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Vector4
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Microsoft.Xna.Framework</FONT>
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Class Vector4</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../System/ValueType.html" title="class in System">System.ValueType</A>
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>Microsoft.Xna.Framework.Vector4</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../System/IEquatable.html" title="interface in System">IEquatable</A>&lt;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&gt;</DD>
</DL>
<HR>
<DL>
<DT><PRE>public final class <B>Vector4</B><DT>extends <A HREF="../../../System/ValueType.html" title="class in System">ValueType</A><DT>implements <A HREF="../../../System/IEquatable.html" title="interface in System">IEquatable</A>&lt;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&gt;</DL>
</PRE>
<P>
Defines a vector with four components.
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>Halofreak1990</DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#One">One</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a Vector4 with all of its components set to one.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#UnitW">UnitW</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the Vector4 (0, 0, 0, 1).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#UnitX">UnitX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the Vector4 (1, 0, 0, 0).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#UnitY">UnitY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the Vector4 (0, 1, 0, 0).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#UnitZ">UnitZ</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the Vector4 (0, 0, 1, 0).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#W">W</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets or sets the w-component of the vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#X">X</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets or sets the x-component of the vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Y">Y</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets or sets the y-component of the vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Z">Z</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets or sets the z-component of the vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Zero">Zero</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a Vector4 with all of its components set to zero.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Vector4()">Vector4</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new instance of Vector4.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Vector4(float)">Vector4</A></B>(float&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new instance of Vector4.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Vector4(float, float, float, float)">Vector4</A></B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z,
float&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new instance of Vector4.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Vector4(Microsoft.Xna.Framework.Vector2, float, float)">Vector4</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value,
float&nbsp;z,
float&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new instance of Vector4.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Vector4(Microsoft.Xna.Framework.Vector3, float)">Vector4</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>&nbsp;value,
float&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new instance of Vector4.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Add(Microsoft.Xna.Framework.Vector4)">Add</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds the specified vector to the current vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Add(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Add</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds two vectors.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Add(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Add</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds two vectors.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Barycentric(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, float)">Barycentric</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value3,
float&nbsp;amount1,
float&nbsp;amount2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 4D triangle.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Barycentric(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, float, Microsoft.Xna.Framework.Vector4)">Barycentric</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value3,
float&nbsp;amount1,
float&nbsp;amount2,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 4D triangle.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#CatmullRom(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)">CatmullRom</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value3,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value4,
float&nbsp;amount)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Performs a Catmull-Rom interpolation using the specified positions.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#CatmullRom(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, Microsoft.Xna.Framework.Vector4)">CatmullRom</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value3,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value4,
float&nbsp;amount,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Performs a Catmull-Rom interpolation using the specified positions.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Clamp(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Clamp</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;min,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;max)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Restricts a value to be within a specified range.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Clamp(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Clamp</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;min,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;max,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Restricts a value to be within a specified range.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Distance(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Distance</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the distance between two vectors.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Distance(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)">Distance</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
float&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the distance between two vectors.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#DistanceSquared(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">DistanceSquared</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the distance between two vectors squared.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#DistanceSquared(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)">DistanceSquared</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
float&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the distance between two vectors squared.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Divide(float)">Divide</A></B>(float&nbsp;divider)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Divides the current vector by a scalar value.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Divide(Microsoft.Xna.Framework.Vector4)">Divide</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Divides the components of the current vector by the components of another vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Divide(Microsoft.Xna.Framework.Vector4, float)">Divide</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
float&nbsp;divider)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Divides a vector by a scalar value.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Divide(Microsoft.Xna.Framework.Vector4, float, Microsoft.Xna.Framework.Vector4)">Divide</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
float&nbsp;divider,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Divides a vector by a scalar value.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Divide(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Divide</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Divides the components of a vector by the components of another vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Divide(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Divide</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Divides the components of a vector by the components of another vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Dot(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Dot</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;vector1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;vector2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the dot product of two vectors.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Dot(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)">Dot</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;vector1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;vector2,
float&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the dot product of two vectors.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#equals(java.lang.Object)">equals</A></B>(java.lang.Object&nbsp;obj)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a value that indicates whether the current instance is equal to a specified object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Equals(Microsoft.Xna.Framework.Vector4)">Equals</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Determines whether the specified Object is equal to the Vector4.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#hashCode()">hashCode</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the hash code of this object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Hermite(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)">Hermite</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;tangent1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;tangent2,
float&nbsp;amount)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Performs a Hermite spline interpolation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Hermite(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, Microsoft.Xna.Framework.Vector4)">Hermite</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;tangent1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;tangent2,
float&nbsp;amount,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Performs a Hermite spline interpolation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Length()">Length</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the length of the vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#LengthSquared()">LengthSquared</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the length of the vector squared.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Lerp(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)">Lerp</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
