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OpenDX/src/dxvk/dxvk_graphics.cpp

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#include <chrono>
#include <cstring>
#include "dxvk_device.h"
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#include "dxvk_graphics.h"
#include "dxvk_pipemanager.h"
#include "dxvk_spec_const.h"
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#include "dxvk_state_cache.h"
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namespace dxvk {
DxvkGraphicsPipelineStateInfo::DxvkGraphicsPipelineStateInfo() {
std::memset(this, 0, sizeof(DxvkGraphicsPipelineStateInfo));
}
DxvkGraphicsPipelineStateInfo::DxvkGraphicsPipelineStateInfo(
const DxvkGraphicsPipelineStateInfo& other) {
std::memcpy(this, &other, sizeof(DxvkGraphicsPipelineStateInfo));
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}
DxvkGraphicsPipelineStateInfo& DxvkGraphicsPipelineStateInfo::operator = (
const DxvkGraphicsPipelineStateInfo& other) {
std::memcpy(this, &other, sizeof(DxvkGraphicsPipelineStateInfo));
return *this;
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}
bool DxvkGraphicsPipelineStateInfo::operator == (const DxvkGraphicsPipelineStateInfo& other) const {
return std::memcmp(this, &other, sizeof(DxvkGraphicsPipelineStateInfo)) == 0;
}
bool DxvkGraphicsPipelineStateInfo::operator != (const DxvkGraphicsPipelineStateInfo& other) const {
return std::memcmp(this, &other, sizeof(DxvkGraphicsPipelineStateInfo)) != 0;
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}
DxvkGraphicsPipeline::DxvkGraphicsPipeline(
DxvkPipelineManager* pipeMgr,
const Rc<DxvkShader>& vs,
const Rc<DxvkShader>& tcs,
const Rc<DxvkShader>& tes,
const Rc<DxvkShader>& gs,
const Rc<DxvkShader>& fs)
: m_vkd(pipeMgr->m_device->vkd()), m_pipeMgr(pipeMgr) {
DxvkDescriptorSlotMapping slotMapping;
if (vs != nullptr) vs ->defineResourceSlots(slotMapping);
if (tcs != nullptr) tcs->defineResourceSlots(slotMapping);
if (tes != nullptr) tes->defineResourceSlots(slotMapping);
if (gs != nullptr) gs ->defineResourceSlots(slotMapping);
if (fs != nullptr) fs ->defineResourceSlots(slotMapping);
slotMapping.makeDescriptorsDynamic(
pipeMgr->m_device->options().maxNumDynamicUniformBuffers,
pipeMgr->m_device->options().maxNumDynamicStorageBuffers);
m_layout = new DxvkPipelineLayout(m_vkd,
slotMapping.bindingCount(),
slotMapping.bindingInfos(),
VK_PIPELINE_BIND_POINT_GRAPHICS);
DxvkShaderModuleCreateInfo moduleInfo;
moduleInfo.fsDualSrcBlend = false;
DxvkShaderModuleCreateInfo moduleInfoDualSrc;
moduleInfoDualSrc.fsDualSrcBlend = true;
if (vs != nullptr) m_vs = vs ->createShaderModule(m_vkd, slotMapping, moduleInfo);
if (tcs != nullptr) m_tcs = tcs->createShaderModule(m_vkd, slotMapping, moduleInfo);
if (tes != nullptr) m_tes = tes->createShaderModule(m_vkd, slotMapping, moduleInfo);
if (gs != nullptr) m_gs = gs ->createShaderModule(m_vkd, slotMapping, moduleInfo);
if (fs != nullptr) m_fs = fs ->createShaderModule(m_vkd, slotMapping, moduleInfo);
if (fs != nullptr) m_fs2 = fs ->createShaderModule(m_vkd, slotMapping, moduleInfoDualSrc);
m_vsIn = vs != nullptr ? vs->interfaceSlots().inputSlots : 0;
m_fsOut = fs != nullptr ? fs->interfaceSlots().outputSlots : 0;
if (gs != nullptr && gs->hasCapability(spv::CapabilityTransformFeedback))
m_flags.set(DxvkGraphicsPipelineFlag::HasTransformFeedback);
VkShaderStageFlags stoStages = m_layout->getStorageDescriptorStages();
if (stoStages & VK_SHADER_STAGE_FRAGMENT_BIT)
m_flags.set(DxvkGraphicsPipelineFlag::HasFsStorageDescriptors);
