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OpenDX/tests/dxvk/test_dxvk_triangle.cpp

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#include <dxvk_framebuffer.h>
#include <dxvk_instance.h>
#include <dxvk_main.h>
#include <dxvk_surface.h>
#include <cstring>
#include <fstream>
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#include <windows.h>
#include <windowsx.h>
using namespace dxvk;
const uint32_t vsCode[] = {
0x07230203,0x00010000,0x00080001,0x00000024,0x00000000,0x00020011,0x00000001,0x0006000b,
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
0x0007000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000d,0x0000001b,0x00030003,
0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,0x00000000,0x00060005,0x0000000b,
0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x0000000b,0x00000000,0x505f6c67,
0x7469736f,0x006e6f69,0x00070006,0x0000000b,0x00000001,0x505f6c67,0x746e696f,0x657a6953,
0x00000000,0x00070006,0x0000000b,0x00000002,0x435f6c67,0x4470696c,0x61747369,0x0065636e,
0x00070006,0x0000000b,0x00000003,0x435f6c67,0x446c6c75,0x61747369,0x0065636e,0x00030005,
0x0000000d,0x00000000,0x00060005,0x0000001b,0x565f6c67,0x65747265,0x646e4978,0x00007865,
0x00050005,0x0000001e,0x65646e69,0x6c626178,0x00000065,0x00050048,0x0000000b,0x00000000,
0x0000000b,0x00000000,0x00050048,0x0000000b,0x00000001,0x0000000b,0x00000001,0x00050048,
0x0000000b,0x00000002,0x0000000b,0x00000003,0x00050048,0x0000000b,0x00000003,0x0000000b,
0x00000004,0x00030047,0x0000000b,0x00000002,0x00040047,0x0000001b,0x0000000b,0x0000002a,
0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,0x00000020,
0x00040017,0x00000007,0x00000006,0x00000004,0x00040015,0x00000008,0x00000020,0x00000000,
0x0004002b,0x00000008,0x00000009,0x00000001,0x0004001c,0x0000000a,0x00000006,0x00000009,
0x0006001e,0x0000000b,0x00000007,0x00000006,0x0000000a,0x0000000a,0x00040020,0x0000000c,
0x00000003,0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000003,0x00040015,0x0000000e,
0x00000020,0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x0004002b,0x00000008,
0x00000010,0x00000003,0x0004001c,0x00000011,0x00000007,0x00000010,0x0004002b,0x00000006,
0x00000012,0x00000000,0x0004002b,0x00000006,0x00000013,0x3f000000,0x0004002b,0x00000006,
0x00000014,0x3f800000,0x0007002c,0x00000007,0x00000015,0x00000012,0x00000013,0x00000012,
0x00000014,0x0004002b,0x00000006,0x00000016,0xbf000000,0x0007002c,0x00000007,0x00000017,
0x00000013,0x00000016,0x00000012,0x00000014,0x0007002c,0x00000007,0x00000018,0x00000016,
0x00000016,0x00000012,0x00000014,0x0006002c,0x00000011,0x00000019,0x00000015,0x00000017,
0x00000018,0x00040020,0x0000001a,0x00000001,0x0000000e,0x0004003b,0x0000001a,0x0000001b,
0x00000001,0x00040020,0x0000001d,0x00000007,0x00000011,0x00040020,0x0000001f,0x00000007,
0x00000007,0x00040020,0x00000022,0x00000003,0x00000007,0x00050036,0x00000002,0x00000004,
0x00000000,0x00000003,0x000200f8,0x00000005,0x0004003b,0x0000001d,0x0000001e,0x00000007,
0x0004003d,0x0000000e,0x0000001c,0x0000001b,0x0003003e,0x0000001e,0x00000019,0x00050041,
0x0000001f,0x00000020,0x0000001e,0x0000001c,0x0004003d,0x00000007,0x00000021,0x00000020,
0x00050041,0x00000022,0x00000023,0x0000000d,0x0000000f,0x0003003e,0x00000023,0x00000021,
0x000100fd,0x00010038
};
const uint32_t fsCode[] = {
0x07230203,0x00010000,0x00080001,0x0000000c,0x00000000,0x00020011,0x00000001,0x0006000b,
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
0x0006000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x00030010,0x00000004,
0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,0x00000000,
0x00040005,0x00000009,0x6f6c6f63,0x00000072,0x00040047,0x00000009,0x0000001e,0x00000000,
0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,0x00000020,
0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,0x00000007,
0x0004003b,0x00000008,0x00000009,0x00000003,0x0004002b,0x00000006,0x0000000a,0x3f800000,
0x0007002c,0x00000007,0x0000000b,0x0000000a,0x0000000a,0x0000000a,0x0000000a,0x00050036,
0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,0x00000005,0x0003003e,0x00000009,
0x0000000b,0x000100fd,0x00010038
};
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class TriangleApp {
public:
TriangleApp(HINSTANCE instance, HWND window)
: m_dxvkInstance (new DxvkInstance()),
m_dxvkAdapter (m_dxvkInstance->enumAdapters().at(0)),
m_dxvkDevice (m_dxvkAdapter->createDevice(getDeviceFeatures())),
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m_dxvkSurface (m_dxvkAdapter->createSurface(instance, window)),
m_dxvkSwapchain (m_dxvkDevice->createSwapchain(m_dxvkSurface,
DxvkSwapchainProperties {
VkSurfaceFormatKHR { VK_FORMAT_B8G8R8A8_SRGB, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR },
