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Vector4
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD>
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Microsoft.Xna.Framework</FONT>
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<BR>
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Class Vector4</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../System/ValueType.html" title="class in System">System.ValueType</A>
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<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>Microsoft.Xna.Framework.Vector4</B>
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</PRE>
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<DL>
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<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../System/IEquatable.html" title="interface in System">IEquatable</A><<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>></DD>
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</DL>
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<HR>
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<DL>
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<DT><PRE>public final class <B>Vector4</B><DT>extends <A HREF="../../../System/ValueType.html" title="class in System">ValueType</A><DT>implements <A HREF="../../../System/IEquatable.html" title="interface in System">IEquatable</A><<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>></DL>
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</PRE>
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<P>
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Defines a vector with four components.
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<P>
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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<DD>Halofreak1990</DD>
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</DL>
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<HR>
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<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<A NAME="field_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#One">One</A></B></CODE>
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<BR>
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Returns a Vector4 with all of its components set to one.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#UnitW">UnitW</A></B></CODE>
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<BR>
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Returns the Vector4 (0, 0, 0, 1).</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#UnitX">UnitX</A></B></CODE>
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<BR>
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Returns the Vector4 (1, 0, 0, 0).</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#UnitY">UnitY</A></B></CODE>
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<BR>
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Returns the Vector4 (0, 1, 0, 0).</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#UnitZ">UnitZ</A></B></CODE>
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<BR>
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Returns the Vector4 (0, 0, 1, 0).</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#W">W</A></B></CODE>
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<BR>
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Gets or sets the w-component of the vector.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#X">X</A></B></CODE>
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<BR>
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Gets or sets the x-component of the vector.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Y">Y</A></B></CODE>
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<BR>
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Gets or sets the y-component of the vector.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Z">Z</A></B></CODE>
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<BR>
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Gets or sets the z-component of the vector.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Zero">Zero</A></B></CODE>
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<BR>
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Returns a Vector4 with all of its components set to zero.</TD>
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</TR>
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</TABLE>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<A NAME="constructor_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Constructor Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Vector4()">Vector4</A></B>()</CODE>
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<BR>
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Creates a new instance of Vector4.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Vector4(float)">Vector4</A></B>(float value)</CODE>
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<BR>
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Creates a new instance of Vector4.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Vector4(float, float, float, float)">Vector4</A></B>(float x,
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float y,
|
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float z,
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float w)</CODE>
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<BR>
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Creates a new instance of Vector4.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Vector4(Microsoft.Xna.Framework.Vector2, float, float)">Vector4</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> value,
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float z,
|
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float w)</CODE>
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<BR>
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Creates a new instance of Vector4.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Vector4(Microsoft.Xna.Framework.Vector3, float)">Vector4</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value,
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float w)</CODE>
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<BR>
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Creates a new instance of Vector4.</TD>
|
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</TR>
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Add(Microsoft.Xna.Framework.Vector4)">Add</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> other)</CODE>
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<BR>
|
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Adds the specified vector to the current vector.</TD>
|
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Add(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Add</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
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<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2)</CODE>
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<BR>
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Adds two vectors.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Add(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Add</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
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<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
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<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</CODE>
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<BR>
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Adds two vectors.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Barycentric(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, float)">Barycentric</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
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<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
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<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value3,
|
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float amount1,
|
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float amount2)</CODE>
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<BR>
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Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 4D triangle.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static void</CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Barycentric(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, float, Microsoft.Xna.Framework.Vector4)">Barycentric</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
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<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
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<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value3,
|
|
float amount1,
|
|
float amount2,
|
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<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</CODE>
|
|
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<BR>
|
|
Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 4D triangle.</TD>
|
|
</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#CatmullRom(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)">CatmullRom</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
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<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value3,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value4,
|
|
float amount)</CODE>
|
|
|
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<BR>
|
|
Performs a Catmull-Rom interpolation using the specified positions.</TD>
|
|