if (stoStages & ~VK_SHADER_STAGE_FRAGMENT_BIT)
m_flags.set(DxvkGraphicsPipelineFlag::HasVsStorageDescriptors);
m_common.msSampleShadingEnable = fs != nullptr && fs->hasCapability(spv::CapabilitySampleRateShading);
m_common.msSampleShadingFactor = 1.0f;
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}
DxvkGraphicsPipeline::~DxvkGraphicsPipeline() {
for (const auto& instance : m_pipelines)
this->destroyPipeline(instance.pipeline());
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}
Rc<DxvkShader> DxvkGraphicsPipeline::getShader(
VkShaderStageFlagBits stage) const {
switch (stage) {
case VK_SHADER_STAGE_VERTEX_BIT:
return m_vs != nullptr ? m_vs->shader() : nullptr;
case VK_SHADER_STAGE_GEOMETRY_BIT:
return m_gs != nullptr ? m_gs->shader() : nullptr;
case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
return m_tcs != nullptr ? m_tcs->shader() : nullptr;
case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
return m_tes != nullptr ? m_tes->shader() : nullptr;
case VK_SHADER_STAGE_FRAGMENT_BIT:
return m_fs != nullptr ? m_fs->shader() : nullptr;
default:
return nullptr;
}
}
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VkPipeline DxvkGraphicsPipeline::getPipelineHandle(
const DxvkGraphicsPipelineStateInfo& state,
const DxvkRenderPass& renderPass) {
VkRenderPass renderPassHandle = renderPass.getDefaultHandle();
VkPipeline newPipelineHandle = VK_NULL_HANDLE;
{ std::lock_guard<sync::Spinlock> lock(m_mutex);
auto instance = this->findInstance(state, renderPassHandle);
if (instance != nullptr)
return instance->pipeline();
// If the pipeline state vector is invalid, don't try
// to create a new pipeline, it won't work anyway.
if (!this->validatePipelineState(state))
return VK_NULL_HANDLE;
// If no pipeline instance exists with the given state
// vector, create a new one and add it to the list.
newPipelineHandle = this->compilePipeline(state, renderPassHandle, m_basePipeline);
// Add new pipeline to the set
m_pipelines.emplace_back(state, renderPassHandle, newPipelineHandle);
m_pipeMgr->m_numGraphicsPipelines += 1;
if (!m_basePipeline && newPipelineHandle)
m_basePipeline = newPipelineHandle;
}
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if (newPipelineHandle != VK_NULL_HANDLE)
this->writePipelineStateToCache(state, renderPass.format());
return newPipelineHandle;
}
const DxvkGraphicsPipelineInstance* DxvkGraphicsPipeline::findInstance(
const DxvkGraphicsPipelineStateInfo& state,
VkRenderPass renderPass) const {
for (const auto& instance : m_pipelines) {
if (instance.isCompatible(state, renderPass))
return &instance;
}
return nullptr;
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}
VkPipeline DxvkGraphicsPipeline::compilePipeline(
const DxvkGraphicsPipelineStateInfo& state,
VkRenderPass renderPass,
VkPipeline baseHandle) const {
if (Logger::logLevel() <= LogLevel::Debug) {
Logger::debug("Compiling graphics pipeline...");
this->logPipelineState(LogLevel::Debug, state);
}
std::array<VkDynamicState, 5> dynamicStates = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
VK_DYNAMIC_STATE_DEPTH_BIAS,
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
VK_DYNAMIC_STATE_STENCIL_REFERENCE,
};
// Figure out the actual sample count to use
VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_1_BIT;
if (state.msSampleCount)
sampleCount = VkSampleCountFlagBits(state.msSampleCount);
else if (state.rsSampleCount)
sampleCount = VkSampleCountFlagBits(state.rsSampleCount);
