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mirror of https://github.com/EduApps-CDG/OpenDX synced 2024-12-30 09:45:37 +01:00
OpenDX/src/dxvk/dxvk_state_cache.cpp

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#include "dxvk_device.h"
#include "dxvk_pipemanager.h"
#include "dxvk_state_cache.h"
namespace dxvk {
static const Sha1Hash g_nullHash = Sha1Hash::compute(nullptr, 0);
static const DxvkShaderKey g_nullShaderKey = DxvkShaderKey();
bool DxvkStateCacheKey::eq(const DxvkStateCacheKey& key) const {
return this->vs.eq(key.vs)
&& this->tcs.eq(key.tcs)
&& this->tes.eq(key.tes)
&& this->gs.eq(key.gs)
&& this->fs.eq(key.fs)
&& this->cs.eq(key.cs);
}
size_t DxvkStateCacheKey::hash() const {
DxvkHashState hash;
hash.add(this->vs.hash());
hash.add(this->tcs.hash());
hash.add(this->tes.hash());
hash.add(this->gs.hash());
hash.add(this->fs.hash());
hash.add(this->cs.hash());
return hash;
}
DxvkStateCache::DxvkStateCache(
const DxvkDevice* device,
DxvkPipelineManager* pipeManager,
DxvkRenderPassPool* passManager)
: m_pipeManager(pipeManager),
m_passManager(passManager) {
bool newFile = !readCacheFile();
if (newFile) {
Logger::warn("DXVK: Creating new state cache file");
// Start with an empty file
std::ofstream file(getCacheFileName(),
std::ios_base::binary |
std::ios_base::trunc);
if (!file && env::createDirectory(getCacheDir())) {
file = std::ofstream(getCacheFileName(),
std::ios_base::binary |
std::ios_base::trunc);
}
// Write header with the current version number
DxvkStateCacheHeader header;
auto data = reinterpret_cast<const char*>(&header);
auto size = sizeof(header);
file.write(data, size);
// Write all valid entries to the cache file in
// case we're recovering a corrupted cache file
for (auto& e : m_entries)
writeCacheEntry(file, e);
}
// Use half the available CPU cores for pipeline compilation
uint32_t numCpuCores = dxvk::thread::hardware_concurrency();
uint32_t numWorkers = numCpuCores > 8
? numCpuCores * 3 / 4
: numCpuCores * 1 / 2;
if (numWorkers < 1) numWorkers = 1;
if (numWorkers > 16) numWorkers = 16;
if (device->config().numCompilerThreads > 0)
numWorkers = device->config().numCompilerThreads;
Logger::info(str::format("DXVK: Using ", numWorkers, " compiler threads"));
// Start the worker threads and the file writer
for (uint32_t i = 0; i < numWorkers; i++) {
m_workerThreads.emplace_back([this] () { workerFunc(); });
m_workerThreads[i].set_priority(ThreadPriority::Lowest);
}
m_writerThread = dxvk::thread([this] () { writerFunc(); });
}
DxvkStateCache::~DxvkStateCache() {
{ std::lock_guard<std::mutex> workerLock(m_workerLock);
std::lock_guard<std::mutex> writerLock(m_writerLock);
m_stopThreads.store(true);
m_workerCond.notify_all();
m_writerCond.notify_all();
}
for (auto& worker : m_workerThreads)
worker.join();
m_writerThread.join();
}
void DxvkStateCache::addGraphicsPipeline(
const DxvkStateCacheKey& shaders,
const DxvkGraphicsPipelineStateInfo& state,
const DxvkRenderPassFormat& format) {
if (shaders.vs.eq(g_nullShaderKey))
return;
// Do not add an entry that is already in the cache
auto entries = m_entryMap.equal_range(shaders);
for (auto e = entries.first; e != entries.second; e++) {
const DxvkStateCacheEntry& entry = m_entries[e->second];
if (entry.format.matches(format) && entry.gpState == state)
return;
}
// Queue a job to write this pipeline to the cache
std::unique_lock<std::mutex> lock(m_writerLock);
m_writerQueue.push({ shaders, state,
DxvkComputePipelineStateInfo(),
format, g_nullHash });
m_writerCond.notify_one();
}
void DxvkStateCache::addComputePipeline(
const DxvkStateCacheKey& shaders,
const DxvkComputePipelineStateInfo& state) {
if (shaders.cs.eq(g_nullShaderKey))
return;
// Do not add an entry that is already in the cache
auto entries = m_entryMap.equal_range(shaders);
for (auto e = entries.first; e != entries.second; e++) {
if (m_entries[e->second].cpState == state)
