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OpenDX/src/dxvk/dxvk_device.cpp

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#include "dxvk_device.h"
#include "dxvk_instance.h"
namespace dxvk {
DxvkDevice::DxvkDevice(
const Rc<DxvkAdapter>& adapter,
const Rc<vk::DeviceFn>& vkd)
: m_adapter (adapter),
m_vkd (vkd),
m_memory (adapter, vkd),
m_renderPassPool(vkd) {
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TRACE(this, adapter);
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m_vkd->vkGetDeviceQueue(m_vkd->device(),
m_adapter->graphicsQueueFamily(), 0,
&m_graphicsQueue);
m_vkd->vkGetDeviceQueue(m_vkd->device(),
m_adapter->presentQueueFamily(), 0,
&m_presentQueue);
}
DxvkDevice::~DxvkDevice() {
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TRACE(this);
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m_vkd->vkDeviceWaitIdle(m_vkd->device());
m_vkd->vkDestroyDevice(m_vkd->device(), nullptr);
}
Rc<DxvkCommandList> DxvkDevice::createCommandList() {
return new DxvkCommandList(m_vkd,
m_adapter->graphicsQueueFamily());
}
Rc<DxvkContext> DxvkDevice::createContext() {
return new DxvkContext();
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}
Rc<DxvkFramebuffer> DxvkDevice::createFramebuffer(
const DxvkRenderTargets& renderTargets) {
auto format = renderTargets.renderPassFormat();
auto renderPass = m_renderPassPool.getRenderPass(format);
return new DxvkFramebuffer(m_vkd, renderPass, renderTargets);
}
Rc<DxvkImage> DxvkDevice::createImage(
const DxvkImageCreateInfo& createInfo,
VkMemoryPropertyFlags memoryType) {
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// TODO implement
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}
Rc<DxvkImageView> DxvkDevice::createImageView(
const Rc<DxvkImage>& image,
const DxvkImageViewCreateInfo& createInfo) {
return new DxvkImageView(m_vkd, image, createInfo);
}
Rc<DxvkSemaphore> DxvkDevice::createSemaphore() {
return new DxvkSemaphore(m_vkd);
}
Rc<DxvkSwapchain> DxvkDevice::createSwapchain(
const Rc<DxvkSurface>& surface,
const DxvkSwapchainProperties& properties) {
return new DxvkSwapchain(this, surface, properties, m_presentQueue);
}
Rc<DxvkFence> DxvkDevice::submitCommandList(
const Rc<DxvkCommandList>& commandList,
const Rc<DxvkSemaphore>& waitSync,
const Rc<DxvkSemaphore>& wakeSync) {
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TRACE(this, commandList, waitSync, wakeSync);
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Rc<DxvkFence> fence = new DxvkFence(m_vkd);
VkCommandBuffer commandBuffer = commandList->handle();
VkSemaphore waitSemaphore = VK_NULL_HANDLE;
VkSemaphore wakeSemaphore = VK_NULL_HANDLE;
if (waitSync != nullptr) {
waitSemaphore = waitSync->handle();
commandList->trackResource(waitSync);
}
if (wakeSync != nullptr) {
wakeSemaphore = wakeSync->handle();
commandList->trackResource(wakeSync);
}
const VkPipelineStageFlags waitStageMask
= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
VkSubmitInfo info;
info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
info.pNext = nullptr;
info.waitSemaphoreCount = waitSemaphore == VK_NULL_HANDLE ? 0 : 1;
info.pWaitSemaphores = &waitSemaphore;
info.pWaitDstStageMask = &waitStageMask;
info.commandBufferCount = commandBuffer == VK_NULL_HANDLE ? 0 : 1;
info.pCommandBuffers = &commandBuffer;
info.signalSemaphoreCount = wakeSemaphore == VK_NULL_HANDLE ? 0 : 1;
info.pSignalSemaphores = &wakeSemaphore;
if (m_vkd->vkQueueSubmit(m_graphicsQueue, 1, &info, fence->handle()) != VK_SUCCESS)
throw DxvkError("DxvkDevice::submitCommandList: Command submission failed");
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// TODO Delay synchronization by putting these into a ring buffer
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fence->wait(std::numeric_limits<uint64_t>::max());
commandList->reset();
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return fence;
}
void DxvkDevice::waitForIdle() const {
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TRACE(this);
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if (m_vkd->vkDeviceWaitIdle(m_vkd->device()) != VK_SUCCESS)
throw DxvkError("DxvkDevice::waitForIdle: Operation failed");
}
}