn>& vkd,
const Rc<DxvkImageView>& dstImageView,
const Rc<DxvkImageView>& srcImageView,
bool discardDst)
: m_vkd (vkd),
m_dstImageView(dstImageView),
m_srcImageView(srcImageView),
m_renderPass (createRenderPass(discardDst)),
m_framebuffer (createFramebuffer()) {
}
DxvkMetaCopyRenderPass::~DxvkMetaCopyRenderPass() {
m_vkd->vkDestroyFramebuffer(m_vkd->device(), m_framebuffer, nullptr);
m_vkd->vkDestroyRenderPass (m_vkd->device(), m_renderPass, nullptr);
}
VkRenderPass DxvkMetaCopyRenderPass::createRenderPass(bool discard) const {
auto aspect = m_dstImageView->info().aspect;
VkAttachmentDescription attachment;
attachment.flags = 0;
attachment.format = m_dstImageView->info().format;
attachment.samples = m_dstImageView->imageInfo().sampleCount;
attachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachment.initialLayout = m_dstImageView->imageInfo().layout;
attachment.finalLayout = m_dstImageView->imageInfo().layout;
if (discard) {
attachment.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
}
VkAttachmentReference attachmentRef;
attachmentRef.attachment = 0;
attachmentRef.layout = (aspect & VK_IMAGE_ASPECT_COLOR_BIT)
? VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
: VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass;
subpass.flags = 0;
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.inputAttachmentCount = 0;
subpass.pInputAttachments = nullptr;
subpass.colorAttachmentCount = 0;
subpass.pColorAttachments = nullptr;
subpass.pResolveAttachments = nullptr;
subpass.pDepthStencilAttachment = nullptr;
subpass.preserveAttachmentCount = 0;
subpass.pPreserveAttachments = nullptr;
if (aspect & VK_IMAGE_ASPECT_COLOR_BIT) {
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &attachmentRef;
} else {
subpass.pDepthStencilAttachment = &attachmentRef;
}
VkRenderPassCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.attachmentCount = 1;
info.pAttachments = &attachment;
info.subpassCount = 1;
info.pSubpasses = &subpass;
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info.dependencyCount = 0;
info.pDependencies = nullptr;
VkRenderPass result = VK_NULL_HANDLE;
if (m_vkd->vkCreateRenderPass(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaCopyRenderPass: Failed to create render pass");
return result;
}
VkFramebuffer DxvkMetaCopyRenderPass::createFramebuffer() const {
VkImageView dstViewHandle = m_dstImageView->handle();
VkImageSubresourceRange dstSubresources = m_dstImageView->subresources();
VkExtent3D dstExtent = m_dstImageView->mipLevelExtent(0);
VkFramebufferCreateInfo fboInfo;
fboInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
fboInfo.pNext = nullptr;
fboInfo.flags = 0;
fboInfo.renderPass = m_renderPass;
fboInfo.attachmentCount = 1;
fboInfo.pAttachments = &dstViewHandle;
fboInfo.width = dstExtent.width;
fboInfo.height = dstExtent.height;
fboInfo.layers = dstSubresources.layerCount;
VkFramebuffer result = VK_NULL_HANDLE;
if (m_vkd->vkCreateFramebuffer(m_vkd->device(), &fboInfo, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaMipGenRenderPass: Failed to create target framebuffer");
return result;
}
DxvkMetaCopyObjects::DxvkMetaCopyObjects(const Rc<vk::DeviceFn>& vkd)
: m_vkd (vkd),
m_sampler (createSampler()),
m_shaderVert (createShaderModule(dxvk_copy_vert)),
m_shaderGeom (createShaderModule(dxvk_copy_geom)),
m_color {
createShaderModule(dxvk_copy_color_1d),
createShaderModule(dxvk_copy_color_2d),
createShaderModule(dxvk_copy_color_ms) },
m_depth {
createShaderModule(dxvk_copy_depth_1d),
createShaderModule(dxvk_copy_depth_2d),
createShaderModule(dxvk_copy_depth_ms) } {
}
DxvkMetaCopyObjects::~DxvkMetaCopyObjects() {
for (const auto& pair : m_pipelines) {
m_vkd->vkDestroyPipeline(m_vkd->device(), pair.second.pipeHandle, nullptr);
m_vkd->vkDestroyPipelineLayout(m_vkd->device(), pair.second.pipeLayout, nullptr);
m_vkd->vkDestroyDescriptorSetLayout (m_vkd->device(), pair.second.dsetLayout, nullptr);
m_vkd->vkDestroyRenderPass(m_vkd->device(), pair.second.renderPass, nullptr);
}
