mirror of
https://github.com/EduApps-CDG/OpenDX
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27 lines
601 B
GLSL
27 lines
601 B
GLSL
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#version 450
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layout(constant_id = 1) const bool s_gamma_bound = true;
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layout(binding = 0) uniform sampler2D s_image;
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layout(binding = 1) uniform sampler1D s_gamma;
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layout(location = 0) out vec4 o_color;
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layout(push_constant)
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uniform present_info_t {
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ivec2 src_offset;
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ivec2 dst_offset;
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};
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void main() {
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ivec2 coord = ivec2(gl_FragCoord.xy) + src_offset - dst_offset;
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o_color = texelFetch(s_image, coord, 0);
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if (s_gamma_bound) {
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o_color = vec4(
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texture(s_gamma, o_color.r).r,
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texture(s_gamma, o_color.g).g,
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texture(s_gamma, o_color.b).b,
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o_color.a);
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}
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}
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