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// Set up some specialization constants
DxvkSpecConstantData specData;
specData.rasterizerSampleCount = uint32_t(sampleCount);
for (uint32_t i = 0; i < MaxNumActiveBindings; i++)
specData.activeBindings[i] = state.bsBindingMask.isBound(i) ? VK_TRUE : VK_FALSE;
VkSpecializationInfo specInfo;
specInfo.mapEntryCount = g_specConstantMap.mapEntryCount();
specInfo.pMapEntries = g_specConstantMap.mapEntryData();
specInfo.dataSize = sizeof(specData);
specInfo.pData = &specData;
std::vector<VkPipelineShaderStageCreateInfo> stages;
bool useDualSrcBlend = state.omBlendAttachments[0].blendEnable && (
util::isDualSourceBlendFactor(state.omBlendAttachments[0].srcColorBlendFactor) ||
util::isDualSourceBlendFactor(state.omBlendAttachments[0].dstColorBlendFactor) ||
util::isDualSourceBlendFactor(state.omBlendAttachments[0].srcAlphaBlendFactor) ||
util::isDualSourceBlendFactor(state.omBlendAttachments[0].dstAlphaBlendFactor));
Rc<DxvkShaderModule> fs = useDualSrcBlend ? m_fs2 : m_fs;
if (m_vs != nullptr) stages.push_back(m_vs->stageInfo(&specInfo));
if (m_tcs != nullptr) stages.push_back(m_tcs->stageInfo(&specInfo));
if (m_tes != nullptr) stages.push_back(m_tes->stageInfo(&specInfo));
if (m_gs != nullptr) stages.push_back(m_gs->stageInfo(&specInfo));
if (fs != nullptr) stages.push_back(fs->stageInfo(&specInfo));
// Fix up color write masks using the component mappings
std::array<VkPipelineColorBlendAttachmentState, MaxNumRenderTargets> omBlendAttachments;
for (uint32_t i = 0; i < MaxNumRenderTargets; i++) {
omBlendAttachments[i] = state.omBlendAttachments[i];
omBlendAttachments[i].colorWriteMask = util::remapComponentMask(
state.omBlendAttachments[i].colorWriteMask,
state.omComponentMapping[i]);
specData.outputMappings[4 * i + 0] = util::getComponentIndex(state.omComponentMapping[i].r, 0);
specData.outputMappings[4 * i + 1] = util::getComponentIndex(state.omComponentMapping[i].g, 1);
specData.outputMappings[4 * i + 2] = util::getComponentIndex(state.omComponentMapping[i].b, 2);
specData.outputMappings[4 * i + 3] = util::getComponentIndex(state.omComponentMapping[i].a, 3);
}
// Generate per-instance attribute divisors
std::array<VkVertexInputBindingDivisorDescriptionEXT, MaxNumVertexBindings> viDivisorDesc;
uint32_t viDivisorCount = 0;
for (uint32_t i = 0; i < state.ilBindingCount; i++) {
if (state.ilBindings[i].inputRate == VK_VERTEX_INPUT_RATE_INSTANCE) {
const uint32_t id = viDivisorCount++;
viDivisorDesc[id].binding = state.ilBindings[i].binding;
viDivisorDesc[id].divisor = state.ilDivisors[i];
}
}
int32_t rasterizedStream = m_gs != nullptr
? m_gs->shader()->shaderOptions().rasterizedStream
: 0;
VkPipelineVertexInputDivisorStateCreateInfoEXT viDivisorInfo;
viDivisorInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT;
viDivisorInfo.pNext = nullptr;
viDivisorInfo.vertexBindingDivisorCount = viDivisorCount;
viDivisorInfo.pVertexBindingDivisors = viDivisorDesc.data();
VkPipelineVertexInputStateCreateInfo viInfo;
viInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
viInfo.pNext = &viDivisorInfo;
viInfo.flags = 0;
viInfo.vertexBindingDescriptionCount = state.ilBindingCount;
viInfo.pVertexBindingDescriptions = state.ilBindings;
viInfo.vertexAttributeDescriptionCount = state.ilAttributeCount;
viInfo.pVertexAttributeDescriptions = state.ilAttributes;
if (viDivisorCount == 0)
viInfo.pNext = viDivisorInfo.pNext;
// TODO remove this once the extension is widely supported
if (!m_pipeMgr->m_device->extensions().extVertexAttributeDivisor)