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_depth.fragMs, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_depth.frag2D, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_depth.frag1D, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_color.fragMs, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_color.frag2D, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_color.frag1D, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderGeom, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderVert, nullptr);
m_vkd->vkDestroySampler(m_vkd->device(), m_sampler, nullptr);
}
VkFormat DxvkMetaCopyObjects::getCopyDestinationFormat(
VkImageAspectFlags dstAspect,
VkImageAspectFlags srcAspect,
VkFormat srcFormat) const {
if (srcAspect == dstAspect)
return srcFormat;
if (dstAspect == VK_IMAGE_ASPECT_COLOR_BIT
&& srcAspect == VK_IMAGE_ASPECT_DEPTH_BIT) {
switch (srcFormat) {
case VK_FORMAT_D16_UNORM: return VK_FORMAT_R16_UNORM;
case VK_FORMAT_D32_SFLOAT: return VK_FORMAT_R32_SFLOAT;
default: return VK_FORMAT_UNDEFINED;
}
}
if (dstAspect == VK_IMAGE_ASPECT_DEPTH_BIT
&& srcAspect == VK_IMAGE_ASPECT_COLOR_BIT) {
switch (srcFormat) {
case VK_FORMAT_R16_UNORM: return VK_FORMAT_D16_UNORM;
case VK_FORMAT_R32_SFLOAT: return VK_FORMAT_D32_SFLOAT;
default: return VK_FORMAT_UNDEFINED;
}
}
return VK_FORMAT_UNDEFINED;
}
DxvkMetaCopyPipeline DxvkMetaCopyObjects::getPipeline(
VkImageViewType viewType,
VkFormat dstFormat,
VkSampleCountFlagBits dstSamples) {
std::lock_guard<std::mutex> lock(m_mutex);
DxvkMetaCopyPipelineKey key;
key.viewType = viewType;
key.format = dstFormat;
key.samples = dstSamples;
auto entry = m_pipelines.find(key);
if (entry != m_pipelines.end())
return entry->second;
DxvkMetaCopyPipeline pipeline = createPipeline(key);
m_pipelines.insert({ key, pipeline });
return pipeline;
}
VkSampler DxvkMetaCopyObjects::createSampler() const {
VkSamplerCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.magFilter = VK_FILTER_NEAREST;
info.minFilter = VK_FILTER_NEAREST;
info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
info.mipLodBias = 0.0f;
info.anisotropyEnable = VK_FALSE;
info.maxAnisotropy = 1.0f;
info.compareEnable = VK_FALSE;
info.compareOp = VK_COMPARE_OP_ALWAYS;
info.minLod = 0.0f;
info.maxLod = 0.0f;
info.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
info.unnormalizedCoordinates = VK_FALSE;
VkSampler result = VK_NULL_HANDLE;
if (m_vkd->vkCreateSampler(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaCopyObjects: Failed to create sampler");
return result;
}
VkShaderModule DxvkMetaCopyObjects::createShaderModule(
const SpirvCodeBuffer& code) const {
VkShaderModuleCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.codeSize = code.size();
info.pCode = code.data();
VkShaderModule result = VK_NULL_HANDLE;
if (m_vkd->vkCreateShaderModule(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaCopyObjects: Failed to create shader module");
return result;
}
DxvkMetaCopyPipeline DxvkMetaCopyObjects::createPipeline(
const DxvkMetaCopyPipelineKey& key) {
DxvkMetaCopyPipeline pipeline;
pipeline.renderPass = this->createRenderPass(key);
pipeline.dsetLayout = this->createDescriptorSetLayout();
pipeline.pipeLayout = this->createPipelineLayout(pipeline.dsetLayout);
pipeline.pipeHandle = this->createPipelineObject(key, pipeline.pipeLayout, pipeline.renderPass);
return pipeline;
}
VkRenderPass DxvkMetaCopyObjects::createRenderPass(
const DxvkMetaCopyPipelineKey& key) const {
auto aspect = imageFormatInfo(key.format)->aspectMask;
VkAttachmentDescription attachment;
attachment.flags = 0;
attachment.format = key.format;
attachment.samples = key.samples;
attachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachment.initialLayout = VK_IMAGE_LAYOUT_GENERAL;
attachment.finalLayout = VK_IMAGE_LAYOUT_GENERAL;
VkAttachmentReference attachmentRef;
attachmentRef.attachment = 0;
attachmentRef.layout = (aspect & VK_IMAGE_ASPECT_COLOR_BIT)
? VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
: VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass;
subpass.flags = 0;
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.inputAttachmentCount = 0;
subpass.pInputAttachments = nullptr;
subpass.colorAttachmentCount = 0;
