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Vector2
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Microsoft.Xna.Framework</FONT>
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Class Vector2</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../System/ValueType.html" title="class in System">System.ValueType</A>
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>Microsoft.Xna.Framework.Vector2</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class <B>Vector2</B><DT>extends <A HREF="../../../System/ValueType.html" title="class in System">ValueType</A></DL>
</PRE>
<P>
Defines a vector with two components.
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>Halofreak1990</DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#One">One</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a Vector2 with both of its components set to one.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#UnitX">UnitX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the unit vector for the x-axis.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#UnitY">UnitY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the unit vector for the y-axis.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#X">X</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets or sets the x-component of the vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Y">Y</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets or sets the y-component of the vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Zero">Zero</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a Vector2 with all of its components set to zero.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Vector2()">Vector2</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initializes a new instance of Vector2.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Vector2(float)">Vector2</A></B>(float&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initializes a new instance of Vector2.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Vector2(float, float)">Vector2</A></B>(float&nbsp;x,
float&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initializes a new instance of Vector2.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Add(Microsoft.Xna.Framework.Vector2)">Add</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds the specified Vector2 to the current Vector2.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Add(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)">Add</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds two vectors.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Add(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)">Add</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds two vectors.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Barycentric(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float, float)">Barycentric</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value3,
float&nbsp;amount1,
float&nbsp;amount2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a Vector2 containing the 2D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 2D triangle.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Barycentric(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float, float, Microsoft.Xna.Framework.Vector2)">Barycentric</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value3,
float&nbsp;amount1,
float&nbsp;amount2,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a Vector2 containing the 2D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 2D triangle.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#CatmullRom(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float)">CatmullRom</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value3,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value4,
float&nbsp;amount)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Performs a Catmull-Rom interpolation using the specified positions.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#CatmullRom(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Vector2)">CatmullRom</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value3,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value4,
float&nbsp;amount,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Performs a Catmull-Rom interpolation using the specified positions.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Clamp(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)">Clamp</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;min,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;max)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Restricts a value to be within a specified range.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Clamp(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)">Clamp</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;min,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;max,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Restricts a value to be within a specified range.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Distance(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)">Distance</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the distance between two vectors.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Distance(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float)">Distance</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
float&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the distance between two vectors.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#DistanceSquared(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)">DistanceSquared</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the distance between two vectors squared.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#DistanceSquared(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float)">DistanceSquared</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
float&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the distance between two vectors squared.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Divide(float)">Divide</A></B>(float&nbsp;divider)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Divides the current vector by a scalar value.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Divide(Microsoft.Xna.Framework.Vector2)">Divide</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Divides the components of the current vector by the components of another vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Divide(Microsoft.Xna.Framework.Vector2, float)">Divide</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
float&nbsp;divider)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Divides a vector by a scalar value.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Divide(Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Vector2)">Divide</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
float&nbsp;divider,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Divides a vector by a scalar value.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Divide(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)">Divide</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Divides the components of a vector by the components of another vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Divide(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)">Divide</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Divides the components of a vector by the components of another vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Dot(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)">Dot</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the dot product of two vectors.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Dot(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float)">Dot</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
float&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the dot product of two vectors and writes the result to a user-specified variable.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#equals(java.lang.Object)">equals</A></B>(java.lang.Object&nbsp;obj)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a value that indicates whether the current instance is equal to a specified object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Equals(Microsoft.Xna.Framework.Vector2)">Equals</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Determines whether the specified Object is equal to the Vector2.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#hashCode()">hashCode</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the hash code of the vector object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Hermite(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float)">Hermite</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;tangent1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;tangent2,
float&nbsp;amount)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Performs a Hermite spline interpolation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Hermite(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Vector2)">Hermite</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;tangent1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;tangent2,
float&nbsp;amount,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Performs a Hermite spline interpolation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Length()">Length</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the length of the vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#LengthSquared()">LengthSquared</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the length of the vector squared.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Lerp(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float)">Lerp</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
float&nbsp;amount)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Performs a linear interpolation between two vectors.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Lerp(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Vector2)">Lerp</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
float&nbsp;amount,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Performs a linear interpolation between two vectors.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Max(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)">Max</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a vector that contains the highest value from each matching pair of components.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Max(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)">Max</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a vector that contains the highest value from each matching pair of components.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Min(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)">Min</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a vector that contains the lowest value from each matching pair of components.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Min(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)">Min</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a vector that contains the lowest value from each matching pair of components.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Multiply(float)">Multiply</A></B>(float&nbsp;scaleFactor)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Multiplies the current vector by a scalar value.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Multiply(Microsoft.Xna.Framework.Vector2)">Multiply</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Multiplies the components of the current vector by the components of another vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Multiply(Microsoft.Xna.Framework.Vector2, float)">Multiply</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