</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#CatmullRom(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, Microsoft.Xna.Framework.Vector4)">CatmullRom</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
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<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value3,
|
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<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value4,
|
|
float amount,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</CODE>
|
|
|
|
<BR>
|
|
Performs a Catmull-Rom interpolation using the specified positions.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Clamp(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Clamp</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
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<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> min,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> max)</CODE>
|
|
|
|
<BR>
|
|
Restricts a value to be within a specified range.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Clamp(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Clamp</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> min,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> max,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</CODE>
|
|
|
|
<BR>
|
|
Restricts a value to be within a specified range.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static float</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Distance(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Distance</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2)</CODE>
|
|
|
|
<BR>
|
|
Calculates the distance between two vectors.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Distance(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)">Distance</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
float result)</CODE>
|
|
|
|
<BR>
|
|
Calculates the distance between two vectors.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static float</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#DistanceSquared(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">DistanceSquared</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2)</CODE>
|
|
|
|
<BR>
|
|
Calculates the distance between two vectors squared.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#DistanceSquared(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)">DistanceSquared</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
float result)</CODE>
|
|
|
|
<BR>
|
|
Calculates the distance between two vectors squared.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Divide(float)">Divide</A></B>(float divider)</CODE>
|
|
|
|
<BR>
|
|
Divides the current vector by a scalar value.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Divide(Microsoft.Xna.Framework.Vector4)">Divide</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> other)</CODE>
|
|
|
|
<BR>
|
|
Divides the components of the current vector by the components of another vector.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Divide(Microsoft.Xna.Framework.Vector4, float)">Divide</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
float divider)</CODE>
|
|
|
|
<BR>
|
|
Divides a vector by a scalar value.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Divide(Microsoft.Xna.Framework.Vector4, float, Microsoft.Xna.Framework.Vector4)">Divide</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
float divider,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</CODE>
|
|
|
|
<BR>
|
|
Divides a vector by a scalar value.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Divide(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Divide</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2)</CODE>
|
|
|
|
<BR>
|
|
Divides the components of a vector by the components of another vector.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Divide(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Divide</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</CODE>
|
|
|
|
<BR>
|
|
Divides the components of a vector by the components of another vector.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static float</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Dot(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Dot</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> vector1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> vector2)</CODE>
|
|
|
|
<BR>
|
|
Calculates the dot product of two vectors.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Dot(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)">Dot</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> vector1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> vector2,
|
|
float result)</CODE>
|
|
|
|
<BR>
|
|
Calculates the dot product of two vectors.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#equals(java.lang.Object)">equals</A></B>(java.lang.Object obj)</CODE>
|
|
|
|
<BR>
|
|
Returns a value that indicates whether the current instance is equal to a specified object.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Equals(Microsoft.Xna.Framework.Vector4)">Equals</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> other)</CODE>
|
|
|
|
<BR>
|
|
Determines whether the specified Object is equal to the Vector4.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#hashCode()">hashCode</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Gets the hash code of this object.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Hermite(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)">Hermite</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> tangent1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> tangent2,
|
|
float amount)</CODE>
|
|
|
|
<BR>
|
|
Performs a Hermite spline interpolation.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Hermite(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, Microsoft.Xna.Framework.Vector4)">Hermite</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> tangent1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> tangent2,
|
|
float amount,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</CODE>
|
|
|
|
<BR>
|
|
Performs a Hermite spline interpolation.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> float</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Length()">Length</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Calculates the length of the vector.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> float</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#LengthSquared()">LengthSquared</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Calculates the length of the vector squared.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Lerp(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)">Lerp</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
float amount)</CODE>
|
|
|
|
<BR>
|
|
Performs a linear interpolation between two vectors.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Lerp(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, Microsoft.Xna.Framework.Vector4)">Lerp</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
float amount,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</CODE>
|
|
|
|
<BR>
|
|
Performs a linear interpolation between two vectors.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Max(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Max</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2)</CODE>
|
|
|
|
<BR>
|
|
Returns a vector that contains the highest value from each matching pair of components.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Max(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Max</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</CODE>
|
|
|
|
<BR>
|
|
Returns a vector that contains the highest value from each matching pair of components.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Min(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Min</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2)</CODE>
|
|
|
|
<BR>
|
|
Returns a vector that contains the lowest value from each matching pair of components.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Min(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Min</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</CODE>
|
|
|
|
<BR>
|
|
Returns a vector that contains the lowest value from each matching pair of components.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Multiply(float)">Multiply</A></B>(float scaleFactor)</CODE>
|
|
|
|
<BR>
|
|
Multiplies the current vector by a scalar.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Multiply(Microsoft.Xna.Framework.Vector4)">Multiply</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> other)</CODE>
|
|
|
|
<BR>
|
|
Multiplies the components of the current vector by the components of another vector.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Multiply(Microsoft.Xna.Framework.Vector4, float)">Multiply</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
float scaleFactor)</CODE>
|
|
|
|
<BR>
|
|
Multiplies a vector by a scalar.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Multiply(Microsoft.Xna.Framework.Vector4, float, Microsoft.Xna.Framework.Vector4)">Multiply</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
float scaleFactor,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</CODE>
|
|
|
|
<BR>
|
|
Multiplies a vector by a scalar.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Multiply(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Multiply</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2)</CODE>
|
|
|
|
<BR>
|
|
Multiplies the components of two vectors by each other.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Multiply(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Multiply</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</CODE>