subpass.pColorAttachments = nullptr;
subpass.pResolveAttachments = nullptr;
subpass.pDepthStencilAttachment = nullptr;
subpass.preserveAttachmentCount = 0;
subpass.pPreserveAttachments = nullptr;
if (aspect & VK_IMAGE_ASPECT_COLOR_BIT) {
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &attachmentRef;
} else {
subpass.pDepthStencilAttachment = &attachmentRef;
}
VkRenderPassCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.attachmentCount = 1;
info.pAttachments = &attachment;
info.subpassCount = 1;
info.pSubpasses = &subpass;
info.dependencyCount = 0;
info.pDependencies = nullptr;
VkRenderPass result = VK_NULL_HANDLE;
if (m_vkd->vkCreateRenderPass(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaCopyObjects: Failed to create render pass");
return result;
}
VkDescriptorSetLayout DxvkMetaCopyObjects::createDescriptorSetLayout() const {
VkDescriptorSetLayoutBinding binding;
binding.binding = 0;
binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
binding.descriptorCount = 1;
binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
binding.pImmutableSamplers = &m_sampler;
VkDescriptorSetLayoutCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.bindingCount = 1;
info.pBindings = &binding;
VkDescriptorSetLayout result = VK_NULL_HANDLE;
if (m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaCopyObjects: Failed to create descriptor set layout");
return result;
}
VkPipelineLayout DxvkMetaCopyObjects::createPipelineLayout(
VkDescriptorSetLayout descriptorSetLayout) const {
VkPushConstantRange push;
push.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
push.offset = 0;
push.size = sizeof(VkOffset2D);
VkPipelineLayoutCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.setLayoutCount = 1;
info.pSetLayouts = &descriptorSetLayout;
info.pushConstantRangeCount = 1;
info.pPushConstantRanges = &push;
VkPipelineLayout result = VK_NULL_HANDLE;
if (m_vkd->vkCreatePipelineLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaCopyObjects: Failed to create pipeline layout");
return result;
}
VkPipeline DxvkMetaCopyObjects::createPipelineObject(
const DxvkMetaCopyPipelineKey& key,
VkPipelineLayout pipelineLayout,
VkRenderPass renderPass) {
auto aspect = imageFormatInfo(key.format)->aspectMask;
std::array<VkPipelineShaderStageCreateInfo, 3> stages;
VkPipelineShaderStageCreateInfo& vsStage = stages[0];
vsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vsStage.pNext = nullptr;
vsStage.flags = 0;
vsStage.stage = VK_SHADER_STAGE_VERTEX_BIT;
vsStage.module = m_shaderVert;
vsStage.pName = "main";
vsStage.pSpecializationInfo = nullptr;
VkPipelineShaderStageCreateInfo& gsStage = stages[1];
gsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
gsStage.pNext = nullptr;
gsStage.flags = 0;
gsStage.stage = VK_SHADER_STAGE_GEOMETRY_BIT;
gsStage.module = m_shaderGeom;
gsStage.pName = "main";
gsStage.pSpecializationInfo = nullptr;
VkPipelineShaderStageCreateInfo& psStage = stages[2];
psStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
psStage.pNext = nullptr;
psStage.flags = 0;
psStage.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
psStage.module = VK_NULL_HANDLE;
psStage.pName = "main";
psStage.pSpecializationInfo = nullptr;
auto shaderSet = (aspect & VK_IMAGE_ASPECT_COLOR_BIT) ? &m_color : &m_depth;
if (key.viewType == VK_IMAGE_VIEW_TYPE_1D)
psStage.module = shaderSet->frag1D;
else if (key.samples == VK_SAMPLE_COUNT_1_BIT)
psStage.module = shaderSet->frag2D;
else
psStage.module = shaderSet->fragMs;
std::array<VkDynamicState, 2> dynStates = {{
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
}};
VkPipelineDynamicStateCreateInfo dynState;
dynState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynState.pNext = nullptr;
dynState.flags = 0;
dynState.dynamicStateCount = dynStates.size();
dynState.pDynamicStates = dynStates.data();
VkPipelineVertexInputStateCreateInfo viState;
viState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
viState.pNext = nullptr;
viState.flags = 0;
viState.vertexBindingDescriptionCount = 0;
viState.pVertexBindingDescriptions = nullptr;
viState.vertexAttributeDescriptionCount = 0;