return;
}
// Queue a job to write this pipeline to the cache
std::unique_lock<std::mutex> lock(m_writerLock);
m_writerQueue.push({ shaders,
DxvkGraphicsPipelineStateInfo(), state,
DxvkRenderPassFormat(), g_nullHash });
m_writerCond.notify_one();
}
void DxvkStateCache::registerShader(const Rc<DxvkShader>& shader) {
DxvkShaderKey key = shader->getShaderKey();
if (key.eq(g_nullShaderKey))
return;
// Add the shader so we can look it up by its key
std::unique_lock<std::mutex> entryLock(m_entryLock);
m_shaderMap.insert({ key, shader });
// Deferred lock, don't stall workers unless we have to
std::unique_lock<std::mutex> workerLock;
auto pipelines = m_pipelineMap.equal_range(key);
for (auto p = pipelines.first; p != pipelines.second; p++) {
WorkerItem item;
if (!getShaderByKey(p->second.vs, item.vs)
|| !getShaderByKey(p->second.tcs, item.tcs)
|| !getShaderByKey(p->second.tes, item.tes)
|| !getShaderByKey(p->second.gs, item.gs)
|| !getShaderByKey(p->second.fs, item.fs)
|| !getShaderByKey(p->second.cs, item.cs))
continue;
if (!workerLock)
workerLock = std::unique_lock<std::mutex>(m_workerLock);
m_workerQueue.push(item);
}
if (workerLock)
m_workerCond.notify_all();
}
DxvkShaderKey DxvkStateCache::getShaderKey(const Rc<DxvkShader>& shader) const {
return shader != nullptr ? shader->getShaderKey() : g_nullShaderKey;
}
bool DxvkStateCache::getShaderByKey(
const DxvkShaderKey& key,
Rc<DxvkShader>& shader) const {
if (key.eq(g_nullShaderKey))
return true;
auto entry = m_shaderMap.find(key);
if (entry == m_shaderMap.end())
return false;
shader = entry->second;
return true;
}
void DxvkStateCache::mapPipelineToEntry(
const DxvkStateCacheKey& key,
size_t entryId) {
m_entryMap.insert({ key, entryId });
}
void DxvkStateCache::mapShaderToPipeline(
const DxvkShaderKey& shader,
const DxvkStateCacheKey& key) {
if (!shader.eq(g_nullShaderKey))
m_pipelineMap.insert({ shader, key });
}
void DxvkStateCache::compilePipelines(const WorkerItem& item) {
DxvkStateCacheKey key;
key.vs = getShaderKey(item.vs);
key.tcs = getShaderKey(item.tcs);
key.tes = getShaderKey(item.tes);
key.gs = getShaderKey(item.gs);
key.fs = getShaderKey(item.fs);
key.cs = getShaderKey(item.cs);
if (item.cs == nullptr) {
auto pipeline = m_pipeManager->createGraphicsPipeline(
item.vs, item.tcs, item.tes, item.gs, item.fs);
auto entries = m_entryMap.equal_range(key);
for (auto e = entries.first; e != entries.second; e++) {
const auto& entry = m_entries[e->second];
auto rp = m_passManager->getRenderPass(entry.format);
pipeline->getPipelineHandle(entry.gpState, *rp);
}
} else {
auto pipeline = m_pipeManager->createComputePipeline(item.cs);
auto entries = m_entryMap.equal_range(key);
for (auto e = entries.first; e != entries.second; e++) {
const auto& entry = m_entries[e->second];
pipeline->getPipelineHandle(entry.cpState);
}
}
}
bool DxvkStateCache::readCacheFile() {
// Open state file and just fail if it doesn't exist
std::ifstream ifile(getCacheFileName(), std::ios_base::binary);
if (!ifile) {
Logger::warn("DXVK: No state cache file found");
return false;
}
// The header stores the state cache version,
// we need to regenerate it if it's outdated
DxvkStateCacheHeader newHeader;
DxvkStateCacheHeader curHeader;
if (!readCacheHeader(ifile, curHeader)) {
Logger::warn("DXVK: Failed to read state cache header");
return false;
}
// Struct size hasn't changed between v2/v3
if (curHeader.entrySize != newHeader.entrySize) {
Logger::warn("DXVK: State cache entry size changed");
return false;
}
// Discard caches of unsupported versions
if (curHeader.version != 2 && curHeader.version != 3) {
Logger::warn("DXVK: State cache out of date");
return false;
}
// Notify user about format conversion
if (curHeader.version != newHeader.version)
Logger::warn(str::format("DXVK: Updating state cache version to v", newHeader.version));
// Read actual cache entries from the file.
