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OpenDX/src/dxvk/dxvk_buffer.h

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#pragma once
#include <unordered_map>
#include <vector>
#include "dxvk_buffer_res.h"
#include "dxvk_hash.h"
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namespace dxvk {
/**
* \brief Buffer info
*
* Stores a Vulkan buffer handle and the
* memory object that is bound to the buffer.
*/
struct DxvkBufferHandle {
VkBuffer buffer = VK_NULL_HANDLE;
DxvkMemory memory;
};
/**
* \brief Buffer slice info
*
* Stores the Vulkan buffer handle, offset
* and length of the slice, and a pointer
* to the mapped region..
*/
struct DxvkBufferSliceHandle {
VkBuffer handle;
VkDeviceSize offset;
VkDeviceSize length;
void* mapPtr;
bool eq(const DxvkBufferSliceHandle& other) const {
return handle == other.handle
&& offset == other.offset
&& length == other.length;
}
size_t hash() const {
DxvkHashState result;
result.add(std::hash<VkBuffer>()(handle));
result.add(std::hash<VkDeviceSize>()(offset));
result.add(std::hash<VkDeviceSize>()(length));
return result;
}
};
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/**
* \brief Virtual buffer resource
*
* A simple buffer resource that stores linear,
* unformatted data. Can be accessed by the host
* if allocated on an appropriate memory type.
*/
class DxvkBuffer : public DxvkResource {
friend class DxvkBufferView;
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public:
DxvkBuffer(
DxvkDevice* device,
const DxvkBufferCreateInfo& createInfo,
DxvkMemoryAllocator& memAlloc,
VkMemoryPropertyFlags memFlags);
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~DxvkBuffer();
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/**
* \brief Buffer properties
* \returns Buffer properties
*/
const DxvkBufferCreateInfo& info() const {
return m_info;
}
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/**
* \brief Memory type flags
*
* Use this to determine whether a
* buffer is mapped to host memory.
* \returns Vulkan memory flags
*/
VkMemoryPropertyFlags memFlags() const {
return m_memFlags;
}
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/**
* \brief Map pointer
*
* If the buffer has been created on a host-visible
* memory type, the buffer memory is mapped and can
* be accessed by the host.
* \param [in] offset Byte offset into mapped region
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* \returns Pointer to mapped memory region
*/
void* mapPtr(VkDeviceSize offset) const {
return reinterpret_cast<char*>(m_physSlice.mapPtr) + offset;
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}
/**
* \brief Retrieves slice handle
* \returns Buffer slice handle
*/
DxvkBufferSliceHandle getSliceHandle() const {
return m_physSlice;
}
/**
* \brief Retrieves sub slice handle
*
* \param [in] offset Offset into buffer
* \param [in] length Sub slice length
* \returns Buffer slice handle
*/
DxvkBufferSliceHandle getSliceHandle(VkDeviceSize offset, VkDeviceSize length) const {
DxvkBufferSliceHandle result;
result.handle = m_physSlice.handle;
result.offset = m_physSlice.offset + offset;
result.length = length;
result.mapPtr = mapPtr(offset);
return result;
}
/**
* \brief Retrieves descriptor info
*
* \param [in] offset Buffer slice offset
* \param [in] length Buffer slice length
* \returns Buffer slice descriptor
*/
DxvkDescriptorInfo getDescriptor(VkDeviceSize offset, VkDeviceSize length) const {
DxvkDescriptorInfo result;
result.buffer.buffer = m_physSlice.handle;
result.buffer.offset = m_physSlice.offset + offset;
result.buffer.range = length;
return result;
}
/**
* \brief Retrieves dynamic offset
*
* \param [in] offset Offset into the buffer
* \returns Offset for dynamic descriptors
*/
VkDeviceSize getDynamicOffset(VkDeviceSize offset) const {
return m_physSlice.offset + offset;
}
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/**
* \brief Replaces backing resource
*
* Replaces the underlying buffer and implicitly marks
* any buffer views using this resource as dirty. Do
* not call this directly as this is called implicitly
* by the context's \c invalidateBuffer method.
* \param [in] slice The new backing resource
* \returns Previous buffer slice
*/
DxvkBufferSliceHandle rename(const DxvkBufferSliceHandle& slice) {
return std::exchange(m_physSlice, slice);
}
/**
* \brief Transform feedback vertex stride
*
* Used when drawing after transform feedback,
* \returns The current xfb vertex stride
*/
uint32_t getXfbVertexStride() const {
return m_vertexStride;
}
/**
* \brief Set transform feedback vertex stride
*
* When the buffer is used as a transform feedback
* buffer, this will be set to the vertex stride
* defined by the geometry shader.