float&nbsp;scaleFactor)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Multiplies a vector by a scalar value.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Multiply(Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Vector2)">Multiply</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
float&nbsp;scaleFactor,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Multiplies a vector by a scalar value.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Multiply(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)">Multiply</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Multiplies the components of two vectors by each other.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Multiply(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)">Multiply</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Multiplies the components of two vectors by each other.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Negate()">Negate</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the current vector pointing in the opposite direction.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Negate(Microsoft.Xna.Framework.Vector2)">Negate</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a vector pointing in the opposite direction.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Negate(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)">Negate</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a vector pointing in the opposite direction.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Normalize()">Normalize</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Turns the current vector into a unit vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Normalize(Microsoft.Xna.Framework.Vector2)">Normalize</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a unit vector from the specified vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Normalize(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)">Normalize</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a unit vector from the specified vector, writing the result to a user-specified variable.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Reflect(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)">Reflect</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;vector,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;normal)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Determines the reflect vector of the given vector and normal.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Reflect(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)">Reflect</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;vector,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;normal,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Determines the reflect vector of the given vector and normal.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#SmoothStep(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float)">SmoothStep</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
float&nbsp;amount)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Interpolates between two values using a cubic equation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#SmoothStep(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Vector2)">SmoothStep</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
float&nbsp;amount,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Interpolates between two values using a cubic equation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Subtract(Microsoft.Xna.Framework.Vector2)">Subtract</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Subtracts a vector from the current vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Subtract(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)">Subtract</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Subtracts a vector from a vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Subtract(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)">Subtract</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Subtracts a vector from a vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#toString()">toString</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Retrieves a string representation of the current object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Transform(Microsoft.Xna.Framework.Vector2[], int, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector2[], int, int)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[]&nbsp;sourceArray,
int&nbsp;sourceIndex,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[]&nbsp;destinationArray,
int&nbsp;destinationIndex,
int&nbsp;length)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms a specified range in an array of Vector2s by a specified Matrix and places the results in a specified range in a destination array.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Transform(Microsoft.Xna.Framework.Vector2[], int, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector2[], int, int)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[]&nbsp;sourceArray,
int&nbsp;sourceIndex,
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A>&nbsp;rotation,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[]&nbsp;destinationArray,
int&nbsp;destinationIndex,
int&nbsp;length)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms a specified range in an array of Vector2s by a specified Quaternion and places the results in a specified range in a destination array.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Transform(Microsoft.Xna.Framework.Vector2[], Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector2[])">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[]&nbsp;sourceArray,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[]&nbsp;destinationArray)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms an array of Vector2s by a specified Matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Transform(Microsoft.Xna.Framework.Vector2[], Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector2[])">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[]&nbsp;sourceArray,
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A>&nbsp;rotation,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[]&nbsp;destinationArray)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms an array of Vector2s by a specified Quaternion.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;position,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms the vector (x, y, 0, 1) by the specified matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector2)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;position,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms the vector (x, y, 0, 1) by the specified matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Quaternion)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value,
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A>&nbsp;rotation)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms a single Vector2, or the vector normal (x, y, 0, 0), by a specified Quaternion rotation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector2)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value,
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A>&nbsp;rotation,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms a Vector2, or the vector normal (x, y, 0, 0), by a specified Quaternion rotation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#TransformNormal(Microsoft.Xna.Framework.Vector2[], int, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector2[], int, int)">TransformNormal</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[]&nbsp;sourceArray,
int&nbsp;sourceIndex,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[]&nbsp;destinationArray,
int&nbsp;destinationIndex,
int&nbsp;length)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms a specified range in an array of Vector2 vector normals by a specified Matrix and places the results in a specified range in a destination array.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#TransformNormal(Microsoft.Xna.Framework.Vector2[], Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector2[])">TransformNormal</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[]&nbsp;sourceArray,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[]&nbsp;destinationArray)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms an array of Vector2 vector normals by a specified Matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#TransformNormal(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix)">TransformNormal</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;normal,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms a 2D vector normal by a matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector2.html#TransformNormal(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector2)">TransformNormal</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;normal,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms a vector normal by a matrix.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, finalize, getClass, notify, notifyAll, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="One"><!-- --></A><H3>
One</H3>
<PRE>
public static final <A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> <B>One</B></PRE>
<DL>
<DD>Returns a Vector2 with both of its components set to one.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="UnitX"><!-- --></A><H3>
UnitX</H3>
<PRE>
public static final <A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> <B>UnitX</B></PRE>
<DL>
<DD>Returns the unit vector for the x-axis.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="UnitY"><!-- --></A><H3>
UnitY</H3>
<PRE>
public static final <A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> <B>UnitY</B></PRE>
<DL>
<DD>Returns the unit vector for the y-axis.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="X"><!-- --></A><H3>
X</H3>
<PRE>
public float <B>X</B></PRE>
<DL>
<DD>Gets or sets the x-component of the vector.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="Y"><!-- --></A><H3>
Y</H3>
<PRE>
public float <B>Y</B></PRE>
<DL>
<DD>Gets or sets the y-component of the vector.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="Zero"><!-- --></A><H3>
Zero</H3>
<PRE>
public static final <A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> <B>Zero</B></PRE>
<DL>
<DD>Returns a Vector2 with all of its components set to zero.
