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Microsoft.Xna.Framework.Input
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<H2>
Package Microsoft.Xna.Framework.Input
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePad.html" title="class in Microsoft.Xna.Framework.Input">GamePad</A></B></TD>
<TD>Allows retrieval of user interaction with an Xbox 360 Controller and setting of controller vibration motors.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html" title="class in Microsoft.Xna.Framework.Input">GamePadButtons</A></B></TD>
<TD>Identifies whether the buttons on an Xbox 360 Controller are pressed or released.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadCapabilities.html" title="class in Microsoft.Xna.Framework.Input">GamePadCapabilities</A></B></TD>
<TD>Describes the capabilities of an Xbox 360 Controller, including controller type and whether the controller supports voice.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadDPad.html" title="class in Microsoft.Xna.Framework.Input">GamePadDPad</A></B></TD>
<TD>Identifies which directions on the directional pad of an Xbox 360 Controller are being pressed.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadState.html" title="class in Microsoft.Xna.Framework.Input">GamePadState</A></B></TD>
<TD>Represents specific information about the state of an Xbox 360 Controller, including the current state of buttons and sticks.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadThumbSticks.html" title="class in Microsoft.Xna.Framework.Input">GamePadThumbSticks</A></B></TD>
<TD>Structure that represents the position of left and right sticks (thumbsticks) on an Xbox 360 Controller.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadTriggers.html" title="class in Microsoft.Xna.Framework.Input">GamePadTriggers</A></B></TD>
<TD>Structure that defines the position of the left and right triggers on an Xbox 360 Controller.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Input/Keyboard.html" title="class in Microsoft.Xna.Framework.Input">Keyboard</A></B></TD>
<TD>Allows retrieval of keystrokes from a keyboard input device.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Input/KeyboardState.html" title="class in Microsoft.Xna.Framework.Input">KeyboardState</A></B></TD>
<TD>Represents a state of keystrokes recorded by a keyboard input device.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Input/Mouse.html" title="class in Microsoft.Xna.Framework.Input">Mouse</A></B></TD>
<TD>Allows retrieval of position and button clicks from a mouse input device.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Input/MouseState.html" title="class in Microsoft.Xna.Framework.Input">MouseState</A></B></TD>
<TD>Represents the state of a mouse input device, including mouse cursor position and buttons pressed.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Input/Buttons.html" title="enum in Microsoft.Xna.Framework.Input">Buttons</A></B></TD>
<TD>Enumerates input device buttons.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A></B></TD>
<TD>Identifies the state of a controller button.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadDeadZone.html" title="enum in Microsoft.Xna.Framework.Input">GamePadDeadZone</A></B></TD>
<TD>Specifies a type of dead zone processing to apply to Xbox 360 controller analog sticks when calling GamePad.GetState.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Input/Keys.html" title="enum in Microsoft.Xna.Framework.Input">Keys</A></B></TD>
<TD>Identifies a particular key on a keyboard.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Input/KeyState.html" title="enum in Microsoft.Xna.Framework.Input">KeyState</A></B></TD>
<TD>Identifies the state of a keyboard key.</TD>
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