* \param [in] stride Vertex stride
*/
void setXfbVertexStride(uint32_t stride) {
m_vertexStride = stride;
}
/**
* \brief Allocates new buffer slice
* \returns The new buffer slice
*/
DxvkBufferSliceHandle allocSlice();
/**
* \brief Frees a buffer slice
*
* Marks the slice as free so that it can be used for
* subsequent allocations. Called automatically when
* the slice is no longer needed by the GPU.
* \param [in] slice The buffer slice to free
*/
void freeSlice(
const DxvkBufferSliceHandle& slice);
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private:
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DxvkDevice* m_device;
DxvkBufferCreateInfo m_info;
DxvkMemoryAllocator* m_memAlloc;
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VkMemoryPropertyFlags m_memFlags;
DxvkBufferHandle m_buffer;
DxvkBufferSliceHandle m_physSlice;
uint32_t m_vertexStride = 0;
sync::Spinlock m_freeMutex;
sync::Spinlock m_swapMutex;
std::vector<DxvkBufferHandle> m_buffers;
std::vector<DxvkBufferSliceHandle> m_freeSlices;
std::vector<DxvkBufferSliceHandle> m_nextSlices;
VkDeviceSize m_physSliceLength = 0;
VkDeviceSize m_physSliceStride = 0;
VkDeviceSize m_physSliceCount = 2;
DxvkBufferHandle allocBuffer(
VkDeviceSize sliceCount) const;
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};
/**
* \brief Buffer slice
*
* Stores the buffer and a sub-range of the buffer.
* Slices are considered equal if the buffer and
* the buffer range are the same.
*/
class DxvkBufferSlice {
public:
DxvkBufferSlice() { }
DxvkBufferSlice(
const Rc<DxvkBuffer>& buffer,
VkDeviceSize rangeOffset,
VkDeviceSize rangeLength)
: m_buffer(buffer),
m_offset(rangeOffset),
m_length(rangeLength) { }
explicit DxvkBufferSlice(const Rc<DxvkBuffer>& buffer)
: DxvkBufferSlice(buffer, 0, buffer->info().size) { }
size_t offset() const { return m_offset; }
size_t length() const { return m_length; }
/**
* \brief Underlying buffer
* \returns The virtual buffer
*/
const Rc<DxvkBuffer>& buffer() const {
return m_buffer;
}
/**
* \brief Buffer info
*
* Retrieves the properties of the underlying
* virtual buffer. Should not be used directly
* by client APIs.
* \returns Buffer properties
*/
const DxvkBufferCreateInfo& bufferInfo() const {
return m_buffer->info();
}
/**
* \brief Buffer sub slice
*
* Takes a sub slice from this slice.
* \param [in] offset Sub slice offset
* \param [in] length Sub slice length
* \returns The sub slice object
*/
DxvkBufferSlice subSlice(VkDeviceSize offset, VkDeviceSize length) const {
return DxvkBufferSlice(m_buffer, offset, length);
}
/**
* \brief Checks whether the slice is valid
*
* A buffer slice that does not point to any virtual
* buffer object is considered undefined and cannot
* be used for any operations.
* \returns \c true if the slice is defined
*/
bool defined() const {
return m_buffer != nullptr;
}
/**
* \brief Retrieves buffer slice handle
*
* Returns the buffer handle and offset
* \returns Buffer slice handle
*/
DxvkBufferSliceHandle getSliceHandle() const {
return m_buffer != nullptr
? m_buffer->getSliceHandle(m_offset, m_length)
: DxvkBufferSliceHandle();
}
/**
* \brief Retrieves sub slice handle
*
* \param [in] offset Offset into buffer
* \param [in] length Sub slice length
* \returns Buffer slice handle
*/
DxvkBufferSliceHandle getSliceHandle(VkDeviceSize offset, VkDeviceSize length) const {
return m_buffer != nullptr
? m_buffer->getSliceHandle(m_offset + offset, length)
: DxvkBufferSliceHandle();
}
/**
* \brief Retrieves descriptor info
* \returns Buffer slice descriptor
*/
DxvkDescriptorInfo getDescriptor() const {
return m_buffer->getDescriptor(m_offset, m_length);
}
/**
* \brief Retrieves dynamic offset
*
* Used for descriptor set binding.