VK_PRESENT_MODE_FIFO_KHR,
VkExtent2D { 640, 480 },
})),
m_dxvkContext (m_dxvkDevice->createContext()) {
m_dxvkContext->setInputAssemblyState(
new DxvkInputAssemblyState(
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
VK_FALSE));
m_dxvkContext->setInputLayout(
new DxvkInputLayout(0, nullptr, 0, nullptr));
m_dxvkContext->setRasterizerState(
new DxvkRasterizerState(
VK_FALSE, VK_FALSE,
VK_POLYGON_MODE_FILL,
VK_CULL_MODE_NONE,
VK_FRONT_FACE_COUNTER_CLOCKWISE,
VK_FALSE, 0.0f, 0.0f, 0.0f,
1.0f));
m_dxvkContext->setMultisampleState(
new DxvkMultisampleState(
VK_SAMPLE_COUNT_1_BIT, 0xFFFFFFFF,
VK_FALSE, VK_FALSE, VK_FALSE, 1.0f));
m_dxvkContext->setDepthStencilState(
new DxvkDepthStencilState(
VK_FALSE, VK_FALSE, VK_FALSE, VK_FALSE,
VK_COMPARE_OP_ALWAYS,
VkStencilOpState(),
VkStencilOpState(),
0.0f, 1.0f));
m_dxvkContext->setBlendState(
new DxvkBlendState(
VK_FALSE, VK_LOGIC_OP_COPY,
0, nullptr));
m_dxvkVertexShader = m_dxvkDevice->createShader(
VK_SHADER_STAGE_VERTEX_BIT,
SpirvCodeBuffer(_countof(vsCode), vsCode));
m_dxvkFragmentShader = m_dxvkDevice->createShader(
VK_SHADER_STAGE_FRAGMENT_BIT,
SpirvCodeBuffer(_countof(fsCode), fsCode));
m_dxvkBindingLayout = m_dxvkDevice->createBindingLayout(0, nullptr);
m_dxvkPipeline = m_dxvkDevice->createGraphicsPipeline(m_dxvkBindingLayout,
m_dxvkVertexShader, nullptr, nullptr, nullptr, m_dxvkFragmentShader);
m_dxvkContext->bindGraphicsPipeline(m_dxvkPipeline);
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}
~TriangleApp() {
}
void run() {
auto sync1 = m_dxvkDevice->createSemaphore();
auto sync2 = m_dxvkDevice->createSemaphore();
auto fb = m_dxvkSwapchain->getFramebuffer(sync1);
auto fbSize = fb->size();
m_dxvkContext->beginRecording(
m_dxvkDevice->createCommandList());
m_dxvkContext->bindFramebuffer(fb);
VkViewport viewport;
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = 640.0f;
viewport.height = 480.0f;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
VkRect2D scissor;
scissor.offset.x = 0;
scissor.offset.y = 0;
scissor.extent.width = 640;
scissor.extent.height = 480;
m_dxvkContext->setViewports(1, &viewport, &scissor);
VkClearAttachment clearAttachment;
clearAttachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
clearAttachment.colorAttachment = 0;
clearAttachment.clearValue.color.float32[0] = 0.0f;
clearAttachment.clearValue.color.float32[1] = 0.0f;
clearAttachment.clearValue.color.float32[2] = 0.0f;
clearAttachment.clearValue.color.float32[3] = 1.0f;
VkClearRect clearArea;
clearArea.rect = VkRect2D { { 0, 0 }, fbSize.width, fbSize.height };
clearArea.baseArrayLayer = 0;
clearArea.layerCount = fbSize.layers;
m_dxvkContext->clearRenderTarget(
clearAttachment,
clearArea);
m_dxvkContext->draw(3, 1, 0, 0);
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auto fence = m_dxvkDevice->submitCommandList(
m_dxvkContext->endRecording(), sync1, sync2);
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m_dxvkSwapchain->present(sync2);
m_dxvkDevice->waitForIdle();
}
VkPhysicalDeviceFeatures getDeviceFeatures() const {
VkPhysicalDeviceFeatures features;
std::memset(&features, 0, sizeof(features));
return features;
}
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private:
Rc<DxvkInstance> m_dxvkInstance;
Rc<DxvkAdapter> m_dxvkAdapter;
Rc<DxvkDevice> m_dxvkDevice;
Rc<DxvkSurface> m_dxvkSurface;
Rc<DxvkSwapchain> m_dxvkSwapchain;
Rc<DxvkContext> m_dxvkContext;
Rc<DxvkShader> m_dxvkVertexShader;
Rc<DxvkShader> m_dxvkFragmentShader;
Rc<DxvkBindingLayout> m_dxvkBindingLayout;
Rc<DxvkGraphicsPipeline> m_dxvkPipeline;
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};
LRESULT CALLBACK WindowProc(HWND hWnd,
UINT message,
WPARAM wParam,
LPARAM lParam);
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow) {
HWND hWnd;
WNDCLASSEXW wc;
ZeroMemory(&wc, sizeof(WNDCLASSEX));
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
wc.lpszClassName = L"WindowClass1";
RegisterClassExW(&wc);
hWnd = CreateWindowExW(0,
L"WindowClass1",
L"Our First Windowed Program",
WS_OVERLAPPEDWINDOW,
300, 300,
640, 480,
nullptr,
nullptr,
hInstance,
nullptr);
ShowWindow(hWnd, nCmdShow);
MSG msg;
TriangleApp app(hInstance, hWnd);
try {
while (true) {
if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
if (msg.message == WM_QUIT)
return msg.wParam;
} else {
app.run();
}
}
} catch (const dxvk::DxvkError& e) {
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Logger::err(e.message());
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return msg.wParam;
}
}
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
switch (message) {
case WM_CLOSE:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd, message, wParam, lParam);
}