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GamePadButtons
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<A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadCapabilities.html" title="class in Microsoft.Xna.Framework.Input"><B>NEXT CLASS</B></A></FONT></TD>
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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Microsoft.Xna.Framework.Input</FONT>
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<BR>
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Class GamePadButtons</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../System/ValueType.html" title="class in System">System.ValueType</A>
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<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>Microsoft.Xna.Framework.Input.GamePadButtons</B>
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</PRE>
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<HR>
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<DL>
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<DT><PRE>public final class <B>GamePadButtons</B><DT>extends <A HREF="../../../../System/ValueType.html" title="class in System">ValueType</A></DL>
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</PRE>
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<P>
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Identifies whether the buttons on an Xbox 360 Controller are pressed or released.
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<P>
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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<DD>Halofreak1990</DD>
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</DL>
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<HR>
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<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<A NAME="field_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#A">A</A></B></CODE>
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<BR>
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Identifies whether the A button on the Xbox 360 Controller is pressed.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#B">B</A></B></CODE>
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<BR>
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Identifies whether the B button on the Xbox 360 Controller is pressed.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#Back">Back</A></B></CODE>
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<BR>
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Identifies whether the BACK button on the Xbox 360 Controller is pressed.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#LeftShoulder">LeftShoulder</A></B></CODE>
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<BR>
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Identifies whether the left shoulder (bumper) button on the Xbox 360 Controller is pressed.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#LeftStick">LeftStick</A></B></CODE>
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<BR>
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Identifies whether the left stick button on the Xbox 360 Controller is pressed (the stick is "clicked" in).</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#RightShoulder">RightShoulder</A></B></CODE>
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<BR>
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Identifies whether the right shoulder (bumper) button on the Xbox 360 Controller is pressed.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#RightStick">RightStick</A></B></CODE>
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<BR>
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Identifies whether the right stick button on the Xbox 360 Controller is pressed (the stick is "clicked" in).</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#Start">Start</A></B></CODE>
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<BR>
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Identifies whether the START button on the Xbox 360 Controller is pressed.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#X">X</A></B></CODE>
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<BR>
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Identifies whether the X button on the Xbox 360 Controller is pressed.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#Y">Y</A></B></CODE>
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<BR>
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Identifies whether the Y button on the Xbox 360 Controller is pressed.</TD>
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</TR>
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</TABLE>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<A NAME="constructor_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Constructor Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#GamePadButtons(java.util.EnumSet)">GamePadButtons</A></B>(java.util.EnumSet<<A HREF="../../../../Microsoft/Xna/Framework/Input/Buttons.html" title="enum in Microsoft.Xna.Framework.Input">Buttons</A>> buttons)</CODE>
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<BR>
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Initializes a new instance of the GamePadButtons class, setting the specified buttons to pressed.</TD>
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</TR>
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#equals(java.lang.Object)">equals</A></B>(java.lang.Object obj)</CODE>
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<BR>
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Returns a value that indicates whether the current instance is equal to a specified object.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#hashCode()">hashCode</A></B>()</CODE>
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<BR>
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Gets the hash code for this instance.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> java.lang.String</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#toString()">toString</A></B>()</CODE>
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<BR>
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Retrieves a string representation of this object.</TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>clone, finalize, getClass, notify, notifyAll, wait, wait, wait</CODE></TD>
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</TR>
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</TABLE>
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<P>
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<!-- ============ FIELD DETAIL =========== -->
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<A NAME="field_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Field Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="A"><!-- --></A><H3>
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A</H3>
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<PRE>
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public final <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A> <B>A</B></PRE>
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<DL>
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<DD>Identifies whether the A button on the Xbox 360 Controller is pressed.
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="B"><!-- --></A><H3>
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B</H3>
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<PRE>
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public final <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A> <B>B</B></PRE>
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<DL>
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<DD>Identifies whether the B button on the Xbox 360 Controller is pressed.
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="X"><!-- --></A><H3>
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X</H3>
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<PRE>
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public final <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A> <B>X</B></PRE>
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<DL>
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<DD>Identifies whether the X button on the Xbox 360 Controller is pressed.