viState.pVertexAttributeDescriptions = nullptr;
VkPipelineInputAssemblyStateCreateInfo iaState;
iaState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
iaState.pNext = nullptr;
iaState.flags = 0;
iaState.topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
iaState.primitiveRestartEnable = VK_FALSE;
VkPipelineViewportStateCreateInfo vpState;
vpState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vpState.pNext = nullptr;
vpState.flags = 0;
vpState.viewportCount = 1;
vpState.pViewports = nullptr;
vpState.scissorCount = 1;
vpState.pScissors = nullptr;
VkPipelineRasterizationStateCreateInfo rsState;
rsState.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rsState.pNext = nullptr;
rsState.flags = 0;
rsState.depthClampEnable = VK_TRUE;
rsState.rasterizerDiscardEnable = VK_FALSE;
rsState.polygonMode = VK_POLYGON_MODE_FILL;
rsState.cullMode = VK_CULL_MODE_NONE;
rsState.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
rsState.depthBiasEnable = VK_FALSE;
rsState.depthBiasConstantFactor = 0.0f;
rsState.depthBiasClamp = 0.0f;
rsState.depthBiasSlopeFactor = 0.0f;
rsState.lineWidth = 1.0f;
uint32_t msMask = 0xFFFFFFFF;
VkPipelineMultisampleStateCreateInfo msState;
msState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
msState.pNext = nullptr;
msState.flags = 0;
msState.rasterizationSamples = key.samples;
msState.sampleShadingEnable = key.samples != VK_SAMPLE_COUNT_1_BIT;
msState.minSampleShading = 1.0f;
msState.pSampleMask = &msMask;
msState.alphaToCoverageEnable = VK_FALSE;
msState.alphaToOneEnable = VK_FALSE;
VkPipelineColorBlendAttachmentState cbAttachment;
cbAttachment.blendEnable = VK_FALSE;
cbAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
cbAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
cbAttachment.colorBlendOp = VK_BLEND_OP_ADD;
cbAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
cbAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
cbAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
cbAttachment.colorWriteMask =
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
VkPipelineColorBlendStateCreateInfo cbState;
cbState.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
cbState.pNext = nullptr;
cbState.flags = 0;
cbState.logicOpEnable = VK_FALSE;
cbState.logicOp = VK_LOGIC_OP_NO_OP;
cbState.attachmentCount = 1;
cbState.pAttachments = &cbAttachment;
for (uint32_t i = 0; i < 4; i++)
cbState.blendConstants[i] = 0.0f;
VkStencilOpState stencilOp;
stencilOp.failOp = VK_STENCIL_OP_KEEP;
stencilOp.passOp = VK_STENCIL_OP_KEEP;
stencilOp.depthFailOp = VK_STENCIL_OP_KEEP;
stencilOp.compareOp = VK_COMPARE_OP_ALWAYS;
stencilOp.compareMask = 0xFFFFFFFF;
stencilOp.writeMask = 0xFFFFFFFF;
stencilOp.reference = 0;
VkPipelineDepthStencilStateCreateInfo dsState;
dsState.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
dsState.pNext = nullptr;
dsState.flags = 0;
dsState.depthTestEnable = VK_TRUE;
dsState.depthWriteEnable = VK_TRUE;
dsState.depthCompareOp = VK_COMPARE_OP_ALWAYS;
dsState.depthBoundsTestEnable = VK_FALSE;
dsState.stencilTestEnable = VK_FALSE;
dsState.front = stencilOp;
dsState.back = stencilOp;
dsState.minDepthBounds = 0.0f;
dsState.maxDepthBounds = 1.0f;
VkGraphicsPipelineCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.stageCount = stages.size();
info.pStages = stages.data();
info.pVertexInputState = &viState;
info.pInputAssemblyState = &iaState;
info.pTessellationState = nullptr;
info.pViewportState = &vpState;
info.pRasterizationState = &rsState;
info.pMultisampleState = &msState;
info.pColorBlendState = (aspect & VK_IMAGE_ASPECT_COLOR_BIT) ? &cbState : nullptr;
info.pDepthStencilState = (aspect & VK_IMAGE_ASPECT_COLOR_BIT) ? nullptr : &dsState;
info.pDynamicState = &dynState;
info.layout = pipelineLayout;
info.renderPass = renderPass;
info.subpass = 0;
info.basePipelineHandle = VK_NULL_HANDLE;
info.basePipelineIndex = -1;
VkPipeline result = VK_NULL_HANDLE;
if (m_vkd->vkCreateGraphicsPipelines(m_vkd->device(), VK_NULL_HANDLE, 1, &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaCopyObjects: Failed to create graphics pipeline");
return result;
}
}