float&nbsp;amount)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Performs a linear interpolation between two vectors.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Lerp(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, Microsoft.Xna.Framework.Vector4)">Lerp</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
float&nbsp;amount,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Performs a linear interpolation between two vectors.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Max(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Max</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a vector that contains the highest value from each matching pair of components.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Max(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Max</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a vector that contains the highest value from each matching pair of components.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Min(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Min</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a vector that contains the lowest value from each matching pair of components.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Min(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Min</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a vector that contains the lowest value from each matching pair of components.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Multiply(float)">Multiply</A></B>(float&nbsp;scaleFactor)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Multiplies the current vector by a scalar.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Multiply(Microsoft.Xna.Framework.Vector4)">Multiply</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Multiplies the components of the current vector by the components of another vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Multiply(Microsoft.Xna.Framework.Vector4, float)">Multiply</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
float&nbsp;scaleFactor)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Multiplies a vector by a scalar.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Multiply(Microsoft.Xna.Framework.Vector4, float, Microsoft.Xna.Framework.Vector4)">Multiply</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
float&nbsp;scaleFactor,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Multiplies a vector by a scalar.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Multiply(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Multiply</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Multiplies the components of two vectors by each other.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Multiply(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Multiply</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Multiplies the components of two vectors by each other.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Negate()">Negate</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the current vector pointing in the opposite direction.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Negate(Microsoft.Xna.Framework.Vector4)">Negate</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a vector pointing in the opposite direction.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Negate(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Negate</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a vector pointing in the opposite direction.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Normalize()">Normalize</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Turns the current vector into a unit vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Normalize(Microsoft.Xna.Framework.Vector4)">Normalize</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;vector)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a unit vector from the specified vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Normalize(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Normalize</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;vector,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a normalized version of the specified vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#SmoothStep(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)">SmoothStep</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
float&nbsp;amount)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Interpolates between two values using a cubic equation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#SmoothStep(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, Microsoft.Xna.Framework.Vector4)">SmoothStep</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
float&nbsp;amount,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Interpolates between two values using a cubic equation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Subtract(Microsoft.Xna.Framework.Vector4)">Subtract</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Subtracts a vector from the current vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Subtract(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Subtract</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Subtracts a vector from a vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Subtract(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Subtract</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Subtracts a vector from a vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#ToString()">ToString</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Retrieves a string representation of the current object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;position,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms a Vector2 by the given Matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;position,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms a Vector2 by the given Matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Quaternion)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value,
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A>&nbsp;rotation)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms a Vector2 by a specified Quaternion into a Vector4.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector4)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value,
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A>&nbsp;rotation,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms a Vector2 by a specified Quaternion into a Vector4.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>&nbsp;position,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms a Vector3 by the given Matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>&nbsp;position,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms a Vector3 by the given Matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Quaternion)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>&nbsp;value,
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A>&nbsp;rotation)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms a Vector3 by a specified Quaternion into a Vector4.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector4)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>&nbsp;value,
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A>&nbsp;rotation,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms a Vector3 by a specified Quaternion into a Vector4.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4[], int, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4[], int, int)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[]&nbsp;sourceArray,
int&nbsp;sourceIndex,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[]&nbsp;destinationArray,
int&nbsp;destinationIndex,
int&nbsp;length)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms a specified range in an array of Vector4s by a specified Matrix into a specified range in a destination array.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4[], int, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector4[], int, int)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[]&nbsp;sourceArray,
int&nbsp;sourceIndex,
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A>&nbsp;rotation,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[]&nbsp;destinationArray,
int&nbsp;destinationIndex,
int&nbsp;length)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms a specified range in an array of Vector4s by a specified Quaternion into a specified range in a destination array.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4[], Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4[])">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[]&nbsp;sourceArray,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[]&nbsp;destinationArray)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms an array of Vector4s by a specified Matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4[], Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector4[])">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[]&nbsp;sourceArray,
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A>&nbsp;rotation,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[]&nbsp;destinationArray)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms an array of Vector4s by a specified Quaternion.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Matrix)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;vector,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms a Vector4 by the specified Matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;vector,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms a Vector4 by the given Matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Quaternion)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value,
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A>&nbsp;rotation)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms a Vector4 by a specified Quaternion.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector4)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value,
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A>&nbsp;rotation,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms a Vector4 by a specified Quaternion.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, finalize, getClass, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="One"><!-- --></A><H3>
One</H3>
<PRE>
public static final <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>One</B></PRE>
<DL>
<DD>Returns a Vector4 with all of its components set to one.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="UnitW"><!-- --></A><H3>
UnitW</H3>
<PRE>
public static final <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>UnitW</B></PRE>
<DL>
<DD>Returns the Vector4 (0, 0, 0, 1).
