2018-05-25 17:44:34 +02:00
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#version 450
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layout(set = 0, binding = 0)
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uniform sampler2DArray s_texture;
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2019-07-18 18:47:23 +02:00
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layout(location = 0) in vec2 i_pos;
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2018-05-25 17:44:34 +02:00
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layout(location = 0) out vec4 o_color;
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2019-10-16 02:36:52 +02:00
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layout(push_constant)
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uniform push_block {
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vec3 p_src_coord0;
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vec3 p_src_coord1;
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uint p_layer_count;
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};
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2018-05-25 17:44:34 +02:00
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void main() {
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2019-10-16 02:36:52 +02:00
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vec2 coord = mix(p_src_coord0.xy, p_src_coord1.xy, i_pos);
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o_color = texture(s_texture, vec3(coord, gl_Layer));
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2018-05-25 17:44:34 +02:00
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}
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