<P>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="Vector2(float, float)"><!-- --></A><H3>
Vector2</H3>
<PRE>
public <B>Vector2</B>(float&nbsp;x,
float&nbsp;y)</PRE>
<DL>
<DD>Initializes a new instance of Vector2.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>x</CODE> - Initial value for the x-component of the vector.<DD><CODE>y</CODE> - Initial value for the y-component of the vector.</DL>
</DL>
<HR>
<A NAME="Vector2(float)"><!-- --></A><H3>
Vector2</H3>
<PRE>
public <B>Vector2</B>(float&nbsp;value)</PRE>
<DL>
<DD>Initializes a new instance of Vector2.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>value</CODE> - Value to initialize both components to.</DL>
</DL>
<HR>
<A NAME="Vector2()"><!-- --></A><H3>
Vector2</H3>
<PRE>
public <B>Vector2</B>()</PRE>
<DL>
<DD>Initializes a new instance of Vector2.
<P>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="Add(Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Add</H3>
<PRE>
public void <B>Add</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;other)</PRE>
<DL>
<DD>Adds the specified Vector2 to the current Vector2.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>other</CODE> - Source vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Add(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Add</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> <B>Add</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2)</PRE>
<DL>
<DD>Adds two vectors.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Add(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Add</H3>
<PRE>
public static void <B>Add</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</PRE>
<DL>
<DD>Adds two vectors.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] Sum of the source vectors.</DL>
</DD>
</DL>
<HR>
<A NAME="Barycentric(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float, float)"><!-- --></A><H3>
Barycentric</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> <B>Barycentric</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value3,
float&nbsp;amount1,
float&nbsp;amount2)</PRE>
<DL>
<DD>Returns a Vector2 containing the 2D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 2D triangle.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - A Vector2 containing the 2D Cartesian coordinates of vertex 1 of the triangle.<DD><CODE>value2</CODE> - A Vector2 containing the 2D Cartesian coordinates of vertex 2 of the triangle.<DD><CODE>value3</CODE> - A Vector2 containing the 2D Cartesian coordinates of vertex 3 of the triangle.<DD><CODE>amount1</CODE> - Barycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in value2).<DD><CODE>amount2</CODE> - Barycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in value3).</DL>
</DD>
</DL>
<HR>
<A NAME="Barycentric(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float, float, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Barycentric</H3>
<PRE>
public static void <B>Barycentric</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value3,
float&nbsp;amount1,
float&nbsp;amount2,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</PRE>
<DL>
<DD>Returns a Vector2 containing the 2D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 2D triangle.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - A Vector2 containing the 2D Cartesian coordinates of vertex 1 of the triangle.<DD><CODE>value2</CODE> - A Vector2 containing the 2D Cartesian coordinates of vertex 2 of the triangle.<DD><CODE>value3</CODE> - A Vector2 containing the 2D Cartesian coordinates of vertex 3 of the triangle.<DD><CODE>amount1</CODE> - Barycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in value2).<DD><CODE>amount2</CODE> - Barycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in value3).<DD><CODE>result</CODE> - [OutAttribute] The 2D Cartesian coordinates of the specified point are placed in this Vector2 on exit.</DL>
</DD>
</DL>
<HR>
<A NAME="CatmullRom(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float)"><!-- --></A><H3>
CatmullRom</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> <B>CatmullRom</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value3,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value4,
float&nbsp;amount)</PRE>
<DL>
<DD>Performs a Catmull-Rom interpolation using the specified positions.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - The first position in the interpolation.<DD><CODE>value2</CODE> - The second position in the interpolation.<DD><CODE>value3</CODE> - The third position in the interpolation.<DD><CODE>value4</CODE> - The fourth position in the interpolation.<DD><CODE>amount</CODE> - Weighting factor.</DL>
</DD>
</DL>
<HR>
<A NAME="CatmullRom(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
CatmullRom</H3>
<PRE>
public static void <B>CatmullRom</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value3,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value4,
float&nbsp;amount,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</PRE>
<DL>
<DD>Performs a Catmull-Rom interpolation using the specified positions.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - The first position in the interpolation.<DD><CODE>value2</CODE> - The second position in the interpolation.<DD><CODE>value3</CODE> - The third position in the interpolation.<DD><CODE>value4</CODE> - The fourth position in the interpolation.<DD><CODE>amount</CODE> - Weighting factor.<DD><CODE>result</CODE> - [OutAttribute] A vector that is the result of the Catmull-Rom interpolation.</DL>
</DD>
</DL>
<HR>
<A NAME="Clamp(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Clamp</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> <B>Clamp</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;min,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;max)</PRE>
<DL>
<DD>Restricts a value to be within a specified range.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - The value to clamp.<DD><CODE>min</CODE> - The minimum value.<DD><CODE>max</CODE> - The maximum value.</DL>
</DD>
</DL>
<HR>