// If we encounter invalid entries, we should
// regenerate the entire state cache file.
uint32_t numInvalidEntries = 0;
while (ifile) {
DxvkStateCacheEntry entry;
if (readCacheEntry(ifile, entry)) {
if (curHeader.version == 2)
convertEntryV2(entry);
size_t entryId = m_entries.size();
m_entries.push_back(entry);
mapPipelineToEntry(entry.shaders, entryId);
mapShaderToPipeline(entry.shaders.vs, entry.shaders);
mapShaderToPipeline(entry.shaders.tcs, entry.shaders);
mapShaderToPipeline(entry.shaders.tes, entry.shaders);
mapShaderToPipeline(entry.shaders.gs, entry.shaders);
mapShaderToPipeline(entry.shaders.fs, entry.shaders);
mapShaderToPipeline(entry.shaders.cs, entry.shaders);
} else if (ifile) {
numInvalidEntries += 1;
}
}
Logger::info(str::format(
"DXVK: Read ", m_entries.size(),
" valid state cache entries"));
if (numInvalidEntries) {
Logger::warn(str::format(
"DXVK: Skipped ", numInvalidEntries,
" invalid state cache entries"));
return false;
}
// Rewrite entire state cache if it is outdated
return curHeader.version == newHeader.version;
}
bool DxvkStateCache::readCacheHeader(
std::istream& stream,
DxvkStateCacheHeader& header) const {
DxvkStateCacheHeader expected;
auto data = reinterpret_cast<char*>(&header);
auto size = sizeof(header);
if (!stream.read(data, size))
return false;
for (uint32_t i = 0; i < 4; i++) {
if (expected.magic[i] != header.magic[i])
return false;
}
return true;
}
bool DxvkStateCache::readCacheEntry(
std::istream& stream,
DxvkStateCacheEntry& entry) const {
auto data = reinterpret_cast<char*>(&entry);
auto size = sizeof(DxvkStateCacheEntry);
if (!stream.read(data, size))
return false;
Sha1Hash expectedHash = std::exchange(entry.hash, g_nullHash);
Sha1Hash computedHash = Sha1Hash::compute(entry);
return expectedHash == computedHash;
}
void DxvkStateCache::writeCacheEntry(
std::ostream& stream,
DxvkStateCacheEntry& entry) const {
entry.hash = Sha1Hash::compute(entry);
auto data = reinterpret_cast<const char*>(&entry);
auto size = sizeof(DxvkStateCacheEntry);
stream.write(data, size);
stream.flush();
}
bool DxvkStateCache::convertEntryV2(
DxvkStateCacheEntry& entry) const {
// Semantics changed:
// v2: rsDepthClampEnable
// v3: rsDepthClipEnable
entry.gpState.rsDepthClipEnable = !entry.gpState.rsDepthClipEnable;
// Frontend changed: Depth bias
// will typically be disabled
entry.gpState.rsDepthBiasEnable = VK_FALSE;
return true;
}
void DxvkStateCache::workerFunc() {
env::setThreadName("dxvk-shader");
while (!m_stopThreads.load()) {
WorkerItem item;
{ std::unique_lock<std::mutex> lock(m_workerLock);
m_workerCond.wait(lock, [this] () {
return m_workerQueue.size()
|| m_stopThreads.load();
});
if (m_workerQueue.size() == 0)
break;
item = m_workerQueue.front();
m_workerQueue.pop();
}
compilePipelines(item);
}
}
void DxvkStateCache::writerFunc() {
env::setThreadName("dxvk-writer");
std::ofstream file;
while (!m_stopThreads.load()) {
DxvkStateCacheEntry entry;
{ std::unique_lock<std::mutex> lock(m_writerLock);
m_writerCond.wait(lock, [this] () {
return m_writerQueue.size()
|| m_stopThreads.load();
});
if (m_writerQueue.size() == 0)
break;
entry = m_writerQueue.front();
m_writerQueue.pop();
}
if (!file) {
file = std::ofstream(getCacheFileName(),
std::ios_base::binary |
std::ios_base::app);
}
writeCacheEntry(file, entry);
}
}
std::string DxvkStateCache::getCacheFileName() const {
std::string path = getCacheDir();
if (!path.empty() && *path.rbegin() != '/')
path += '/';
std::string exeName = env::getExeName();
auto extp = exeName.find_last_of('.');
if (extp != std::string::npos && exeName.substr(extp + 1) == "exe")
exeName.erase(extp);
path += exeName + ".dxvk-cache";
return path;
}
std::string DxvkStateCache::getCacheDir() const {
return env::getEnvVar("DXVK_STATE_CACHE_PATH");
}
}