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GamePad
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Microsoft.Xna.Framework.Input</FONT>
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Class GamePad</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>Microsoft.Xna.Framework.Input.GamePad</B>
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</PRE>
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<DL>
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<DT><PRE>public class <B>GamePad</B><DT>extends java.lang.Object</DL>
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</PRE>
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<P>
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Allows retrieval of user interaction with an Xbox 360 Controller and setting of controller vibration motors.
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<P>
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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<DD>Halofreak1990</DD>
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</DL>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<B>Constructor Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePad.html#GamePad()">GamePad</A></B>()</CODE>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadCapabilities.html" title="class in Microsoft.Xna.Framework.Input">GamePadCapabilities</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePad.html#GetCapabilities(Microsoft.Xna.Framework.PlayerIndex)">GetCapabilities</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/PlayerIndex.html" title="enum in Microsoft.Xna.Framework">PlayerIndex</A> playerIndex)</CODE>
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<BR>
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Retrieves the capabilities of an Xbox 360 Controller.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadState.html" title="class in Microsoft.Xna.Framework.Input">GamePadState</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePad.html#GetState(Microsoft.Xna.Framework.PlayerIndex)">GetState</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/PlayerIndex.html" title="enum in Microsoft.Xna.Framework">PlayerIndex</A> playerIndex)</CODE>
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<BR>
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Gets the current state of an Xbox 360 Controller.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadState.html" title="class in Microsoft.Xna.Framework.Input">GamePadState</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePad.html#GetState(Microsoft.Xna.Framework.PlayerIndex, Microsoft.Xna.Framework.Input.GamePadDeadZone)">GetState</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/PlayerIndex.html" title="enum in Microsoft.Xna.Framework">PlayerIndex</A> playerIndex,
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<A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadDeadZone.html" title="enum in Microsoft.Xna.Framework.Input">GamePadDeadZone</A> deadZoneMode)</CODE>
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<BR>
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Gets the current state of an Xbox 360 Controller, using a specified dead zone on analog stick positions.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Input/GamePad.html#SetVibration(Microsoft.Xna.Framework.PlayerIndex, float, float)">SetVibration</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/PlayerIndex.html" title="enum in Microsoft.Xna.Framework">PlayerIndex</A> playerIndex,
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float leftMotor,
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float rightMotor)</CODE>
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<BR>
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Sets the vibration motor speeds on an Xbox 360 Controller.</TD>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="GamePad()"><!-- --></A><H3>
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GamePad</H3>
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<PRE>
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public <B>GamePad</B>()</PRE>
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<DL>
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<A NAME="GetCapabilities(Microsoft.Xna.Framework.PlayerIndex)"><!-- --></A><H3>
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GetCapabilities</H3>
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<PRE>
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public static <A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadCapabilities.html" title="class in Microsoft.Xna.Framework.Input">GamePadCapabilities</A> <B>GetCapabilities</B>(<A HREF="../../../../Microsoft/Xna/Framework/PlayerIndex.html" title="enum in Microsoft.Xna.Framework">PlayerIndex</A> playerIndex)</PRE>
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<DL>
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<DD>Retrieves the capabilities of an Xbox 360 Controller.
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>playerIndex</CODE> - Index of the controller to query.
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<DT><B>Returns:</B><DD>The capabilities of the controller.</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="GetState(Microsoft.Xna.Framework.PlayerIndex)"><!-- --></A><H3>
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GetState</H3>
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<PRE>
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public static <A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadState.html" title="class in Microsoft.Xna.Framework.Input">GamePadState</A> <B>GetState</B>(<A HREF="../../../../Microsoft/Xna/Framework/PlayerIndex.html" title="enum in Microsoft.Xna.Framework">PlayerIndex</A> playerIndex)</PRE>
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<DL>
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<DD>Gets the current state of an Xbox 360 Controller.
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>playerIndex</CODE> - Player index for the controller you want to query.
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<DT><B>Returns:</B><DD>The current state of the controller.</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="GetState(Microsoft.Xna.Framework.PlayerIndex, Microsoft.Xna.Framework.Input.GamePadDeadZone)"><!-- --></A><H3>
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GetState</H3>
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<PRE>
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public static <A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadState.html" title="class in Microsoft.Xna.Framework.Input">GamePadState</A> <B>GetState</B>(<A HREF="../../../../Microsoft/Xna/Framework/PlayerIndex.html" title="enum in Microsoft.Xna.Framework">PlayerIndex</A> playerIndex,
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<A HREF="../../../../Microsoft/Xna/Framework/Input/GamePadDeadZone.html" title="enum in Microsoft.Xna.Framework.Input">GamePadDeadZone</A> deadZoneMode)</PRE>
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<DL>
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<DD>Gets the current state of an Xbox 360 Controller, using a specified dead zone on analog stick positions.
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>playerIndex</CODE> - Player index for the controller you want to query.<DD><CODE>deadZoneMode</CODE> - Enumerated value that specifies what dead zone type to use.
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<DT><B>Returns:</B><DD>The current state of the controller.</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="SetVibration(Microsoft.Xna.Framework.PlayerIndex, float, float)"><!-- --></A><H3>
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SetVibration</H3>
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<PRE>
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public static boolean <B>SetVibration</B>(<A HREF="../../../../Microsoft/Xna/Framework/PlayerIndex.html" title="enum in Microsoft.Xna.Framework">PlayerIndex</A> playerIndex,
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float leftMotor,
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float rightMotor)</PRE>
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<DL>
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<DD>Sets the vibration motor speeds on an Xbox 360 Controller. Reference page contains links to related code samples.
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>playerIndex</CODE> - Player index that identifies the controller to set.<DD><CODE>leftMotor</CODE> - The speed of the left motor, between 0.0 and 1.0. This motor is a low-frequency motor.<DD><CODE>rightMotor</CODE> - The speed of the right motor, between 0.0 and 1.0. This motor is a high-frequency motor.
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<DT><B>Returns:</B><DD>true if successful, false otherwise.</DL>
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