|
|
|
|
<BR>
|
|
Multiplies the components of two vectors by each other.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Negate()">Negate</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Returns the current vector pointing in the opposite direction.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Negate(Microsoft.Xna.Framework.Vector4)">Negate</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value)</CODE>
|
|
|
|
<BR>
|
|
Returns a vector pointing in the opposite direction.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Negate(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Negate</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</CODE>
|
|
|
|
<BR>
|
|
Returns a vector pointing in the opposite direction.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Normalize()">Normalize</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Turns the current vector into a unit vector.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Normalize(Microsoft.Xna.Framework.Vector4)">Normalize</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> vector)</CODE>
|
|
|
|
<BR>
|
|
Creates a unit vector from the specified vector.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Normalize(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Normalize</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> vector,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</CODE>
|
|
|
|
<BR>
|
|
Returns a normalized version of the specified vector.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#SmoothStep(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)">SmoothStep</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
float amount)</CODE>
|
|
|
|
<BR>
|
|
Interpolates between two values using a cubic equation.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#SmoothStep(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, Microsoft.Xna.Framework.Vector4)">SmoothStep</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
float amount,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</CODE>
|
|
|
|
<BR>
|
|
Interpolates between two values using a cubic equation.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Subtract(Microsoft.Xna.Framework.Vector4)">Subtract</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> other)</CODE>
|
|
|
|
<BR>
|
|
Subtracts a vector from the current vector.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Subtract(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Subtract</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2)</CODE>
|
|
|
|
<BR>
|
|
Subtracts a vector from a vector.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Subtract(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)">Subtract</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</CODE>
|
|
|
|
<BR>
|
|
Subtracts a vector from a vector.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> java.lang.String</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#ToString()">ToString</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Retrieves a string representation of the current object.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> position,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix)</CODE>
|
|
|
|
<BR>
|
|
Transforms a Vector2 by the given Matrix.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> position,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</CODE>
|
|
|
|
<BR>
|
|
Transforms a Vector2 by the given Matrix.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Quaternion)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> value,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation)</CODE>
|
|
|
|
<BR>
|
|
Transforms a Vector2 by a specified Quaternion into a Vector4.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector4)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> value,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</CODE>
|
|
|
|
<BR>
|
|
Transforms a Vector2 by a specified Quaternion into a Vector4.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> position,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix)</CODE>
|
|
|
|
<BR>
|
|
Transforms a Vector3 by the given Matrix.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> position,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</CODE>
|
|
|
|
<BR>
|
|
Transforms a Vector3 by the given Matrix.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Quaternion)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation)</CODE>
|
|
|
|
<BR>
|
|
Transforms a Vector3 by a specified Quaternion into a Vector4.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector4)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</CODE>
|
|
|
|
<BR>
|
|
Transforms a Vector3 by a specified Quaternion into a Vector4.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4[], int, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4[], int, int)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[] sourceArray,
|
|
int sourceIndex,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[] destinationArray,
|
|
int destinationIndex,
|
|
int length)</CODE>
|
|
|
|
<BR>
|
|
Transforms a specified range in an array of Vector4s by a specified Matrix into a specified range in a destination array.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4[], int, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector4[], int, int)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[] sourceArray,
|
|
int sourceIndex,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[] destinationArray,
|
|
int destinationIndex,
|
|
int length)</CODE>
|
|
|
|
<BR>
|
|
Transforms a specified range in an array of Vector4s by a specified Quaternion into a specified range in a destination array.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4[], Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4[])">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[] sourceArray,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[] destinationArray)</CODE>
|
|
|
|
<BR>
|
|
Transforms an array of Vector4s by a specified Matrix.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4[], Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector4[])">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[] sourceArray,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[] destinationArray)</CODE>
|
|
|
|
<BR>
|
|
Transforms an array of Vector4s by a specified Quaternion.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Matrix)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> vector,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix)</CODE>
|
|
|
|
<BR>
|
|
Transforms a Vector4 by the specified Matrix.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> vector,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</CODE>
|
|
|
|
<BR>
|
|
Transforms a Vector4 by the given Matrix.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Quaternion)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation)</CODE>
|
|
|
|
<BR>
|
|
Transforms a Vector4 by a specified Quaternion.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector4)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</CODE>
|
|
|
|
<BR>
|
|
Transforms a Vector4 by a specified Quaternion.</TD>
|
|
</TR>
|
|
</TABLE>
|
|
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD><CODE>clone, finalize, getClass, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<P>
|
|
|
|
<!-- ============ FIELD DETAIL =========== -->
|
|
|
|
<A NAME="field_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Field Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="One"><!-- --></A><H3>
|
|
One</H3>
|
|
<PRE>
|
|
public static final <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>One</B></PRE>
|
|
<DL>
|
|
<DD>Returns a Vector4 with all of its components set to one.
|
|
<P>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="UnitW"><!-- --></A><H3>
|
|
UnitW</H3>
|
|
<PRE>
|
|
public static final <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>UnitW</B></PRE>
|
|
<DL>
|
|
<DD>Returns the Vector4 (0, 0, 0, 1).
|
|
<P>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="UnitX"><!-- --></A><H3>
|
|
UnitX</H3>
|
|
<PRE>
|
|
public static final <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>UnitX</B></PRE>
|
|
<DL>
|
|
<DD>Returns the Vector4 (1, 0, 0, 0).
|
|
<P>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="UnitY"><!-- --></A><H3>
|
|
UnitY</H3>
|
|
<PRE>
|
|
public static final <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>UnitY</B></PRE>
|
|
<DL>
|
|
<DD>Returns the Vector4 (0, 1, 0, 0).
|
|
<P>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="UnitZ"><!-- --></A><H3>
|
|
UnitZ</H3>
|
|
<PRE>
|
|
public static final <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>UnitZ</B></PRE>
|
|
<DL>
|
|
<DD>Returns the Vector4 (0, 0, 1, 0).
|
|
<P>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="W"><!-- --></A><H3>
|
|
W</H3>
|
|
<PRE>
|
|
public float <B>W</B></PRE>
|
|
<DL>
|
|
<DD>Gets or sets the w-component of the vector.
|
|
<P>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="X"><!-- --></A><H3>
|
|
X</H3>
|
|
<PRE>
|
|
public float <B>X</B></PRE>
|
|
<DL>
|
|
<DD>Gets or sets the x-component of the vector.
|
|
<P>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Y"><!-- --></A><H3>
|
|
Y</H3>
|
|
<PRE>
|
|
public float <B>Y</B></PRE>
|
|
<DL>
|
|
<DD>Gets or sets the y-component of the vector.
|
|
<P>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Z"><!-- --></A><H3>
|
|
Z</H3>
|
|
<PRE>
|
|
public float <B>Z</B></PRE>
|
|
<DL>
|
|
<DD>Gets or sets the z-component of the vector.
|
|
<P>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Zero"><!-- --></A><H3>
|
|
Zero</H3>
|
|
<PRE>
|
|
public static final <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Zero</B></PRE>
|
|
<DL>
|
|
<DD>Returns a Vector4 with all of its components set to zero.