<A NAME="Clamp(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Clamp</H3>
<PRE>
public static void <B>Clamp</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;min,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;max,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</PRE>
<DL>
<DD>Restricts a value to be within a specified range.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - The value to clamp.<DD><CODE>min</CODE> - The minimum value.<DD><CODE>max</CODE> - The maximum value.<DD><CODE>result</CODE> - [OutAttribute] The clamped value.</DL>
</DD>
</DL>
<HR>
<A NAME="Distance(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Distance</H3>
<PRE>
public static float <B>Distance</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2)</PRE>
<DL>
<DD>Calculates the distance between two vectors.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Distance(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float)"><!-- --></A><H3>
Distance</H3>
<PRE>
public static void <B>Distance</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
float&nbsp;result)</PRE>
<DL>
<DD>Calculates the distance between two vectors.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The distance between the vectors.</DL>
</DD>
</DL>
<HR>
<A NAME="DistanceSquared(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
DistanceSquared</H3>
<PRE>
public static float <B>DistanceSquared</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2)</PRE>
<DL>
<DD>Calculates the distance between two vectors squared.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
</DD>
</DL>
<HR>
<A NAME="DistanceSquared(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float)"><!-- --></A><H3>
DistanceSquared</H3>
<PRE>
public static void <B>DistanceSquared</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
float&nbsp;result)</PRE>
<DL>
<DD>Calculates the distance between two vectors squared.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The distance between the vectors squared.</DL>
</DD>
</DL>
<HR>
<A NAME="Divide(Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Divide</H3>
<PRE>
public void <B>Divide</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;other)</PRE>
<DL>
<DD>Divides the components of the current vector by the components of another vector.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>other</CODE> - Divisor vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Divide(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Divide</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> <B>Divide</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2)</PRE>
<DL>
<DD>Divides the components of a vector by the components of another vector.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Divisor vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Divide(float)"><!-- --></A><H3>
Divide</H3>
<PRE>
public void <B>Divide</B>(float&nbsp;divider)</PRE>
<DL>
<DD>Divides the current vector by a scalar value.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>divider</CODE> - The divisor.</DL>
</DD>
</DL>
<HR>
<A NAME="Divide(Microsoft.Xna.Framework.Vector2, float)"><!-- --></A><H3>
Divide</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> <B>Divide</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
float&nbsp;divider)</PRE>
<DL>
<DD>Divides a vector by a scalar value.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>divider</CODE> - The divisor.</DL>
</DD>
</DL>
<HR>
<A NAME="Divide(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Divide</H3>
<PRE>
public static void <B>Divide</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</PRE>
<DL>
<DD>Divides the components of a vector by the components of another vector.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - The divisor.<DD><CODE>result</CODE> - [OutAttribute] The result of the division.</DL>
</DD>
</DL>
<HR>
<A NAME="Divide(Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Divide</H3>
<PRE>
public static void <B>Divide</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
float&nbsp;divider,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</PRE>
<DL>
<DD>Divides a vector by a scalar value.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>divider</CODE> - The divisor.<DD><CODE>result</CODE> - [OutAttribute] The result of the division.</DL>
</DD>
</DL>
<HR>
<A NAME="Dot(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Dot</H3>
<PRE>
public static float <B>Dot</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2)</PRE>
<DL>
<DD>Calculates the dot product of two vectors. If the two vectors are unit vectors, the dot product returns a floating point value between -1 and 1 that can be used to
determine some properties of the angle between two vectors. For example, it can show whether the vectors are orthogonal, parallel, or have an acute or obtuse
angle between them.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Dot(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float)"><!-- --></A><H3>
Dot</H3>
<PRE>
public static void <B>Dot</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
float&nbsp;result)</PRE>
<DL>
<DD>Calculates the dot product of two vectors and writes the result to a user-specified variable. If the two vectors are unit vectors, the dot product returns a floating
point value between -1 and 1 that can be used to determine some properties of the angle between two vectors. For example, it can show whether the vectors are
orthogonal, parallel, or have an acute or obtuse angle between them.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The dot product of the two vectors.</DL>
</DD>
</DL>
<HR>
<A NAME="equals(java.lang.Object)"><!-- --></A><H3>
equals</H3>
<PRE>
public boolean <B>equals</B>(java.lang.Object&nbsp;obj)</PRE>
<DL>
<DD>Returns a value that indicates whether the current instance is equal to a specified object.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>equals</CODE> in class <CODE>java.lang.Object</CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>obj</CODE> - Object to make the comparison with.