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="UnitX"><!-- --></A><H3>
UnitX</H3>
<PRE>
public static final <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>UnitX</B></PRE>
<DL>
<DD>Returns the Vector4 (1, 0, 0, 0).
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="UnitY"><!-- --></A><H3>
UnitY</H3>
<PRE>
public static final <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>UnitY</B></PRE>
<DL>
<DD>Returns the Vector4 (0, 1, 0, 0).
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="UnitZ"><!-- --></A><H3>
UnitZ</H3>
<PRE>
public static final <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>UnitZ</B></PRE>
<DL>
<DD>Returns the Vector4 (0, 0, 1, 0).
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="W"><!-- --></A><H3>
W</H3>
<PRE>
public float <B>W</B></PRE>
<DL>
<DD>Gets or sets the w-component of the vector.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="X"><!-- --></A><H3>
X</H3>
<PRE>
public float <B>X</B></PRE>
<DL>
<DD>Gets or sets the x-component of the vector.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="Y"><!-- --></A><H3>
Y</H3>
<PRE>
public float <B>Y</B></PRE>
<DL>
<DD>Gets or sets the y-component of the vector.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="Z"><!-- --></A><H3>
Z</H3>
<PRE>
public float <B>Z</B></PRE>
<DL>
<DD>Gets or sets the z-component of the vector.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="Zero"><!-- --></A><H3>
Zero</H3>
<PRE>
public static final <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Zero</B></PRE>
<DL>
<DD>Returns a Vector4 with all of its components set to zero.
<P>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="Vector4(float)"><!-- --></A><H3>
Vector4</H3>
<PRE>
public <B>Vector4</B>(float&nbsp;value)</PRE>
<DL>
<DD>Creates a new instance of Vector4.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>value</CODE> - Value to initialize each component to.</DL>
</DL>
<HR>
<A NAME="Vector4(Microsoft.Xna.Framework.Vector3, float)"><!-- --></A><H3>
Vector4</H3>
<PRE>
public <B>Vector4</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>&nbsp;value,
float&nbsp;w)</PRE>
<DL>
<DD>Creates a new instance of Vector4.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>value</CODE> - A vector containing the values to initialize x, y, and z components with.<DD><CODE>w</CODE> - Initial value for the w-component of the vector.</DL>
</DL>
<HR>
<A NAME="Vector4(Microsoft.Xna.Framework.Vector2, float, float)"><!-- --></A><H3>
Vector4</H3>
<PRE>
public <B>Vector4</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value,
float&nbsp;z,
float&nbsp;w)</PRE>
<DL>
<DD>Creates a new instance of Vector4.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>value</CODE> - A vector containing the values to initialize x and y components with.<DD><CODE>z</CODE> - Initial value for the z-component of the vector.<DD><CODE>w</CODE> - Initial value for the w-component of the vector.</DL>
</DL>
<HR>
<A NAME="Vector4(float, float, float, float)"><!-- --></A><H3>
Vector4</H3>
<PRE>
public <B>Vector4</B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z,
float&nbsp;w)</PRE>
<DL>
<DD>Creates a new instance of Vector4.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>x</CODE> - Initial value for the x-component of the vector.<DD><CODE>y</CODE> - Initial value for the y-component of the vector.<DD><CODE>z</CODE> - Initial value for the z-component of the vector.<DD><CODE>w</CODE> - Initial value for the w-component of the vector.</DL>
</DL>
<HR>
<A NAME="Vector4()"><!-- --></A><H3>
Vector4</H3>
<PRE>
public <B>Vector4</B>()</PRE>
<DL>
<DD>Creates a new instance of Vector4.
