2018-04-10 18:46:39 +02:00
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#version 450
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layout(binding = 0) uniform sampler s_sampler;
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layout(binding = 1) uniform texture2D t_texture;
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2018-04-13 13:47:15 +02:00
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layout(binding = 2) uniform sampler s_gamma;
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layout(binding = 3) uniform texture1D t_gamma;
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2018-04-10 18:46:39 +02:00
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layout(location = 0) in vec2 i_texcoord;
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layout(location = 0) out vec4 o_color;
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void main() {
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2018-04-13 13:47:15 +02:00
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vec4 color = texture(sampler2D(t_texture, s_sampler), i_texcoord);
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2018-04-12 13:38:22 +02:00
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2018-04-13 13:47:15 +02:00
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o_color = vec4(
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2018-04-15 20:12:41 +02:00
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texture(sampler1D(t_gamma, s_gamma), color.r).r,
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texture(sampler1D(t_gamma, s_gamma), color.g).g,
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texture(sampler1D(t_gamma, s_gamma), color.b).b,
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2018-04-13 13:47:15 +02:00
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color.a);
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2018-04-10 18:46:39 +02:00
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}
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