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OpenDX/src/dxvk/dxvk_barrier.cpp

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#include "dxvk_barrier.h"
namespace dxvk {
DxvkBarrierSet:: DxvkBarrierSet() { }
DxvkBarrierSet::~DxvkBarrierSet() { }
void DxvkBarrierSet::accessBuffer(
const Rc<DxvkBuffer>& buffer,
VkDeviceSize offset,
VkDeviceSize size,
VkPipelineStageFlags stages,
VkAccessFlags access) {
const DxvkResourceAccessTypes accessTypes
= this->getAccessTypes(access);
m_srcStages |= stages;
m_dstStages |= buffer->info().stages;
if (accessTypes.test(DxvkResourceAccessType::Write)) {
VkBufferMemoryBarrier barrier;
barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
barrier.pNext = nullptr;
barrier.srcAccessMask = access;
barrier.dstAccessMask = buffer->info().access;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.buffer = buffer->handle();
barrier.offset = offset;
barrier.size = size;
m_bufBarriers.push_back(barrier);
}
}
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void DxvkBarrierSet::recordCommands(const Rc<DxvkCommandList>& commandList) {
if ((m_srcStages | m_dstStages) != 0) {
VkPipelineStageFlags srcFlags = m_srcStages;
VkPipelineStageFlags dstFlags = m_dstStages;
if (srcFlags == 0) srcFlags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
if (dstFlags == 0) dstFlags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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commandList->cmdPipelineBarrier(
srcFlags, dstFlags, 0,
m_memBarriers.size(), m_memBarriers.data(),
m_bufBarriers.size(), m_bufBarriers.data(),
m_imgBarriers.size(), m_imgBarriers.data());
this->reset();
}
}
void DxvkBarrierSet::reset() {
m_srcStages = 0;
m_dstStages = 0;
m_memBarriers.resize(0);
m_bufBarriers.resize(0);
m_imgBarriers.resize(0);
}
DxvkResourceAccessTypes DxvkBarrierSet::getAccessTypes(VkAccessFlags flags) const {
const VkAccessFlags rflags
= VK_ACCESS_INDIRECT_COMMAND_READ_BIT
| VK_ACCESS_INDEX_READ_BIT
| VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT
| VK_ACCESS_UNIFORM_READ_BIT
| VK_ACCESS_INPUT_ATTACHMENT_READ_BIT
| VK_ACCESS_SHADER_READ_BIT
| VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT
| VK_ACCESS_TRANSFER_READ_BIT
| VK_ACCESS_HOST_READ_BIT
| VK_ACCESS_MEMORY_READ_BIT;
const VkAccessFlags wflags
= VK_ACCESS_SHADER_WRITE_BIT
| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT
| VK_ACCESS_TRANSFER_WRITE_BIT
| VK_ACCESS_HOST_WRITE_BIT
| VK_ACCESS_MEMORY_WRITE_BIT;
DxvkResourceAccessTypes result;
if (flags & rflags) result.set(DxvkResourceAccessType::Read);
if (flags & wflags) result.set(DxvkResourceAccessType::Write);
return result;
}
}