|
|
<P>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
|
|
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
|
|
|
<A NAME="constructor_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Constructor Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="Vector4(float)"><!-- --></A><H3>
|
|
Vector4</H3>
|
|
<PRE>
|
|
public <B>Vector4</B>(float value)</PRE>
|
|
<DL>
|
|
<DD>Creates a new instance of Vector4.
|
|
<P>
|
|
<DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value</CODE> - Value to initialize each component to.</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Vector4(Microsoft.Xna.Framework.Vector3, float)"><!-- --></A><H3>
|
|
Vector4</H3>
|
|
<PRE>
|
|
public <B>Vector4</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value,
|
|
float w)</PRE>
|
|
<DL>
|
|
<DD>Creates a new instance of Vector4.
|
|
<P>
|
|
<DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value</CODE> - A vector containing the values to initialize x, y, and z components with.<DD><CODE>w</CODE> - Initial value for the w-component of the vector.</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Vector4(Microsoft.Xna.Framework.Vector2, float, float)"><!-- --></A><H3>
|
|
Vector4</H3>
|
|
<PRE>
|
|
public <B>Vector4</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> value,
|
|
float z,
|
|
float w)</PRE>
|
|
<DL>
|
|
<DD>Creates a new instance of Vector4.
|
|
<P>
|
|
<DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value</CODE> - A vector containing the values to initialize x and y components with.<DD><CODE>z</CODE> - Initial value for the z-component of the vector.<DD><CODE>w</CODE> - Initial value for the w-component of the vector.</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Vector4(float, float, float, float)"><!-- --></A><H3>
|
|
Vector4</H3>
|
|
<PRE>
|
|
public <B>Vector4</B>(float x,
|
|
float y,
|
|
float z,
|
|
float w)</PRE>
|
|
<DL>
|
|
<DD>Creates a new instance of Vector4.
|
|
<P>
|
|
<DL>
|
|
<DT><B>Parameters:</B><DD><CODE>x</CODE> - Initial value for the x-component of the vector.<DD><CODE>y</CODE> - Initial value for the y-component of the vector.<DD><CODE>z</CODE> - Initial value for the z-component of the vector.<DD><CODE>w</CODE> - Initial value for the w-component of the vector.</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Vector4()"><!-- --></A><H3>
|
|
Vector4</H3>
|
|
<PRE>
|
|
public <B>Vector4</B>()</PRE>
|
|
<DL>
|
|
<DD>Creates a new instance of Vector4.
|
|
<P>
|
|
</DL>
|
|
|
|
<!-- ============ METHOD DETAIL ========== -->
|
|
|
|
<A NAME="method_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Method Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="Add(Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Add</H3>
|
|
<PRE>
|
|
public void <B>Add</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> other)</PRE>
|
|
<DL>
|
|
<DD>Adds the specified vector to the current vector.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>other</CODE> - Source vector.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Add(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Add</H3>
|
|
<PRE>
|
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Add</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2)</PRE>
|
|
<DL>
|
|
<DD>Adds two vectors.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Add(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Add</H3>
|
|
<PRE>
|
|
public static void <B>Add</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</PRE>
|
|
<DL>
|
|
<DD>Adds two vectors.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] Sum of the source vectors.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Barycentric(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, float)"><!-- --></A><H3>
|
|
Barycentric</H3>
|
|
<PRE>
|
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Barycentric</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value3,
|
|
float amount1,
|
|
float amount2)</PRE>
|
|
<DL>
|
|
<DD>Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 4D triangle.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - A Vector4 containing the 4D Cartesian coordinates of vertex 1 of the triangle.<DD><CODE>value2</CODE> - A Vector4 containing the 4D Cartesian coordinates of vertex 2 of the triangle.<DD><CODE>value3</CODE> - A Vector4 containing the 4D Cartesian coordinates of vertex 4 of the triangle.<DD><CODE>amount1</CODE> - Barycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in value2).<DD><CODE>amount2</CODE> - Barycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in value3).</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Barycentric(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, float, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Barycentric</H3>
|
|
<PRE>
|
|
public static void <B>Barycentric</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value3,
|
|
float amount1,
|
|
float amount2,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</PRE>
|
|
<DL>
|
|
<DD>Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 4D triangle.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - A Vector4 containing the 4D Cartesian coordinates of vertex 1 of the triangle.<DD><CODE>value2</CODE> - A Vector4 containing the 4D Cartesian coordinates of vertex 2 of the triangle.<DD><CODE>value3</CODE> - A Vector4 containing the 4D Cartesian coordinates of vertex 4 of the triangle.<DD><CODE>amount1</CODE> - Barycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in value2).<DD><CODE>amount2</CODE> - Barycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in value3).<DD><CODE>result</CODE> - [OutAttribute] The 4D Cartesian coordinates of the specified point are placed in this Vector4 on exit.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="CatmullRom(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)"><!-- --></A><H3>
|
|
CatmullRom</H3>
|
|
<PRE>
|
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>CatmullRom</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value3,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value4,
|
|
float amount)</PRE>
|
|
<DL>
|
|
<DD>Performs a Catmull-Rom interpolation using the specified positions.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - The first position in the interpolation.<DD><CODE>value2</CODE> - The second position in the interpolation.<DD><CODE>value3</CODE> - The third position in the interpolation.<DD><CODE>value4</CODE> - The fourth position in the interpolation.<DD><CODE>amount</CODE> - Weighting factor.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="CatmullRom(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
CatmullRom</H3>
|
|
<PRE>
|
|
public static void <B>CatmullRom</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value3,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value4,
|
|
float amount,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</PRE>
|
|
<DL>
|
|
<DD>Performs a Catmull-Rom interpolation using the specified positions.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - The first position in the interpolation.<DD><CODE>value2</CODE> - The second position in the interpolation.<DD><CODE>value3</CODE> - The third position in the interpolation.<DD><CODE>value4</CODE> - The fourth position in the interpolation.<DD><CODE>amount</CODE> - Weighting factor.<DD><CODE>result</CODE> - [OutAttribute] A vector that is the result of the Catmull-Rom interpolation.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Clamp(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Clamp</H3>
