2017-10-11 23:28:06 +02:00
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#include "dxvk_shader.h"
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namespace dxvk {
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2017-10-14 13:44:38 +02:00
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DxvkShaderInterface:: DxvkShaderInterface() { }
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DxvkShaderInterface::~DxvkShaderInterface() { }
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void DxvkShaderInterface::enableResourceSlot(
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const DxvkResourceSlot& slot) {
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m_slots.push_back(slot);
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}
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2017-10-11 23:28:06 +02:00
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DxvkShader::DxvkShader(
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const Rc<vk::DeviceFn>& vkd,
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2017-10-14 13:44:38 +02:00
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const DxvkShaderInterface& iface,
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2017-10-11 23:28:06 +02:00
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const SpirvCodeBuffer& code)
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2017-10-14 13:44:38 +02:00
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: m_vkd(vkd), m_iface(iface) {
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2017-10-11 23:28:06 +02:00
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TRACE(this);
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VkShaderModuleCreateInfo info;
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info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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info.pNext = nullptr;
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info.flags = 0;
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info.codeSize = code.size();
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info.pCode = code.code();
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if (m_vkd->vkCreateShaderModule(m_vkd->device(),
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&info, nullptr, &m_shader) != VK_SUCCESS)
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throw DxvkError("DxvkShader::DxvkShader: Failed to create shader");
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}
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DxvkShader::~DxvkShader() {
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TRACE(this);
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m_vkd->vkDestroyShaderModule(
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m_vkd->device(), m_shader, nullptr);
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}
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}
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