<DT><B>Returns:</B><DD>true if the current instance is equal to the specified object; false otherwise.</DL>
</DD>
</DL>
<HR>
<A NAME="Equals(Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Equals</H3>
<PRE>
public boolean <B>Equals</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;other)</PRE>
<DL>
<DD>Determines whether the specified Object is equal to the Vector2.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>other</CODE> - The Object to compare with the current Vector2.</DL>
</DD>
</DL>
<HR>
<A NAME="hashCode()"><!-- --></A><H3>
hashCode</H3>
<PRE>
public int <B>hashCode</B>()</PRE>
<DL>
<DD>Gets the hash code of the vector object.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>hashCode</CODE> in class <CODE>java.lang.Object</CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>Hash code of the vector object.</DL>
</DD>
</DL>
<HR>
<A NAME="Hermite(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float)"><!-- --></A><H3>
Hermite</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> <B>Hermite</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;tangent1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;tangent2,
float&nbsp;amount)</PRE>
<DL>
<DD>Performs a Hermite spline interpolation.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source position vector.<DD><CODE>tangent1</CODE> - Source tangent vector.<DD><CODE>value2</CODE> - Source position vector.<DD><CODE>tangent2</CODE> - Source tangent vector.<DD><CODE>amount</CODE> - Weighting factor.</DL>
</DD>
</DL>
<HR>
<A NAME="Hermite(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Hermite</H3>
<PRE>
public static void <B>Hermite</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;tangent1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;tangent2,
float&nbsp;amount,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</PRE>
<DL>
<DD>Performs a Hermite spline interpolation.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source position vector.<DD><CODE>tangent1</CODE> - Source tangent vector.<DD><CODE>value2</CODE> - Source position vector.<DD><CODE>tangent2</CODE> - Source tangent vector.<DD><CODE>amount</CODE> - Weighting factor.<DD><CODE>result</CODE> - [OutAttribute] The result of the Hermite spline interpolation.</DL>
</DD>
</DL>
<HR>
<A NAME="Length()"><!-- --></A><H3>
Length</H3>
<PRE>
public float <B>Length</B>()</PRE>
<DL>
<DD>Calculates the length of the vector.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="LengthSquared()"><!-- --></A><H3>
LengthSquared</H3>
<PRE>
public float <B>LengthSquared</B>()</PRE>
<DL>
<DD>Calculates the length of the vector squared.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="Lerp(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float)"><!-- --></A><H3>
Lerp</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> <B>Lerp</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
float&nbsp;amount)</PRE>
<DL>
<DD>Performs a linear interpolation between two vectors.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>amount</CODE> - Value between 0 and 1 indicating the weight of value2.</DL>
</DD>
</DL>
<HR>
<A NAME="Lerp(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Lerp</H3>
<PRE>
public static void <B>Lerp</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
float&nbsp;amount,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</PRE>
<DL>
<DD>Performs a linear interpolation between two vectors.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>amount</CODE> - Value between 0 and 1 indicating the weight of value2.<DD><CODE>result</CODE> - [OutAttribute] The result of the interpolation.</DL>
</DD>
</DL>
<HR>
<A NAME="Max(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Max</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> <B>Max</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2)</PRE>
<DL>
<DD>Returns a vector that contains the highest value from each matching pair of components.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Max(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Max</H3>
<PRE>
public static void <B>Max</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</PRE>
<DL>
<DD>Returns a vector that contains the highest value from each matching pair of components.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The maximized vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Min(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Min</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> <B>Min</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2)</PRE>
<DL>
<DD>Returns a vector that contains the lowest value from each matching pair of components.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Min(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Min</H3>
<PRE>
public static void <B>Min</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</PRE>
<DL>
<DD>Returns a vector that contains the lowest value from each matching pair of components.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The minimized vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Multiply(Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Multiply</H3>
<PRE>
public void <B>Multiply</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;other)</PRE>
<DL>
<DD>Multiplies the components of the current vector by the components of another vector.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>other</CODE> - Source vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Multiply(float)"><!-- --></A><H3>
Multiply</H3>
<PRE>