|
|
<PRE>
|
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Clamp</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> min,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> max)</PRE>
|
|
<DL>
|
|
<DD>Restricts a value to be within a specified range.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - The value to clamp.<DD><CODE>min</CODE> - The minimum value.<DD><CODE>max</CODE> - The maximum value.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Clamp(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Clamp</H3>
|
|
<PRE>
|
|
public static void <B>Clamp</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> min,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> max,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</PRE>
|
|
<DL>
|
|
<DD>Restricts a value to be within a specified range.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - The value to clamp.<DD><CODE>min</CODE> - The minimum value.<DD><CODE>max</CODE> - The maximum value.<DD><CODE>result</CODE> - [OutAttribute] The clamped value.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Distance(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Distance</H3>
|
|
<PRE>
|
|
public static float <B>Distance</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2)</PRE>
|
|
<DL>
|
|
<DD>Calculates the distance between two vectors.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Distance(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)"><!-- --></A><H3>
|
|
Distance</H3>
|
|
<PRE>
|
|
public static void <B>Distance</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
float result)</PRE>
|
|
<DL>
|
|
<DD>Calculates the distance between two vectors.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The distance between the vectors.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="DistanceSquared(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
DistanceSquared</H3>
|
|
<PRE>
|
|
public static float <B>DistanceSquared</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2)</PRE>
|
|
<DL>
|
|
<DD>Calculates the distance between two vectors squared.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="DistanceSquared(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)"><!-- --></A><H3>
|
|
DistanceSquared</H3>
|
|
<PRE>
|
|
public static void <B>DistanceSquared</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
float result)</PRE>
|
|
<DL>
|
|
<DD>Calculates the distance between two vectors squared.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The distance between the two vectors squared.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Divide(Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Divide</H3>
|
|
<PRE>
|
|
public void <B>Divide</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> other)</PRE>
|
|
<DL>
|
|
<DD>Divides the components of the current vector by the components of another vector.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>other</CODE> - Divisor vector.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Divide(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Divide</H3>
|
|
<PRE>
|
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Divide</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2)</PRE>
|
|
<DL>
|
|
<DD>Divides the components of a vector by the components of another vector.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Divisor vector.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Divide(float)"><!-- --></A><H3>
|
|
Divide</H3>
|
|
<PRE>
|
|
public void <B>Divide</B>(float divider)</PRE>
|
|
<DL>
|
|
<DD>Divides the current vector by a scalar value.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>divider</CODE> - The divisor.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Divide(Microsoft.Xna.Framework.Vector4, float)"><!-- --></A><H3>
|
|
Divide</H3>
|
|
<PRE>
|
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Divide</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
float divider)</PRE>
|
|
<DL>
|
|
<DD>Divides a vector by a scalar value.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>divider</CODE> - The divisor.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Divide(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Divide</H3>
|
|
<PRE>
|
|
public static void <B>Divide</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</PRE>
|
|
<DL>
|
|
<DD>Divides the components of a vector by the components of another vector.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Divisor vector.<DD><CODE>result</CODE> - [OutAttribute] The result of the division.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Divide(Microsoft.Xna.Framework.Vector4, float, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Divide</H3>
|
|
<PRE>
|
|
public static void <B>Divide</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
float divider,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</PRE>
|
|
<DL>
|
|
<DD>Divides a vector by a scalar value.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>divider</CODE> - The divisor.<DD><CODE>result</CODE> - [OutAttribute] The result of the division.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Dot(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Dot</H3>
|
|
<PRE>
|
|
public static float <B>Dot</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> vector1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> vector2)</PRE>
|
|
<DL>
|
|
<DD>Calculates the dot product of two vectors.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>vector1</CODE> - Source vector.<DD><CODE>vector2</CODE> - Source vector.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Dot(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)"><!-- --></A><H3>
|
|
Dot</H3>
|
|
<PRE>
|
|
public static void <B>Dot</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> vector1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> vector2,
|
|
float result)</PRE>
|
|
<DL>
|
|
<DD>Calculates the dot product of two vectors.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>vector1</CODE> - Source vector.<DD><CODE>vector2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The dot product of the two vectors.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="equals(java.lang.Object)"><!-- --></A><H3>
|
|
equals</H3>
|
|
<PRE>
|
|
public boolean <B>equals</B>(java.lang.Object obj)</PRE>
|
|
<DL>
|
|
<DD>Returns a value that indicates whether the current instance is equal to a specified object.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE>equals</CODE> in class <CODE>java.lang.Object</CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>obj</CODE> - Object with which to make the comparison.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Equals(Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Equals</H3>
|
|
<PRE>
|
|
public boolean <B>Equals</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> other)</PRE>
|
|
<DL>
|
|
<DD>Determines whether the specified Object is equal to the Vector4.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../System/IEquatable.html#Equals(T)">Equals</A></CODE> in interface <CODE><A HREF="../../../System/IEquatable.html" title="interface in System">IEquatable</A><<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>other</CODE> - The Vector4 to compare with the current Vector4.