<P>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="Add(Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Add</H3>
<PRE>
public void <B>Add</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;other)</PRE>
<DL>
<DD>Adds the specified vector to the current vector.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>other</CODE> - Source vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Add(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Add</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Add</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2)</PRE>
<DL>
<DD>Adds two vectors.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Add(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Add</H3>
<PRE>
public static void <B>Add</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</PRE>
<DL>
<DD>Adds two vectors.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] Sum of the source vectors.</DL>
</DD>
</DL>
<HR>
<A NAME="Barycentric(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, float)"><!-- --></A><H3>
Barycentric</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Barycentric</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value3,
float&nbsp;amount1,
float&nbsp;amount2)</PRE>
<DL>
<DD>Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 4D triangle.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - A Vector4 containing the 4D Cartesian coordinates of vertex 1 of the triangle.<DD><CODE>value2</CODE> - A Vector4 containing the 4D Cartesian coordinates of vertex 2 of the triangle.<DD><CODE>value3</CODE> - A Vector4 containing the 4D Cartesian coordinates of vertex 4 of the triangle.<DD><CODE>amount1</CODE> - Barycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in value2).<DD><CODE>amount2</CODE> - Barycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in value3).</DL>
</DD>
</DL>
<HR>
<A NAME="Barycentric(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, float, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Barycentric</H3>
<PRE>
public static void <B>Barycentric</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value3,
float&nbsp;amount1,
float&nbsp;amount2,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</PRE>
<DL>
<DD>Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 4D triangle.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - A Vector4 containing the 4D Cartesian coordinates of vertex 1 of the triangle.<DD><CODE>value2</CODE> - A Vector4 containing the 4D Cartesian coordinates of vertex 2 of the triangle.<DD><CODE>value3</CODE> - A Vector4 containing the 4D Cartesian coordinates of vertex 4 of the triangle.<DD><CODE>amount1</CODE> - Barycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in value2).<DD><CODE>amount2</CODE> - Barycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in value3).<DD><CODE>result</CODE> - [OutAttribute] The 4D Cartesian coordinates of the specified point are placed in this Vector4 on exit.</DL>
</DD>
</DL>
<HR>
<A NAME="CatmullRom(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)"><!-- --></A><H3>
CatmullRom</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>CatmullRom</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value3,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value4,
float&nbsp;amount)</PRE>
<DL>
<DD>Performs a Catmull-Rom interpolation using the specified positions.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - The first position in the interpolation.<DD><CODE>value2</CODE> - The second position in the interpolation.<DD><CODE>value3</CODE> - The third position in the interpolation.<DD><CODE>value4</CODE> - The fourth position in the interpolation.<DD><CODE>amount</CODE> - Weighting factor.</DL>
</DD>
</DL>
<HR>
<A NAME="CatmullRom(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
CatmullRom</H3>
<PRE>
public static void <B>CatmullRom</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value3,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value4,
float&nbsp;amount,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</PRE>
<DL>
<DD>Performs a Catmull-Rom interpolation using the specified positions.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - The first position in the interpolation.<DD><CODE>value2</CODE> - The second position in the interpolation.<DD><CODE>value3</CODE> - The third position in the interpolation.<DD><CODE>value4</CODE> - The fourth position in the interpolation.<DD><CODE>amount</CODE> - Weighting factor.<DD><CODE>result</CODE> - [OutAttribute] A vector that is the result of the Catmull-Rom interpolation.</DL>
</DD>
</DL>
<HR>
<A NAME="Clamp(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Clamp</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Clamp</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;min,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;max)</PRE>
<DL>
<DD>Restricts a value to be within a specified range.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - The value to clamp.<DD><CODE>min</CODE> - The minimum value.<DD><CODE>max</CODE> - The maximum value.</DL>
</DD>
</DL>
<HR>
<A NAME="Clamp(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Clamp</H3>
<PRE>
public static void <B>Clamp</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;min,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;max,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</PRE>
<DL>
<DD>Restricts a value to be within a specified range.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - The value to clamp.<DD><CODE>min</CODE> - The minimum value.<DD><CODE>max</CODE> - The maximum value.<DD><CODE>result</CODE> - [OutAttribute] The clamped value.</DL>
</DD>
</DL>
<HR>
<A NAME="Distance(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Distance</H3>
<PRE>
public static float <B>Distance</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2)</PRE>
<DL>
<DD>Calculates the distance between two vectors.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Distance(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)"><!-- --></A><H3>
Distance</H3>
<PRE>
public static void <B>Distance</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
float&nbsp;result)</PRE>
<DL>
<DD>Calculates the distance between two vectors.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The distance between the vectors.</DL>
</DD>
</DL>
<HR>
<A NAME="DistanceSquared(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
DistanceSquared</H3>
<PRE>