* \returns Buffer slice offset
*/
VkDeviceSize getDynamicOffset() const {
return m_buffer->getDynamicOffset(m_offset);
}
/**
* \brief Pointer to mapped memory region
*
* \param [in] offset Offset into the slice
* \returns Pointer into mapped buffer memory
*/
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void* mapPtr(VkDeviceSize offset) const {
return m_buffer != nullptr
? m_buffer->mapPtr(m_offset + offset)
: nullptr;
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}
/**
* \brief Checks whether two slices are equal
*
* Two slices are considered equal if they point to
* the same memory region within the same buffer.
* \param [in] other The slice to compare to
* \returns \c true if the two slices are the same
*/
bool matches(const DxvkBufferSlice& other) const {
return this->m_buffer == other.m_buffer
&& this->m_offset == other.m_offset
&& this->m_length == other.m_length;
}
private:
Rc<DxvkBuffer> m_buffer = nullptr;
VkDeviceSize m_offset = 0;
VkDeviceSize m_length = 0;
};
/**
* \brief Buffer view
*
* Allows the application to interpret buffer
* contents like formatted pixel data. These
* buffer views are used as texel buffers.
*/
class DxvkBufferView : public DxvkResource {
public:
DxvkBufferView(
const Rc<vk::DeviceFn>& vkd,
const Rc<DxvkBuffer>& buffer,
const DxvkBufferViewCreateInfo& info);
~DxvkBufferView();
/**
* \brief Buffer view handle
* \returns Buffer view handle
*/
VkBufferView handle() const {
return m_bufferView;
}
/**
* \brief Element cound
*
* Number of typed elements contained
* in the buffer view. Depends on the
* buffer view format.
* \returns Element count
*/
VkDeviceSize elementCount() const {
auto format = imageFormatInfo(m_info.format);
return m_info.rangeLength / format->elementSize;
}
/**
* \brief Buffer view properties
* \returns Buffer view properties
*/
const DxvkBufferViewCreateInfo& info() const {
return m_info;
}
/**
* \brief Underlying buffer object
* \returns Underlying buffer object
*/
const Rc<DxvkBuffer>& buffer() const {
return m_buffer;
}
/**
* \brief Underlying buffer info
* \returns Underlying buffer info
*/
const DxvkBufferCreateInfo& bufferInfo() const {
return m_buffer->info();
}
/**
* \brief Retrieves buffer slice handle
* \returns Buffer slice handle
*/
DxvkBufferSliceHandle getSliceHandle() const {
return m_buffer->getSliceHandle(
m_info.rangeOffset,
m_info.rangeLength);
}
/**
* \brief Underlying buffer slice
* \returns Slice backing the view
*/
DxvkBufferSlice slice() const {
return DxvkBufferSlice(m_buffer,
m_info.rangeOffset,
m_info.rangeLength);
}
/**
* \brief Updates the buffer view
*
* If the buffer has been invalidated ever since
* the view was created, the view is invalid as
* well and needs to be re-created. Call this
* prior to using the buffer view handle.
*/
void updateView() {
if (!m_bufferSlice.eq(m_buffer->getSliceHandle()))
this->updateBufferView();
}
private:
Rc<vk::DeviceFn> m_vkd;
DxvkBufferViewCreateInfo m_info;
Rc<DxvkBuffer> m_buffer;
DxvkBufferSliceHandle m_bufferSlice;
VkBufferView m_bufferView;
std::unordered_map<
DxvkBufferSliceHandle,
VkBufferView,
DxvkHash, DxvkEq> m_views;
VkBufferView createBufferView(
const DxvkBufferSliceHandle& slice);
void updateBufferView();
};
/**
* \brief Buffer slice tracker
*
* Stores a list of buffer slices that can be
* freed. Useful when buffers have been renamed
* and the original slice is no longer needed.
*/
class DxvkBufferTracker {
public:
DxvkBufferTracker();
~DxvkBufferTracker();
void freeBufferSlice(
const Rc<DxvkBuffer>& buffer,
const DxvkBufferSliceHandle& slice);
void reset();
private:
struct Entry {
Rc<DxvkBuffer> buffer;
DxvkBufferSliceHandle slice;
};
std::vector<Entry> m_entries;
};
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}