|
|
<DT><B>Returns:</B><DD>true if the current object is equal to the other parameter; otherwise, false.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="hashCode()"><!-- --></A><H3>
|
|
hashCode</H3>
|
|
<PRE>
|
|
public int <B>hashCode</B>()</PRE>
|
|
<DL>
|
|
<DD>Gets the hash code of this object.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE>hashCode</CODE> in class <CODE>java.lang.Object</CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Hermite(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)"><!-- --></A><H3>
|
|
Hermite</H3>
|
|
<PRE>
|
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Hermite</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> tangent1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> tangent2,
|
|
float amount)</PRE>
|
|
<DL>
|
|
<DD>Performs a Hermite spline interpolation.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source position vector.<DD><CODE>tangent1</CODE> - Source tangent vector.<DD><CODE>value2</CODE> - Source position vector.<DD><CODE>tangent2</CODE> - Source tangent vector.<DD><CODE>amount</CODE> - Weighting factor.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Hermite(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Hermite</H3>
|
|
<PRE>
|
|
public static void <B>Hermite</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> tangent1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> tangent2,
|
|
float amount,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</PRE>
|
|
<DL>
|
|
<DD>Performs a Hermite spline interpolation.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source position vector.<DD><CODE>tangent1</CODE> - Source tangent vector.<DD><CODE>value2</CODE> - Source position vector.<DD><CODE>tangent2</CODE> - Source tangent vector.<DD><CODE>amount</CODE> - Weighting factor.<DD><CODE>result</CODE> - [OutAttribute] The result of the Hermite spline interpolation.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Length()"><!-- --></A><H3>
|
|
Length</H3>
|
|
<PRE>
|
|
public float <B>Length</B>()</PRE>
|
|
<DL>
|
|
<DD>Calculates the length of the vector.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="LengthSquared()"><!-- --></A><H3>
|
|
LengthSquared</H3>
|
|
<PRE>
|
|
public float <B>LengthSquared</B>()</PRE>
|
|
<DL>
|
|
<DD>Calculates the length of the vector squared.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Lerp(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)"><!-- --></A><H3>
|
|
Lerp</H3>
|
|
<PRE>
|
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Lerp</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
float amount)</PRE>
|
|
<DL>
|
|
<DD>Performs a linear interpolation between two vectors.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>amount</CODE> - Value between 0 and 1 indicating the weight of value2.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Lerp(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Lerp</H3>
|
|
<PRE>
|
|
public static void <B>Lerp</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
float amount,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</PRE>
|
|
<DL>
|
|
<DD>Performs a linear interpolation between two vectors.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>amount</CODE> - Value between 0 and 1 indicating the weight of value2.<DD><CODE>result</CODE> - [OutAttribute] The result of the interpolation.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Max(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Max</H3>
|
|
<PRE>
|
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Max</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2)</PRE>
|
|
<DL>
|
|
<DD>Returns a vector that contains the highest value from each matching pair of components.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Max(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Max</H3>
|
|
<PRE>
|
|
public static void <B>Max</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</PRE>
|
|
<DL>
|
|
<DD>Returns a vector that contains the highest value from each matching pair of components.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The maximized vector.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Min(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Min</H3>
|
|
<PRE>
|
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Min</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2)</PRE>
|
|
<DL>
|
|
<DD>Returns a vector that contains the lowest value from each matching pair of components.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Min(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Min</H3>
|
|
<PRE>
|
|
public static void <B>Min</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</PRE>
|
|
<DL>
|
|
<DD>Returns a vector that contains the lowest value from each matching pair of components.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The minimized vector.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Multiply(Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Multiply</H3>
|
|
<PRE>
|
|
public void <B>Multiply</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> other)</PRE>
|
|
<DL>
|
|
<DD>Multiplies the components of the current vector by the components of another vector.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>other</CODE> - Source vector.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Multiply(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Multiply</H3>
|
|
<PRE>
|
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Multiply</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2)</PRE>
|
|
<DL>
|
|
<DD>Multiplies the components of two vectors by each other.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Multiply(float)"><!-- --></A><H3>
|
|
Multiply</H3>
|
|
<PRE>
|
|
public void <B>Multiply</B>(float scaleFactor)</PRE>
|
|
<DL>
|
|
<DD>Multiplies the current vector by a scalar.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>scaleFactor</CODE> - Scalar value.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Multiply(Microsoft.Xna.Framework.Vector4, float)"><!-- --></A><H3>
|
|
Multiply</H3>
|
|
<PRE>
|
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Multiply</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
float scaleFactor)</PRE>
|
|
<DL>
|
|
<DD>Multiplies a vector by a scalar.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>scaleFactor</CODE> - Scalar value.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Multiply(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Multiply</H3>
|
|
<PRE>
|
|
public static void <B>Multiply</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</PRE>
|
|
<DL>
|
|
<DD>Multiplies the components of two vectors by each other.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The result of the multiplication.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Multiply(Microsoft.Xna.Framework.Vector4, float, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Multiply</H3>
|
|
<PRE>
|
|
public static void <B>Multiply</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
float scaleFactor,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</PRE>
|
|
<DL>
|
|
<DD>Multiplies a vector by a scalar.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>scaleFactor</CODE> - Scalar value.<DD><CODE>result</CODE> - [OutAttribute] The result of the multiplication.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Negate()"><!-- --></A><H3>
|
|
Negate</H3>
|
|
<PRE>
|
|
public void <B>Negate</B>()</PRE>
|
|
<DL>
|
|
<DD>Returns the current vector pointing in the opposite direction.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Negate(Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Negate</H3>
|
|
<PRE>
|
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Negate</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value)</PRE>
|
|
<DL>
|
|
<DD>Returns a vector pointing in the opposite direction.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value</CODE> - Source vector.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Negate(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Negate</H3>