public void <B>Multiply</B>(float&nbsp;scaleFactor)</PRE>
<DL>
<DD>Multiplies the current vector by a scalar value.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>scaleFactor</CODE> - Scalar value.</DL>
</DD>
</DL>
<HR>
<A NAME="Multiply(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Multiply</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> <B>Multiply</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2)</PRE>
<DL>
<DD>Multiplies the components of two vectors by each other.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Multiply(Microsoft.Xna.Framework.Vector2, float)"><!-- --></A><H3>
Multiply</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> <B>Multiply</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
float&nbsp;scaleFactor)</PRE>
<DL>
<DD>Multiplies a vector by a scalar value.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>scaleFactor</CODE> - Scalar value.</DL>
</DD>
</DL>
<HR>
<A NAME="Multiply(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Multiply</H3>
<PRE>
public static void <B>Multiply</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</PRE>
<DL>
<DD>Multiplies the components of two vectors by each other.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The result of the multiplication.</DL>
</DD>
</DL>
<HR>
<A NAME="Multiply(Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Multiply</H3>
<PRE>
public static void <B>Multiply</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
float&nbsp;scaleFactor,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</PRE>
<DL>
<DD>Multiplies a vector by a scalar value.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>scaleFactor</CODE> - Scalar value.<DD><CODE>result</CODE> - [OutAttribute] The result of the multiplication.</DL>
</DD>
</DL>
<HR>
<A NAME="Negate()"><!-- --></A><H3>
Negate</H3>
<PRE>
public void <B>Negate</B>()</PRE>
<DL>
<DD>Returns the current vector pointing in the opposite direction.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="Negate(Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Negate</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> <B>Negate</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value)</PRE>
<DL>
<DD>Returns a vector pointing in the opposite direction.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value</CODE> - Source vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Negate(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Negate</H3>
<PRE>
public static void <B>Negate</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</PRE>
<DL>
<DD>Returns a vector pointing in the opposite direction.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] Vector pointing in the opposite direction.</DL>
</DD>
</DL>
<HR>
<A NAME="Normalize()"><!-- --></A><H3>
Normalize</H3>
<PRE>
public void <B>Normalize</B>()</PRE>
<DL>
<DD>Turns the current vector into a unit vector. The result is a vector one unit in length pointing in the same direction as the original vector.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="Normalize(Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Normalize</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> <B>Normalize</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value)</PRE>
<DL>
<DD>Creates a unit vector from the specified vector. The result is a vector one unit in length pointing in the same direction as the original vector.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value</CODE> - Source Vector2.</DL>
</DD>
</DL>
<HR>
<A NAME="Normalize(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Normalize</H3>
<PRE>
public static void <B>Normalize</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</PRE>
<DL>
<DD>Creates a unit vector from the specified vector, writing the result to a user-specified variable. The result is a vector one unit in length pointing in the same direction
as the original vector.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] Normalized vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Reflect(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Reflect</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> <B>Reflect</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;vector,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;normal)</PRE>
<DL>
<DD>Determines the reflect vector of the given vector and normal.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>vector</CODE> - Source vector.<DD><CODE>normal</CODE> - Normal of vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Reflect(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Reflect</H3>
<PRE>
public static void <B>Reflect</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;vector,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;normal,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</PRE>
<DL>
<DD>Determines the reflect vector of the given vector and normal.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>vector</CODE> - Source vector.<DD><CODE>normal</CODE> - Normal of vector.<DD><CODE>result</CODE> - [OutAttribute] The created reflect vector.</DL>
</DD>
</DL>
<HR>
<A NAME="SmoothStep(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float)"><!-- --></A><H3>
SmoothStep</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> <B>SmoothStep</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
float&nbsp;amount)</PRE>
<DL>
<DD>Interpolates between two values using a cubic equation.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source value.<DD><CODE>value2</CODE> - Source value.<DD><CODE>amount</CODE> - Weighting value.</DL>
