1
0
mirror of https://github.com/EduApps-CDG/OpenDX synced 2024-12-30 09:45:37 +01:00
OpenDX/src/d3d9/shaders/d3d9_convert_yuy2_uyvy.comp

63 lines
1.4 KiB
Plaintext
Raw Normal View History

#version 450
layout(constant_id = 1249) const bool s_is_uyvy = false;
layout(
local_size_x = 8,
local_size_y = 8,
local_size_z = 1) in;
layout(binding = 0)
writeonly uniform image2D dst;
layout(binding = 1)
readonly buffer yuy2_buffer_t {
uint data[];
} src;
layout(push_constant)
uniform u_info_t {
uvec2 extent;
} u_info;
mat3x4 g_yuv_to_rgb = {
{ 298 / 256, 0, 409 / 256, 0.5 },
{ 298 / 256, -100 / 256, -208 / 256, 0.5 },
{ 298 / 256, 516 / 256, 0, 0.5 }
};
vec4 convertYUV(vec3 cde) {
vec3 value = vec4(cde, 1 / 255.0) * g_yuv_to_rgb;
return vec4(clamp(value, 0, 1), 1);
}
void main() {
ivec3 thread_id = ivec3(gl_GlobalInvocationID);
if (all(lessThan(thread_id.xy, u_info.extent))) {
uint offset = thread_id.x
+ thread_id.y * u_info.extent.x;
vec4 data = unpackUnorm4x8(src.data[offset]);
// Flip around stuff for UYVY
if (s_is_uyvy)
data = data.yxwz;
float c0 = data.x - (16 / 255.0);
float d = data.y - (128 / 255.0);
float c1 = data.z - (16 / 255.0);
float e = data.w - (128 / 255.0);
vec4 color0 = convertYUV(vec3(c0, d, e));
vec4 color1 = convertYUV(vec3(c1, d, e));
// YUY2 has a macropixel of [2, 1]
// so we write 2 pixels in this run.
ivec2 writePos = thread_id.xy * ivec2(2, 1);
imageStore(dst, ivec2(writePos.x, writePos.y), color0);
imageStore(dst, ivec2(writePos.x + 1, writePos.y), color1);
}
}