viInfo.pNext = viDivisorInfo.pNext;
VkPipelineInputAssemblyStateCreateInfo iaInfo;
iaInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
iaInfo.pNext = nullptr;
iaInfo.flags = 0;
iaInfo.topology = state.iaPrimitiveTopology;
iaInfo.primitiveRestartEnable = state.iaPrimitiveRestart;
VkPipelineTessellationStateCreateInfo tsInfo;
tsInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
tsInfo.pNext = nullptr;
tsInfo.flags = 0;
tsInfo.patchControlPoints = state.iaPatchVertexCount;
VkPipelineViewportStateCreateInfo vpInfo;
vpInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vpInfo.pNext = nullptr;
vpInfo.flags = 0;
vpInfo.viewportCount = state.rsViewportCount;
vpInfo.pViewports = nullptr;
vpInfo.scissorCount = state.rsViewportCount;
vpInfo.pScissors = nullptr;
VkPipelineRasterizationStateStreamCreateInfoEXT xfbStreamInfo;
xfbStreamInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_STREAM_CREATE_INFO_EXT;
xfbStreamInfo.pNext = nullptr;
xfbStreamInfo.flags = 0;
xfbStreamInfo.rasterizationStream = uint32_t(rasterizedStream);
VkPipelineRasterizationStateCreateInfo rsInfo;
rsInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rsInfo.pNext = nullptr;
rsInfo.flags = 0;
rsInfo.depthClampEnable = state.rsDepthClampEnable;
rsInfo.rasterizerDiscardEnable = rasterizedStream < 0;
rsInfo.polygonMode = state.rsPolygonMode;
rsInfo.cullMode = state.rsCullMode;
rsInfo.frontFace = state.rsFrontFace;
rsInfo.depthBiasEnable = state.rsDepthBiasEnable;
rsInfo.depthBiasConstantFactor= 0.0f;
rsInfo.depthBiasClamp = 0.0f;
rsInfo.depthBiasSlopeFactor = 0.0f;
rsInfo.lineWidth = 1.0f;
if (rasterizedStream > 0)
rsInfo.pNext = &xfbStreamInfo;
VkPipelineMultisampleStateCreateInfo msInfo;
msInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
msInfo.pNext = nullptr;
msInfo.flags = 0;
msInfo.rasterizationSamples = sampleCount;
msInfo.sampleShadingEnable = m_common.msSampleShadingEnable;
msInfo.minSampleShading = m_common.msSampleShadingFactor;
msInfo.pSampleMask = &state.msSampleMask;
msInfo.alphaToCoverageEnable = state.msEnableAlphaToCoverage;
msInfo.alphaToOneEnable = state.msEnableAlphaToOne;
VkPipelineDepthStencilStateCreateInfo dsInfo;
dsInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
dsInfo.pNext = nullptr;
dsInfo.flags = 0;
dsInfo.depthTestEnable = state.dsEnableDepthTest;
dsInfo.depthWriteEnable = state.dsEnableDepthWrite;
dsInfo.depthCompareOp = state.dsDepthCompareOp;
dsInfo.depthBoundsTestEnable = VK_FALSE;
dsInfo.stencilTestEnable = state.dsEnableStencilTest;
dsInfo.front = state.dsStencilOpFront;
dsInfo.back = state.dsStencilOpBack;
dsInfo.minDepthBounds = 0.0f;
dsInfo.maxDepthBounds = 1.0f;
VkPipelineColorBlendStateCreateInfo cbInfo;
cbInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
cbInfo.pNext = nullptr;
cbInfo.flags = 0;
cbInfo.logicOpEnable = state.omEnableLogicOp;
cbInfo.logicOp = state.omLogicOp;
cbInfo.attachmentCount = DxvkLimits::MaxNumRenderTargets;
cbInfo.pAttachments = omBlendAttachments.data();
for (uint32_t i = 0; i < 4; i++)
cbInfo.blendConstants[i] = 0.0f;
VkPipelineDynamicStateCreateInfo dyInfo;
dyInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dyInfo.pNext = nullptr;
dyInfo.flags = 0;
dyInfo.dynamicStateCount = dynamicStates.size();
dyInfo.pDynamicStates = dynamicStates.data();
VkGraphicsPipelineCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.stageCount = stages.size();
info.pStages = stages.data();
info.pVertexInputState = &viInfo;
info.pInputAssemblyState = &iaInfo;