public static float <B>DistanceSquared</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2)</PRE>
<DL>
<DD>Calculates the distance between two vectors squared.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
</DD>
</DL>
<HR>
<A NAME="DistanceSquared(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)"><!-- --></A><H3>
DistanceSquared</H3>
<PRE>
public static void <B>DistanceSquared</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
float&nbsp;result)</PRE>
<DL>
<DD>Calculates the distance between two vectors squared.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The distance between the two vectors squared.</DL>
</DD>
</DL>
<HR>
<A NAME="Divide(Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Divide</H3>
<PRE>
public void <B>Divide</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;other)</PRE>
<DL>
<DD>Divides the components of the current vector by the components of another vector.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>other</CODE> - Divisor vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Divide(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Divide</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Divide</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2)</PRE>
<DL>
<DD>Divides the components of a vector by the components of another vector.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Divisor vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Divide(float)"><!-- --></A><H3>
Divide</H3>
<PRE>
public void <B>Divide</B>(float&nbsp;divider)</PRE>
<DL>
<DD>Divides the current vector by a scalar value.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>divider</CODE> - The divisor.</DL>
</DD>
</DL>
<HR>
<A NAME="Divide(Microsoft.Xna.Framework.Vector4, float)"><!-- --></A><H3>
Divide</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Divide</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
float&nbsp;divider)</PRE>
<DL>
<DD>Divides a vector by a scalar value.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>divider</CODE> - The divisor.</DL>
</DD>
</DL>
<HR>
<A NAME="Divide(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Divide</H3>
<PRE>
public static void <B>Divide</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</PRE>
<DL>
<DD>Divides the components of a vector by the components of another vector.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Divisor vector.<DD><CODE>result</CODE> - [OutAttribute] The result of the division.</DL>
</DD>
</DL>
<HR>
<A NAME="Divide(Microsoft.Xna.Framework.Vector4, float, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Divide</H3>
<PRE>
public static void <B>Divide</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
float&nbsp;divider,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</PRE>
<DL>
<DD>Divides a vector by a scalar value.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>divider</CODE> - The divisor.<DD><CODE>result</CODE> - [OutAttribute] The result of the division.</DL>
</DD>
</DL>
<HR>
<A NAME="Dot(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Dot</H3>
<PRE>
public static float <B>Dot</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;vector1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;vector2)</PRE>
<DL>
<DD>Calculates the dot product of two vectors.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>vector1</CODE> - Source vector.<DD><CODE>vector2</CODE> - Source vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Dot(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)"><!-- --></A><H3>
Dot</H3>
<PRE>
public static void <B>Dot</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;vector1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;vector2,
float&nbsp;result)</PRE>
<DL>
<DD>Calculates the dot product of two vectors.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>vector1</CODE> - Source vector.<DD><CODE>vector2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The dot product of the two vectors.</DL>
</DD>
</DL>
<HR>
<A NAME="equals(java.lang.Object)"><!-- --></A><H3>
equals</H3>
<PRE>
public boolean <B>equals</B>(java.lang.Object&nbsp;obj)</PRE>
<DL>
<DD>Returns a value that indicates whether the current instance is equal to a specified object.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>equals</CODE> in class <CODE>java.lang.Object</CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>obj</CODE> - Object with which to make the comparison.</DL>
</DD>
</DL>
<HR>
<A NAME="Equals(Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Equals</H3>
<PRE>
public boolean <B>Equals</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;other)</PRE>
<DL>
<DD>Determines whether the specified Object is equal to the Vector4.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../System/IEquatable.html#Equals(T)">Equals</A></CODE> in interface <CODE><A HREF="../../../System/IEquatable.html" title="interface in System">IEquatable</A>&lt;<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&gt;</CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>other</CODE> - The Vector4 to compare with the current Vector4.
<DT><B>Returns:</B><DD>true if the current object is equal to the other parameter; otherwise, false.</DL>
</DD>
</DL>
<HR>
<A NAME="hashCode()"><!-- --></A><H3>
hashCode</H3>
<PRE>
public int <B>hashCode</B>()</PRE>
<DL>
<DD>Gets the hash code of this object.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>hashCode</CODE> in class <CODE>java.lang.Object</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="Hermite(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)"><!-- --></A><H3>
Hermite</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Hermite</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;tangent1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;tangent2,
float&nbsp;amount)</PRE>
<DL>
<DD>Performs a Hermite spline interpolation.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source position vector.<DD><CODE>tangent1</CODE> - Source tangent vector.<DD><CODE>value2</CODE> - Source position vector.<DD><CODE>tangent2</CODE> - Source tangent vector.<DD><CODE>amount</CODE> - Weighting factor.</DL>
</DD>
</DL>
<HR>
<A NAME="Hermite(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Hermite</H3>
<PRE>
public static void <B>Hermite</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;tangent1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;tangent2,
float&nbsp;amount,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</PRE>
<DL>
