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<!-- Generated by javadoc (build 1.6.0_24) on Sun Apr 15 20:18:19 CEST 2012 -->
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GamePadDPad
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Microsoft.Xna.Framework.Input</FONT>
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<BR>
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Class GamePadDPad</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../System/ValueType.html" title="class in System">System.ValueType</A>
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<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>Microsoft.Xna.Framework.Input.GamePadDPad</B>
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</PRE>
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<DL>
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<DT><PRE>public final class <B>GamePadDPad</B><DT>extends <A HREF="../../../../System/ValueType.html" title="class in System">ValueType</A></DL>
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</PRE>
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<P>
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Identifies which directions on the directional pad of an Xbox 360 Controller are being pressed.
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<P>
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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<DD>Halofreak1990</DD>
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</DL>
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<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadDPad.html#Down">Down</A></B></CODE>
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<BR>
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Identifies whether the Down direction on the Xbox 360 Controller directional pad is pressed.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadDPad.html#Left">Left</A></B></CODE>
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<BR>
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Identifies whether the Left direction on the Xbox 360 Controller directional pad is pressed.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadDPad.html#Right">Right</A></B></CODE>
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<BR>
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Identifies whether the Right direction on the Xbox 360 Controller directional pad is pressed.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadDPad.html#Up">Up</A></B></CODE>
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<BR>
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Identifies whether the Up direction on the Xbox 360 Controller directional pad is pressed.</TD>
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</TR>
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</TABLE>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<A NAME="constructor_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Constructor Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadDPad.html#GamePadDPad(Microsoft.Xna.Framework.Input.ButtonState, Microsoft.Xna.Framework.Input.ButtonState, Microsoft.Xna.Framework.Input.ButtonState, Microsoft.Xna.Framework.Input.ButtonState)">GamePadDPad</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A> upValue,
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<A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A> downValue,
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<A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A> leftValue,
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<A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A> rightValue)</CODE>
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<BR>
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Initializes a new instance of the GamePadDPad class.</TD>
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</TR>
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadDPad.html#equals(java.lang.Object)">equals</A></B>(java.lang.Object obj)</CODE>
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<BR>
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Returns a value that indicates whether the current instance is equal to a specified object.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadDPad.html#hashCode()">hashCode</A></B>()</CODE>
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<BR>
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Gets the hash code for this instance.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> java.lang.String</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadDPad.html#toString()">toString</A></B>()</CODE>
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<BR>
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Retrieves a string representation of this object.</TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>clone, finalize, getClass, notify, notifyAll, wait, wait, wait</CODE></TD>
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</TR>
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</TABLE>
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<P>
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<!-- ============ FIELD DETAIL =========== -->
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<A NAME="field_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Field Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="Up"><!-- --></A><H3>
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Up</H3>
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<PRE>
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public final <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A> <B>Up</B></PRE>
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<DL>
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<DD>Identifies whether the Up direction on the Xbox 360 Controller directional pad is pressed.
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="Right"><!-- --></A><H3>
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Right</H3>
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<PRE>
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public final <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A> <B>Right</B></PRE>
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<DL>
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<DD>Identifies whether the Right direction on the Xbox 360 Controller directional pad is pressed.
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="Down"><!-- --></A><H3>
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Down</H3>
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<PRE>
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public final <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A> <B>Down</B></PRE>
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<DL>
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<DD>Identifies whether the Down direction on the Xbox 360 Controller directional pad is pressed.
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="Left"><!-- --></A><H3>
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Left</H3>
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<PRE>
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public final <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A> <B>Left</B></PRE>
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<DL>
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<DD>Identifies whether the Left direction on the Xbox 360 Controller directional pad is pressed.
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<P>
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<DL>
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</DL>
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</DL>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="constructor_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Constructor Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="GamePadDPad(Microsoft.Xna.Framework.Input.ButtonState, Microsoft.Xna.Framework.Input.ButtonState, Microsoft.Xna.Framework.Input.ButtonState, Microsoft.Xna.Framework.Input.ButtonState)"><!-- --></A><H3>
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GamePadDPad</H3>
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<PRE>
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public <B>GamePadDPad</B>(<A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A> upValue,
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<A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A> downValue,
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<A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A> leftValue,
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<A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A> rightValue)</PRE>
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<DL>
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<DD>Initializes a new instance of the GamePadDPad class.
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<P>
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<DL>
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<DT><B>Parameters:</B><DD><CODE>upValue</CODE> - Directional pad up button state.<DD><CODE>downValue</CODE> - Directional pad down button state.<DD><CODE>leftValue</CODE> - Directional pad left button state.<DD><CODE>rightValue</CODE> - Directional pad right button state.</DL>
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</DL>
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<!-- ============ METHOD DETAIL ========== -->
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<A NAME="method_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Method Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="equals(java.lang.Object)"><!-- --></A><H3>
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equals</H3>
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<PRE>
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public boolean <B>equals</B>(java.lang.Object obj)</PRE>
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<DL>
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<DD>Returns a value that indicates whether the current instance is equal to a specified object.
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<P>
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<DD><DL>
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<DT><B>Overrides:</B><DD><CODE>equals</CODE> in class <CODE>java.lang.Object</CODE></DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>obj</CODE> - Object with which to make the comparison.
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<DT><B>Returns:</B><DD>true if the current instance is equal to the specified object; false otherwise.</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="hashCode()"><!-- --></A><H3>
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hashCode</H3>
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<PRE>
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public int <B>hashCode</B>()</PRE>
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<DL>
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<DD>Gets the hash code for this instance.
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<P>
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<DD><DL>
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<DT><B>Overrides:</B><DD><CODE>hashCode</CODE> in class <CODE>java.lang.Object</CODE></DL>
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</DD>
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<DD><DL>
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<DT><B>Returns:</B><DD>Hash code for this object.</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="toString()"><!-- --></A><H3>
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toString</H3>
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<PRE>
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public java.lang.String <B>toString</B>()</PRE>
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<DL>
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<DD>Retrieves a string representation of this object.
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<P>
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<DD><DL>
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<DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>java.lang.Object</CODE></DL>
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</DD>
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<DD><DL>
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<DT><B>Returns:</B><DD>String representation of this object.</DL>
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</DD>
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