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="Y"><!-- --></A><H3>
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Y</H3>
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<PRE>
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public final <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A> <B>Y</B></PRE>
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<DL>
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<DD>Identifies whether the Y button on the Xbox 360 Controller is pressed.
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="LeftStick"><!-- --></A><H3>
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LeftStick</H3>
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<PRE>
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public final <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A> <B>LeftStick</B></PRE>
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<DL>
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<DD>Identifies whether the left stick button on the Xbox 360 Controller is pressed (the stick is "clicked" in).
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="RightStick"><!-- --></A><H3>
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RightStick</H3>
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<PRE>
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public final <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A> <B>RightStick</B></PRE>
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<DL>
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<DD>Identifies whether the right stick button on the Xbox 360 Controller is pressed (the stick is "clicked" in).
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="LeftShoulder"><!-- --></A><H3>
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LeftShoulder</H3>
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<PRE>
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public final <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A> <B>LeftShoulder</B></PRE>
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<DL>
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<DD>Identifies whether the left shoulder (bumper) button on the Xbox 360 Controller is pressed.
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="RightShoulder"><!-- --></A><H3>
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RightShoulder</H3>
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<PRE>
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public final <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A> <B>RightShoulder</B></PRE>
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<DL>
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<DD>Identifies whether the right shoulder (bumper) button on the Xbox 360 Controller is pressed.
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="Back"><!-- --></A><H3>
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Back</H3>
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<PRE>
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public final <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A> <B>Back</B></PRE>
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<DL>
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<DD>Identifies whether the BACK button on the Xbox 360 Controller is pressed.
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="Start"><!-- --></A><H3>
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Start</H3>
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<PRE>
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public final <A HREF="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</A> <B>Start</B></PRE>
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<DL>
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<DD>Identifies whether the START button on the Xbox 360 Controller is pressed.
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<P>
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<DL>
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</DL>
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</DL>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="constructor_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Constructor Detail</B></FONT></TH>
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</TABLE>
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<A NAME="GamePadButtons(java.util.EnumSet)"><!-- --></A><H3>
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GamePadButtons</H3>
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<PRE>
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public <B>GamePadButtons</B>(java.util.EnumSet<<A HREF="../../../../Microsoft/Xna/Framework/Input/Buttons.html" title="enum in Microsoft.Xna.Framework.Input">Buttons</A>> buttons)</PRE>
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<DL>
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<DD>Initializes a new instance of the GamePadButtons class, setting the specified buttons to pressed.
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<P>
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<DL>
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<DT><B>Parameters:</B><DD><CODE>buttons</CODE> - Buttons to initialize as pressed. Specify a single button, or combine multiple buttons using an EnumSet.</DL>
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</DL>
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<A NAME="equals(java.lang.Object)"><!-- --></A><H3>
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equals</H3>
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<PRE>
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public boolean <B>equals</B>(java.lang.Object obj)</PRE>
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<DL>
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<DD>Returns a value that indicates whether the current instance is equal to a specified object.
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<P>
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<DD><DL>
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<DT><B>Overrides:</B><DD><CODE>equals</CODE> in class <CODE>java.lang.Object</CODE></DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>obj</CODE> - Object with which to make the comparison.
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<DT><B>Returns:</B><DD>true if the current instance is equal to the specified object; false otherwise.</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="hashCode()"><!-- --></A><H3>
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hashCode</H3>
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<PRE>
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public int <B>hashCode</B>()</PRE>
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<DL>
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<DD>Gets the hash code for this instance.
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#return
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Hash code for this object.
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<P>
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<DD><DL>
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<DT><B>Overrides:</B><DD><CODE>hashCode</CODE> in class <CODE>java.lang.Object</CODE></DL>
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<DD><DL>
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</DD>
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</DL>
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<HR>
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<A NAME="toString()"><!-- --></A><H3>
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toString</H3>
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<PRE>
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public java.lang.String <B>toString</B>()</PRE>
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<DL>
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<DD>Retrieves a string representation of this object.
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<P>
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<DD><DL>
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<DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>java.lang.Object</CODE></DL>
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</DD>
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<DD><DL>
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<DT><B>Returns:</B><DD>String representation of this object.</DL>
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