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OpenDX/src/dxvk/shaders/dxvk_fullscreen_vert.vert

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#version 450
layout(location = 0) out int o_instance;
layout(location = 1) out vec2 o_texcoord;
void main() {
vec2 coord = vec2(
float(gl_VertexIndex & 2),
float(gl_VertexIndex & 1) * 2.0f);
o_instance = gl_InstanceIndex;
o_texcoord = coord;
gl_Position = vec4(-1.0f + 2.0f * coord, 0.0f, 1.0f);
}