info.pTessellationState = &tsInfo;
info.pViewportState = &vpInfo;
info.pRasterizationState = &rsInfo;
info.pMultisampleState = &msInfo;
info.pDepthStencilState = &dsInfo;
info.pColorBlendState = &cbInfo;
info.pDynamicState = &dyInfo;
info.layout = m_layout->pipelineLayout();
info.renderPass = renderPass;
info.subpass = 0;
info.basePipelineHandle = baseHandle;
info.basePipelineIndex = -1;
info.flags |= baseHandle == VK_NULL_HANDLE
? VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT
: VK_PIPELINE_CREATE_DERIVATIVE_BIT;
if (tsInfo.patchControlPoints == 0)
info.pTessellationState = nullptr;
// Time pipeline compilation for debugging purposes
auto t0 = std::chrono::high_resolution_clock::now();
VkPipeline pipeline = VK_NULL_HANDLE;
if (m_vkd->vkCreateGraphicsPipelines(m_vkd->device(),
m_pipeMgr->m_cache->handle(), 1, &info, nullptr, &pipeline) != VK_SUCCESS) {
Logger::err("DxvkGraphicsPipeline: Failed to compile pipeline");
this->logPipelineState(LogLevel::Error, state);
return VK_NULL_HANDLE;
}
auto t1 = std::chrono::high_resolution_clock::now();
auto td = std::chrono::duration_cast<std::chrono::milliseconds>(t1 - t0);
Logger::debug(str::format("DxvkGraphicsPipeline: Finished in ", td.count(), " ms"));
return pipeline;
}
void DxvkGraphicsPipeline::destroyPipeline(VkPipeline pipeline) const {
m_vkd->vkDestroyPipeline(m_vkd->device(), pipeline, nullptr);
}
bool DxvkGraphicsPipeline::validatePipelineState(
const DxvkGraphicsPipelineStateInfo& state) const {
// Validate vertex input - each input slot consumed by the
// vertex shader must be provided by the input layout.
uint32_t providedVertexInputs = 0;
for (uint32_t i = 0; i < state.ilAttributeCount; i++)
providedVertexInputs |= 1u << state.ilAttributes[i].location;
if ((providedVertexInputs & m_vsIn) != m_vsIn)
return false;
// If there are no tessellation shaders, we
// obviously cannot use tessellation patches.
if ((state.iaPatchVertexCount != 0) && (m_tcs == nullptr || m_tes == nullptr))
return false;
// Prevent unintended out-of-bounds access to the IL arrays
if (state.ilAttributeCount > DxvkLimits::MaxNumVertexAttributes
|| state.ilBindingCount > DxvkLimits::MaxNumVertexBindings)
return false;
// No errors
return true;
}
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void DxvkGraphicsPipeline::writePipelineStateToCache(
const DxvkGraphicsPipelineStateInfo& state,
const DxvkRenderPassFormat& format) const {
if (m_pipeMgr->m_stateCache == nullptr)
return;
DxvkStateCacheKey key;
if (m_vs != nullptr) key.vs = m_vs->getShaderKey();
if (m_tcs != nullptr) key.tcs = m_tcs->getShaderKey();
if (m_tes != nullptr) key.tes = m_tes->getShaderKey();
if (m_gs != nullptr) key.gs = m_gs->getShaderKey();
if (m_fs != nullptr) key.fs = m_fs->getShaderKey();
m_pipeMgr->m_stateCache->addGraphicsPipeline(key, state, format);
}
void DxvkGraphicsPipeline::logPipelineState(
LogLevel level,
const DxvkGraphicsPipelineStateInfo& state) const {
if (m_vs != nullptr) Logger::log(level, str::format(" vs : ", m_vs ->shader()->debugName()));
if (m_tcs != nullptr) Logger::log(level, str::format(" tcs : ", m_tcs->shader()->debugName()));
if (m_tes != nullptr) Logger::log(level, str::format(" tes : ", m_tes->shader()->debugName()));
if (m_gs != nullptr) Logger::log(level, str::format(" gs : ", m_gs ->shader()->debugName()));
if (m_fs != nullptr) Logger::log(level, str::format(" fs : ", m_fs ->shader()->debugName()));
// TODO log more pipeline state
}
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}