<DD>Performs a Hermite spline interpolation.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source position vector.<DD><CODE>tangent1</CODE> - Source tangent vector.<DD><CODE>value2</CODE> - Source position vector.<DD><CODE>tangent2</CODE> - Source tangent vector.<DD><CODE>amount</CODE> - Weighting factor.<DD><CODE>result</CODE> - [OutAttribute] The result of the Hermite spline interpolation.</DL>
</DD>
</DL>
<HR>
<A NAME="Length()"><!-- --></A><H3>
Length</H3>
<PRE>
public float <B>Length</B>()</PRE>
<DL>
<DD>Calculates the length of the vector.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="LengthSquared()"><!-- --></A><H3>
LengthSquared</H3>
<PRE>
public float <B>LengthSquared</B>()</PRE>
<DL>
<DD>Calculates the length of the vector squared.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="Lerp(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)"><!-- --></A><H3>
Lerp</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Lerp</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
float&nbsp;amount)</PRE>
<DL>
<DD>Performs a linear interpolation between two vectors.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>amount</CODE> - Value between 0 and 1 indicating the weight of value2.</DL>
</DD>
</DL>
<HR>
<A NAME="Lerp(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Lerp</H3>
<PRE>
public static void <B>Lerp</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
float&nbsp;amount,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</PRE>
<DL>
<DD>Performs a linear interpolation between two vectors.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>amount</CODE> - Value between 0 and 1 indicating the weight of value2.<DD><CODE>result</CODE> - [OutAttribute] The result of the interpolation.</DL>
</DD>
</DL>
<HR>
<A NAME="Max(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Max</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Max</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2)</PRE>
<DL>
<DD>Returns a vector that contains the highest value from each matching pair of components.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Max(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Max</H3>
<PRE>
public static void <B>Max</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</PRE>
<DL>
<DD>Returns a vector that contains the highest value from each matching pair of components.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The maximized vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Min(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Min</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Min</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2)</PRE>
<DL>
<DD>Returns a vector that contains the lowest value from each matching pair of components.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Min(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Min</H3>
<PRE>
public static void <B>Min</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</PRE>
<DL>
<DD>Returns a vector that contains the lowest value from each matching pair of components.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The minimized vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Multiply(Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Multiply</H3>
<PRE>
public void <B>Multiply</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;other)</PRE>
<DL>
<DD>Multiplies the components of the current vector by the components of another vector.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>other</CODE> - Source vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Multiply(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Multiply</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Multiply</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2)</PRE>
<DL>
<DD>Multiplies the components of two vectors by each other.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Multiply(float)"><!-- --></A><H3>
Multiply</H3>
<PRE>
public void <B>Multiply</B>(float&nbsp;scaleFactor)</PRE>
<DL>
<DD>Multiplies the current vector by a scalar.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>scaleFactor</CODE> - Scalar value.</DL>
</DD>
</DL>
<HR>
<A NAME="Multiply(Microsoft.Xna.Framework.Vector4, float)"><!-- --></A><H3>
Multiply</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Multiply</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
float&nbsp;scaleFactor)</PRE>
<DL>
<DD>Multiplies a vector by a scalar.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>scaleFactor</CODE> - Scalar value.</DL>
</DD>
</DL>
<HR>
<A NAME="Multiply(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Multiply</H3>
<PRE>
public static void <B>Multiply</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</PRE>
<DL>
<DD>Multiplies the components of two vectors by each other.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The result of the multiplication.</DL>
</DD>
</DL>
<HR>
<A NAME="Multiply(Microsoft.Xna.Framework.Vector4, float, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Multiply</H3>
<PRE>
public static void <B>Multiply</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
float&nbsp;scaleFactor,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</PRE>
<DL>
<DD>Multiplies a vector by a scalar.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>scaleFactor</CODE> - Scalar value.<DD><CODE>result</CODE> - [OutAttribute] The result of the multiplication.</DL>
</DD>
</DL>
<HR>
<A NAME="Negate()"><!-- --></A><H3>
Negate</H3>
<PRE>
public void <B>Negate</B>()</PRE>
<DL>
<DD>Returns the current vector pointing in the opposite direction.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="Negate(Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Negate</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Negate</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value)</PRE>
<DL>
<DD>Returns a vector pointing in the opposite direction.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value</CODE> - Source vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Negate(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Negate</H3>
<PRE>
public static void <B>Negate</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</PRE>
<DL>
<DD>Returns a vector pointing in the opposite direction.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] Vector pointing in the opposite direction.</DL>
</DD>
</DL>
<HR>
<A NAME="Normalize()"><!-- --></A><H3>
Normalize</H3>
<PRE>
public void <B>Normalize</B>()</PRE>
<DL>