</DD>
</DL>
<HR>
<A NAME="SmoothStep(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
SmoothStep</H3>
<PRE>
public static void <B>SmoothStep</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
float&nbsp;amount,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</PRE>
<DL>
<DD>Interpolates between two values using a cubic equation.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source value.<DD><CODE>value2</CODE> - Source value.<DD><CODE>amount</CODE> - Weighting value.<DD><CODE>result</CODE> - [OutAttribute] The interpolated value.</DL>
</DD>
</DL>
<HR>
<A NAME="Subtract(Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Subtract</H3>
<PRE>
public void <B>Subtract</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;other)</PRE>
<DL>
<DD>Subtracts a vector from the current vector.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>other</CODE> - Source vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Subtract(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Subtract</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> <B>Subtract</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2)</PRE>
<DL>
<DD>Subtracts a vector from a vector.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
</DD>
</DL>
<HR>
<A NAME="Subtract(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Subtract</H3>
<PRE>
public static void <B>Subtract</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value1,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value2,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</PRE>
<DL>
<DD>Subtracts a vector from a vector.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The result of the subtraction.</DL>
</DD>
</DL>
<HR>
<A NAME="toString()"><!-- --></A><H3>
toString</H3>
<PRE>
public java.lang.String <B>toString</B>()</PRE>
<DL>
<DD>Retrieves a string representation of the current object.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>java.lang.Object</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix)"><!-- --></A><H3>
Transform</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;position,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix)</PRE>
<DL>
<DD>Transforms the vector (x, y, 0, 1) by the specified matrix.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>position</CODE> - The source vector.<DD><CODE>matrix</CODE> - The transformation matrix.</DL>
</DD>
</DL>
<HR>
<A NAME="Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Quaternion)"><!-- --></A><H3>
Transform</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value,
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A>&nbsp;rotation)</PRE>
<DL>
<DD>Transforms a single Vector2, or the vector normal (x, y, 0, 0), by a specified Quaternion rotation.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value</CODE> - The vector to rotate.<DD><CODE>rotation</CODE> - The Quaternion rotation to apply.</DL>
</DD>
</DL>
<HR>
<A NAME="Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Transform</H3>
<PRE>
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;position,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</PRE>
<DL>
<DD>Transforms the vector (x, y, 0, 1) by the specified matrix.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>position</CODE> - The source vector.<DD><CODE>matrix</CODE> - The transformation matrix.<DD><CODE>result</CODE> - [OutAttribute] The Vector2 resulting from the transformation.</DL>
</DD>
</DL>
<HR>
<A NAME="Transform(Microsoft.Xna.Framework.Vector2[], Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector2[])"><!-- --></A><H3>
Transform</H3>
<PRE>
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[]&nbsp;sourceArray,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[]&nbsp;destinationArray)</PRE>
<DL>
<DD>Transforms an array of Vector2s by a specified Matrix.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>sourceArray</CODE> - The array of Vector2s to transform.<DD><CODE>matrix</CODE> - The transform Matrix to apply.<DD><CODE>destinationArray</CODE> - An existing array into which the transformed Vector2s are written.</DL>
</DD>
</DL>
<HR>
<A NAME="Transform(Microsoft.Xna.Framework.Vector2[], Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector2[])"><!-- --></A><H3>
Transform</H3>
<PRE>
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[]&nbsp;sourceArray,
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A>&nbsp;rotation,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[]&nbsp;destinationArray)</PRE>
<DL>
<DD>Transforms an array of Vector2s by a specified Quaternion.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>sourceArray</CODE> - The array of Vector2s to transform.<DD><CODE>rotation</CODE> - The transform Matrix to use.<DD><CODE>destinationArray</CODE> - An existing array into which the transformed Vector2s are written.</DL>
</DD>
</DL>
<HR>
<A NAME="Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
Transform</H3>
<PRE>
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;value,
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A>&nbsp;rotation,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</PRE>
<DL>
<DD>Transforms a Vector2, or the vector normal (x, y, 0, 0), by a specified Quaternion rotation.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>value</CODE> - The vector to rotate.<DD><CODE>rotation</CODE> - The Quaternion rotation to apply.<DD><CODE>result</CODE> - [OutAttribute] An existing Vector2 filled in with the result of the rotation.</DL>
