2017-10-13 03:19:23 +02:00
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#pragma once
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#include "dxvk_shader.h"
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namespace dxvk {
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/**
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* \brief Compute pipeline
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*
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2017-10-14 13:45:00 +02:00
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* Stores a compute pipeline object and the corresponding
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* pipeline layout. Unlike graphics pipelines, compute
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* pipelines do not need to be recompiled against any sort
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* of pipeline state.
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2017-10-13 03:19:23 +02:00
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*/
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class DxvkComputePipeline : public RcObject {
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public:
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DxvkComputePipeline(const Rc<vk::DeviceFn>& vkd);
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~DxvkComputePipeline();
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/**
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* \brief Pipeline handle
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* \returns Pipeline handle
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*/
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VkPipeline handle() const {
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return m_pipeline;
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}
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private:
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Rc<vk::DeviceFn> m_vkd;
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VkPipeline m_pipeline;
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};
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}
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