<DD>Turns the current vector into a unit vector.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="Normalize(Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Normalize</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Normalize</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;vector)</PRE>
<DL>
<DD>Creates a unit vector from the specified vector.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>vector</CODE> - Source vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Normalize(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Normalize</H3>
<PRE>
public static void <B>Normalize</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;vector,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</PRE>
<DL>
<DD>Returns a normalized version of the specified vector.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>vector</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The normalized vector.</DL>
</DD>
</DL>
<HR>
<A NAME="SmoothStep(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)"><!-- --></A><H3>
SmoothStep</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>SmoothStep</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
float&nbsp;amount)</PRE>
<DL>
<DD>Interpolates between two values using a cubic equation.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source value.<DD><CODE>value2</CODE> - Source value.<DD><CODE>amount</CODE> - Weighting value.</DL>
</DD>
</DL>
<HR>
<A NAME="SmoothStep(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
SmoothStep</H3>
<PRE>
public static void <B>SmoothStep</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
float&nbsp;amount,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</PRE>
<DL>
<DD>Interpolates between two values using a cubic equation.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source value.<DD><CODE>value2</CODE> - Source value.<DD><CODE>amount</CODE> - Weighting value.<DD><CODE>result</CODE> - [OutAttribute] The interpolated value.</DL>
</DD>
</DL>
<HR>
<A NAME="Subtract(Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Subtract</H3>
<PRE>
public void <B>Subtract</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;other)</PRE>
<DL>
<DD>Subtracts a vector from the current vector.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>other</CODE> - </DL>
</DD>
</DL>
<HR>
<A NAME="Subtract(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Subtract</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Subtract</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2)</PRE>
<DL>
<DD>Subtracts a vector from a vector.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Subtract(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Subtract</H3>
<PRE>
public static void <B>Subtract</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</PRE>
<DL>
<DD>Subtracts a vector from a vector.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The result of the subtraction.</DL>
</DD>
</DL>
<HR>
<A NAME="ToString()"><!-- --></A><H3>
ToString</H3>
<PRE>
public java.lang.String <B>ToString</B>()</PRE>
<DL>
<DD>Retrieves a string representation of the current object.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix)"><!-- --></A><H3>
Transform</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;position,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix)</PRE>
<DL>
<DD>Transforms a Vector2 by the given Matrix.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>position</CODE> - The source Vector2.<DD><CODE>matrix</CODE> - The transformation Matrix.</DL>
</DD>
</DL>
<HR>
<A NAME="Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Quaternion)"><!-- --></A><H3>
Transform</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value,
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A>&nbsp;rotation)</PRE>
<DL>
<DD>Transforms a Vector2 by a specified Quaternion into a Vector4.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value</CODE> - The Vector2 to transform.<DD><CODE>rotation</CODE> - The Quaternion rotation to apply.</DL>
</DD>
</DL>
<HR>
<A NAME="Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix)"><!-- --></A><H3>
Transform</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>&nbsp;position,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix)</PRE>
<DL>
<DD>Transforms a Vector3 by the given Matrix.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>position</CODE> - The source Vector3.<DD><CODE>matrix</CODE> - The transformation Matrix.</DL>
</DD>
</DL>
<HR>
<A NAME="Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Quaternion)"><!-- --></A><H3>
Transform</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>&nbsp;value,
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A>&nbsp;rotation)</PRE>
<DL>
<DD>Transforms a Vector3 by a specified Quaternion into a Vector4.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value</CODE> - The Vector3 to transform.<DD><CODE>rotation</CODE> - The Quaternion rotation to apply.</DL>
</DD>
</DL>
<HR>
<A NAME="Transform(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Matrix)"><!-- --></A><H3>
Transform</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;vector,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix)</PRE>
<DL>
<DD>Transforms a Vector4 by the specified Matrix.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>vector</CODE> - The source Vector4.<DD><CODE>matrix</CODE> - The transformation Matrix.</DL>
</DD>
</DL>
<HR>
<A NAME="Transform(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Quaternion)"><!-- --></A><H3>
Transform</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value,
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A>&nbsp;rotation)</PRE>
<DL>
<DD>Transforms a Vector4 by a specified Quaternion.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value</CODE> - The Vector4 to transform.<DD><CODE>rotation</CODE> - The Quaternion rotation to apply.</DL>
</DD>
</DL>
<HR>
<A NAME="Transform(Microsoft.Xna.Framework.Vector4[], Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector4[])"><!-- --></A><H3>
Transform</H3>
<PRE>
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[]&nbsp;sourceArray,
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A>&nbsp;rotation,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[]&nbsp;destinationArray)</PRE>
<DL>
<DD>Transforms an array of Vector4s by a specified Quaternion.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>sourceArray</CODE> - The array of Vector4s to transform.<DD><CODE>rotation</CODE> - The Quaternion rotation to apply.<DD><CODE>destinationArray</CODE> - The existing destination array into which the transformed Vector4s are written.</DL>