|
|
<PRE>
|
|
public static void <B>Negate</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</PRE>
|
|
<DL>
|
|
<DD>Returns a vector pointing in the opposite direction.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] Vector pointing in the opposite direction.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Normalize()"><!-- --></A><H3>
|
|
Normalize</H3>
|
|
<PRE>
|
|
public void <B>Normalize</B>()</PRE>
|
|
<DL>
|
|
<DD>Turns the current vector into a unit vector.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Normalize(Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Normalize</H3>
|
|
<PRE>
|
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Normalize</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> vector)</PRE>
|
|
<DL>
|
|
<DD>Creates a unit vector from the specified vector.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>vector</CODE> - Source vector.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Normalize(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Normalize</H3>
|
|
<PRE>
|
|
public static void <B>Normalize</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> vector,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</PRE>
|
|
<DL>
|
|
<DD>Returns a normalized version of the specified vector.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>vector</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The normalized vector.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="SmoothStep(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float)"><!-- --></A><H3>
|
|
SmoothStep</H3>
|
|
<PRE>
|
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>SmoothStep</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
float amount)</PRE>
|
|
<DL>
|
|
<DD>Interpolates between two values using a cubic equation.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source value.<DD><CODE>value2</CODE> - Source value.<DD><CODE>amount</CODE> - Weighting value.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="SmoothStep(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
SmoothStep</H3>
|
|
<PRE>
|
|
public static void <B>SmoothStep</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
float amount,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</PRE>
|
|
<DL>
|
|
<DD>Interpolates between two values using a cubic equation.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source value.<DD><CODE>value2</CODE> - Source value.<DD><CODE>amount</CODE> - Weighting value.<DD><CODE>result</CODE> - [OutAttribute] The interpolated value.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Subtract(Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Subtract</H3>
|
|
<PRE>
|
|
public void <B>Subtract</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> other)</PRE>
|
|
<DL>
|
|
<DD>Subtracts a vector from the current vector.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>other</CODE> - </DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Subtract(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Subtract</H3>
|
|
<PRE>
|
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Subtract</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2)</PRE>
|
|
<DL>
|
|
<DD>Subtracts a vector from a vector.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Subtract(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Subtract</H3>
|
|
<PRE>
|
|
public static void <B>Subtract</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value1,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value2,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</PRE>
|
|
<DL>
|
|
<DD>Subtracts a vector from a vector.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The result of the subtraction.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="ToString()"><!-- --></A><H3>
|
|
ToString</H3>
|
|
<PRE>
|
|
public java.lang.String <B>ToString</B>()</PRE>
|
|
<DL>
|
|
<DD>Retrieves a string representation of the current object.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix)"><!-- --></A><H3>
|
|
Transform</H3>
|
|
<PRE>
|
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> position,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix)</PRE>
|
|
<DL>
|
|
<DD>Transforms a Vector2 by the given Matrix.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>position</CODE> - The source Vector2.<DD><CODE>matrix</CODE> - The transformation Matrix.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Quaternion)"><!-- --></A><H3>
|
|
Transform</H3>
|
|
<PRE>
|
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> value,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation)</PRE>
|
|
<DL>
|
|
<DD>Transforms a Vector2 by a specified Quaternion into a Vector4.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value</CODE> - The Vector2 to transform.<DD><CODE>rotation</CODE> - The Quaternion rotation to apply.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix)"><!-- --></A><H3>
|
|
Transform</H3>
|
|
<PRE>
|
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> position,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix)</PRE>
|
|
<DL>
|
|
<DD>Transforms a Vector3 by the given Matrix.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>position</CODE> - The source Vector3.<DD><CODE>matrix</CODE> - The transformation Matrix.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Quaternion)"><!-- --></A><H3>
|
|
Transform</H3>
|
|
<PRE>
|
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation)</PRE>
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<DL>
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<DD>Transforms a Vector3 by a specified Quaternion into a Vector4.
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<P>
|
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<DD><DL>
|
|
</DL>
|
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</DD>
|
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>value</CODE> - The Vector3 to transform.<DD><CODE>rotation</CODE> - The Quaternion rotation to apply.</DL>
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</DD>
|
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</DL>
|
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<HR>
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<A NAME="Transform(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Matrix)"><!-- --></A><H3>
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Transform</H3>
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<PRE>
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public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> vector,
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<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix)</PRE>
|
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<DL>
|
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<DD>Transforms a Vector4 by the specified Matrix.
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<P>
|
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<DD><DL>
|
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</DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>vector</CODE> - The source Vector4.<DD><CODE>matrix</CODE> - The transformation Matrix.</DL>
|
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</DD>
|
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</DL>
|
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<HR>
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<A NAME="Transform(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Quaternion)"><!-- --></A><H3>
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Transform</H3>
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<PRE>
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public static <A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation)</PRE>
|
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<DL>
|
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<DD>Transforms a Vector4 by a specified Quaternion.