</DD>
</DL>
<HR>
<A NAME="Transform(Microsoft.Xna.Framework.Vector2[], int, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector2[], int, int)"><!-- --></A><H3>
Transform</H3>
<PRE>
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[]&nbsp;sourceArray,
int&nbsp;sourceIndex,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[]&nbsp;destinationArray,
int&nbsp;destinationIndex,
int&nbsp;length)</PRE>
<DL>
<DD>Transforms a specified range in an array of Vector2s by a specified Matrix and places the results in a specified range in a destination array.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>sourceArray</CODE> - The source array.<DD><CODE>sourceIndex</CODE> - The index of the first Vector2 to transform in the source array.<DD><CODE>matrix</CODE> - The Matrix to transform by.<DD><CODE>destinationArray</CODE> - The destination array into which the resulting Vector2s will be written.<DD><CODE>destinationIndex</CODE> - The index of the position in the destination array where the first result Vector2 should be written.<DD><CODE>length</CODE> - The number of Vector2s to be transformed.</DL>
</DD>
</DL>
<HR>
<A NAME="Transform(Microsoft.Xna.Framework.Vector2[], int, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector2[], int, int)"><!-- --></A><H3>
Transform</H3>
<PRE>
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[]&nbsp;sourceArray,
int&nbsp;sourceIndex,
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A>&nbsp;rotation,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[]&nbsp;destinationArray,
int&nbsp;destinationIndex,
int&nbsp;length)</PRE>
<DL>
<DD>Transforms a specified range in an array of Vector2s by a specified Quaternion and places the results in a specified range in a destination array.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>sourceArray</CODE> - The source array.<DD><CODE>sourceIndex</CODE> - The index of the first Vector2 to transform in the source array.<DD><CODE>rotation</CODE> - The Quaternion rotation to apply.<DD><CODE>destinationArray</CODE> - The destination array into which the resulting Vector2s are written.<DD><CODE>destinationIndex</CODE> - The index of the position in the destination array where the first result Vector2 should be written.<DD><CODE>length</CODE> - The number of Vector2s to be transformed.</DL>
</DD>
</DL>
<HR>
<A NAME="TransformNormal(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix)"><!-- --></A><H3>
TransformNormal</H3>
<PRE>
public static <A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> <B>TransformNormal</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;normal,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix)</PRE>
<DL>
<DD>Transforms a 2D vector normal by a matrix.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>normal</CODE> - The source vector.<DD><CODE>matrix</CODE> - The transformation matrix.</DL>
</DD>
</DL>
<HR>
<A NAME="TransformNormal(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector2)"><!-- --></A><H3>
TransformNormal</H3>
<PRE>
public static void <B>TransformNormal</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;normal,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;result)</PRE>
<DL>
<DD>Transforms a vector normal by a matrix.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>normal</CODE> - The source vector.<DD><CODE>matrix</CODE> - The transformation matrix.<DD><CODE>result</CODE> - [OutAttribute] The Vector2 resulting from the transformation.</DL>
</DD>
</DL>
<HR>
<A NAME="TransformNormal(Microsoft.Xna.Framework.Vector2[], Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector2[])"><!-- --></A><H3>
TransformNormal</H3>
<PRE>
public static void <B>TransformNormal</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[]&nbsp;sourceArray,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[]&nbsp;destinationArray)</PRE>
<DL>
<DD>Transforms an array of Vector2 vector normals by a specified Matrix.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>sourceArray</CODE> - The array of vector normals to transform.<DD><CODE>matrix</CODE> - The transform Matrix to apply.<DD><CODE>destinationArray</CODE> - An existing array into which the transformed vector normals are written.</DL>
</DD>
</DL>
<HR>
<A NAME="TransformNormal(Microsoft.Xna.Framework.Vector2[], int, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector2[], int, int)"><!-- --></A><H3>
TransformNormal</H3>
<PRE>
public static void <B>TransformNormal</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[]&nbsp;sourceArray,
int&nbsp;sourceIndex,
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;matrix,
<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[]&nbsp;destinationArray,
int&nbsp;destinationIndex,
int&nbsp;length)</PRE>
<DL>
<DD>Transforms a specified range in an array of Vector2 vector normals by a specified Matrix and places the results in a specified range in a destination array.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>sourceArray</CODE> - The source array.<DD><CODE>sourceIndex</CODE> - The index of the first Vector2 to transform in the source array.<DD><CODE>matrix</CODE> - The Matrix to apply.<DD><CODE>destinationArray</CODE> - The destination array into which the resulting Vector2s are written.<DD><CODE>destinationIndex</CODE> - The index of the position in the destination array where the first result Vector2 should be written.<DD><CODE>length</CODE> - The number of vector normals to be transformed.</DL>
</DD>
</DL>
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