</DD>
</DL>
<HR>
<A NAME="Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Transform</H3>
<PRE>
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;position,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</PRE>
<DL>
<DD>Transforms a Vector2 by the given Matrix.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>position</CODE> - The source Vector2.<DD><CODE>matrix</CODE> - The transformation Matrix.<DD><CODE>result</CODE> - [OutAttribute] The Vector4 resulting from the transformation.</DL>
</DD>
</DL>
<HR>
<A NAME="Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Transform</H3>
<PRE>
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value,
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A>&nbsp;rotation,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</PRE>
<DL>
<DD>Transforms a Vector2 by a specified Quaternion into a Vector4.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value</CODE> - The Vector2 to transform.<DD><CODE>rotation</CODE> - The Quaternion rotation to apply.<DD><CODE>result</CODE> - [OutAttribute] The Vector4 resulting from the transformation.</DL>
</DD>
</DL>
<HR>
<A NAME="Transform(Microsoft.Xna.Framework.Vector4[], Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4[])"><!-- --></A><H3>
Transform</H3>
<PRE>
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[]&nbsp;sourceArray,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[]&nbsp;destinationArray)</PRE>
<DL>
<DD>Transforms an array of Vector4s by a specified Matrix.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>sourceArray</CODE> - The array of Vector4s to transform.<DD><CODE>matrix</CODE> - The transform Matrix to apply.<DD><CODE>destinationArray</CODE> - The existing destination array into which the transformed Vector4s are written.</DL>
</DD>
</DL>
<HR>
<A NAME="Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Transform</H3>
<PRE>
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>&nbsp;position,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</PRE>
<DL>
<DD>Transforms a Vector3 by the given Matrix.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>position</CODE> - The source Vector3.<DD><CODE>matrix</CODE> - The transformation Matrix.<DD><CODE>result</CODE> - [OutAttribute] The Vector4 resulting from the transformation.</DL>
</DD>
</DL>
<HR>
<A NAME="Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Transform</H3>
<PRE>
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>&nbsp;value,
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A>&nbsp;rotation,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</PRE>
<DL>
<DD>Transforms a Vector3 by a specified Quaternion into a Vector4.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value</CODE> - The Vector3 to transform.<DD><CODE>rotation</CODE> - The Quaternion rotation to apply.<DD><CODE>result</CODE> - [OutAttribute] The Vector4 resulting from the transformation.</DL>
</DD>
</DL>
<HR>
<A NAME="Transform(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Transform</H3>
<PRE>
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;vector,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</PRE>
<DL>
<DD>Transforms a Vector4 by the given Matrix.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>vector</CODE> - The source Vector4.<DD><CODE>matrix</CODE> - The transformation Matrix.<DD><CODE>result</CODE> - [OutAttribute] The Vector4 resulting from the transformation.</DL>
</DD>
</DL>
<HR>
<A NAME="Transform(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
Transform</H3>
<PRE>
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;value,
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A>&nbsp;rotation,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>&nbsp;result)</PRE>
<DL>
<DD>Transforms a Vector4 by a specified Quaternion.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value</CODE> - The Vector4 to transform.<DD><CODE>rotation</CODE> - The Quaternion rotation to apply.<DD><CODE>result</CODE> - [OutAttribute] The Vector4 resulting from the transformation.</DL>
</DD>
</DL>
<HR>
<A NAME="Transform(Microsoft.Xna.Framework.Vector4[], int, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4[], int, int)"><!-- --></A><H3>
Transform</H3>
<PRE>
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[]&nbsp;sourceArray,
int&nbsp;sourceIndex,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[]&nbsp;destinationArray,
int&nbsp;destinationIndex,
int&nbsp;length)</PRE>
<DL>
<DD>Transforms a specified range in an array of Vector4s by a specified Matrix into a specified range in a destination array.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>sourceArray</CODE> - The array of Vector4s containing the range to transform.<DD><CODE>sourceIndex</CODE> - The index in the source array of the first Vector4 to transform.<DD><CODE>matrix</CODE> - The transform Matrix to apply.<DD><CODE>destinationArray</CODE> - The existing destination array of Vector4s into which to write the results.<DD><CODE>destinationIndex</CODE> - The index in the destination array of the first result Vector4 to write.<DD><CODE>length</CODE> - The number of Vector4s to transform.</DL>
</DD>
</DL>
<HR>
<A NAME="Transform(Microsoft.Xna.Framework.Vector4[], int, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector4[], int, int)"><!-- --></A><H3>
Transform</H3>
<PRE>
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[]&nbsp;sourceArray,
int&nbsp;sourceIndex,
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A>&nbsp;rotation,
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[]&nbsp;destinationArray,
int&nbsp;destinationIndex,
int&nbsp;length)</PRE>
<DL>
<DD>Transforms a specified range in an array of Vector4s by a specified Quaternion into a specified range in a destination array.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>sourceArray</CODE> - The array of Vector4s containing the range to transform.<DD><CODE>sourceIndex</CODE> - The index in the source array of the first Vector4 to transform.<DD><CODE>rotation</CODE> - The Quaternion rotation to apply.<DD><CODE>destinationArray</CODE> - The existing destination array of Vector4s into which to write the results.<DD><CODE>destinationIndex</CODE> - The index in the destination array of the first result Vector4 to write.<DD><CODE>length</CODE> - The number of Vector4s to transform.</DL>
</DD>
</DL>
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