|
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<P>
|
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<DD><DL>
|
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</DL>
|
|
</DD>
|
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>value</CODE> - The Vector4 to transform.<DD><CODE>rotation</CODE> - The Quaternion rotation to apply.</DL>
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</DD>
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</DL>
|
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<HR>
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<A NAME="Transform(Microsoft.Xna.Framework.Vector4[], Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector4[])"><!-- --></A><H3>
|
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Transform</H3>
|
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<PRE>
|
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public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[] sourceArray,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[] destinationArray)</PRE>
|
|
<DL>
|
|
<DD>Transforms an array of Vector4s by a specified Quaternion.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>sourceArray</CODE> - The array of Vector4s to transform.<DD><CODE>rotation</CODE> - The Quaternion rotation to apply.<DD><CODE>destinationArray</CODE> - The existing destination array into which the transformed Vector4s are written.</DL>
|
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</DD>
|
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</DL>
|
|
<HR>
|
|
|
|
<A NAME="Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Transform</H3>
|
|
<PRE>
|
|
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> position,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</PRE>
|
|
<DL>
|
|
<DD>Transforms a Vector2 by the given Matrix.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>position</CODE> - The source Vector2.<DD><CODE>matrix</CODE> - The transformation Matrix.<DD><CODE>result</CODE> - [OutAttribute] The Vector4 resulting from the transformation.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Transform</H3>
|
|
<PRE>
|
|
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> value,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</PRE>
|
|
<DL>
|
|
<DD>Transforms a Vector2 by a specified Quaternion into a Vector4.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value</CODE> - The Vector2 to transform.<DD><CODE>rotation</CODE> - The Quaternion rotation to apply.<DD><CODE>result</CODE> - [OutAttribute] The Vector4 resulting from the transformation.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Transform(Microsoft.Xna.Framework.Vector4[], Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4[])"><!-- --></A><H3>
|
|
Transform</H3>
|
|
<PRE>
|
|
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[] sourceArray,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[] destinationArray)</PRE>
|
|
<DL>
|
|
<DD>Transforms an array of Vector4s by a specified Matrix.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>sourceArray</CODE> - The array of Vector4s to transform.<DD><CODE>matrix</CODE> - The transform Matrix to apply.<DD><CODE>destinationArray</CODE> - The existing destination array into which the transformed Vector4s are written.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Transform</H3>
|
|
<PRE>
|
|
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> position,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</PRE>
|
|
<DL>
|
|
<DD>Transforms a Vector3 by the given Matrix.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>position</CODE> - The source Vector3.<DD><CODE>matrix</CODE> - The transformation Matrix.<DD><CODE>result</CODE> - [OutAttribute] The Vector4 resulting from the transformation.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Transform</H3>
|
|
<PRE>
|
|
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</PRE>
|
|
<DL>
|
|
<DD>Transforms a Vector3 by a specified Quaternion into a Vector4.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value</CODE> - The Vector3 to transform.<DD><CODE>rotation</CODE> - The Quaternion rotation to apply.<DD><CODE>result</CODE> - [OutAttribute] The Vector4 resulting from the transformation.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Transform(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Transform</H3>
|
|
<PRE>
|
|
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> vector,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</PRE>
|
|
<DL>
|
|
<DD>Transforms a Vector4 by the given Matrix.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>vector</CODE> - The source Vector4.<DD><CODE>matrix</CODE> - The transformation Matrix.<DD><CODE>result</CODE> - [OutAttribute] The Vector4 resulting from the transformation.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Transform(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector4)"><!-- --></A><H3>
|
|
Transform</H3>
|
|
<PRE>
|
|
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> value,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</PRE>
|
|
<DL>
|
|
<DD>Transforms a Vector4 by a specified Quaternion.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>value</CODE> - The Vector4 to transform.<DD><CODE>rotation</CODE> - The Quaternion rotation to apply.<DD><CODE>result</CODE> - [OutAttribute] The Vector4 resulting from the transformation.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Transform(Microsoft.Xna.Framework.Vector4[], int, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4[], int, int)"><!-- --></A><H3>
|
|
Transform</H3>
|
|
<PRE>
|
|
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[] sourceArray,
|
|
int sourceIndex,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[] destinationArray,
|
|
int destinationIndex,
|
|
int length)</PRE>
|
|
<DL>
|
|
<DD>Transforms a specified range in an array of Vector4s by a specified Matrix into a specified range in a destination array.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>sourceArray</CODE> - The array of Vector4s containing the range to transform.<DD><CODE>sourceIndex</CODE> - The index in the source array of the first Vector4 to transform.<DD><CODE>matrix</CODE> - The transform Matrix to apply.<DD><CODE>destinationArray</CODE> - The existing destination array of Vector4s into which to write the results.<DD><CODE>destinationIndex</CODE> - The index in the destination array of the first result Vector4 to write.<DD><CODE>length</CODE> - The number of Vector4s to transform.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="Transform(Microsoft.Xna.Framework.Vector4[], int, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector4[], int, int)"><!-- --></A><H3>
|
|
Transform</H3>
|
|
<PRE>
|
|
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[] sourceArray,
|
|
int sourceIndex,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation,
|
|
<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[] destinationArray,
|
|
int destinationIndex,
|
|
int length)</PRE>
|
|
<DL>
|
|
<DD>Transforms a specified range in an array of Vector4s by a specified Quaternion into a specified range in a destination array.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>sourceArray</CODE> - The array of Vector4s containing the range to transform.<DD><CODE>sourceIndex</CODE> - The index in the source array of the first Vector4 to transform.<DD><CODE>rotation</CODE> - The Quaternion rotation to apply.<DD><CODE>destinationArray</CODE> - The existing destination array of Vector4s into which to write the results.<DD><CODE>destinationIndex</CODE> - The index in the destination array of the first result Vector4 to write.<DD><CODE>length</CODE> - The number of Vector4s to transform.</DL>
|
|
</DD>
|
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</DL>
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