2013-06-13 19:57:30 +02:00

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Microsoft.Xna.Framework.Graphics
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<H2>
Package Microsoft.Xna.Framework.Graphics
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<B>Interface Summary</B></FONT></TH>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/IGraphicsDeviceService.html" title="interface in Microsoft.Xna.Framework.Graphics">IGraphicsDeviceService</A></B></TD>
<TD>Defines a mechanism for retrieving GraphicsDevice objects.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/IVertexType.html" title="interface in Microsoft.Xna.Framework.Graphics">IVertexType</A></B></TD>
<TD>Vertex type interface which is implemented by a custom vertex type structure.</TD>
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<B>Class Summary</B></FONT></TH>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/BlendState.html" title="class in Microsoft.Xna.Framework.Graphics">BlendState</A></B></TD>
<TD>Contains blend state for the device.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/DepthStencilState.html" title="class in Microsoft.Xna.Framework.Graphics">DepthStencilState</A></B></TD>
<TD>Contains depth-stencil state for the device.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/DisplayMode.html" title="class in Microsoft.Xna.Framework.Graphics">DisplayMode</A></B></TD>
<TD>Describes the display mode.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/Effect.html" title="class in Microsoft.Xna.Framework.Graphics">Effect</A></B></TD>
<TD>Used to set and query effects, and to choose techniques.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/EffectPass.html" title="class in Microsoft.Xna.Framework.Graphics">EffectPass</A></B></TD>
<TD>&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsAdapter.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsAdapter</A></B></TD>
<TD>&nbsp;</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsDevice.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsDevice</A></B></TD>
<TD>Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsDeviceCapabilities.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsDeviceCapabilities</A></B></TD>
<TD>&nbsp;</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsResource</A></B></TD>
<TD>Queries and prepares resources.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/PresentationParameters.html" title="class in Microsoft.Xna.Framework.Graphics">PresentationParameters</A></B></TD>
<TD>&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html" title="class in Microsoft.Xna.Framework.Graphics">RasterizerState</A></B></TD>
<TD>Contains Rasterizer State, which determines how to convert vector data (shapes) into raster data (pixels).</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/RenderTarget2D.html" title="class in Microsoft.Xna.Framework.Graphics">RenderTarget2D</A></B></TD>
<TD>&nbsp;</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/RenderTargetBinding.html" title="class in Microsoft.Xna.Framework.Graphics">RenderTargetBinding</A></B></TD>
<TD>Binds an array of render targets.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/RenderTargetCube.html" title="class in Microsoft.Xna.Framework.Graphics">RenderTargetCube</A></B></TD>
<TD>Represents a cubic texture resource that will be written to at the end of a render pass.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/ResourceCreatedEventArgs.html" title="class in Microsoft.Xna.Framework.Graphics">ResourceCreatedEventArgs</A></B></TD>
<TD>&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/ResourceDestroyedEventArgs.html" title="class in Microsoft.Xna.Framework.Graphics">ResourceDestroyedEventArgs</A></B></TD>
<TD>&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SamplerState.html" title="class in Microsoft.Xna.Framework.Graphics">SamplerState</A></B></TD>
<TD>Contains sampler state, which determines how to sample texture data.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html" title="class in Microsoft.Xna.Framework.Graphics">SpriteBatch</A></B></TD>
<TD>Enables a group of Sprites to be drawn using the same settings.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteFont.html" title="class in Microsoft.Xna.Framework.Graphics">SpriteFont</A></B></TD>
<TD>&nbsp;</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/Texture.html" title="class in Microsoft.Xna.Framework.Graphics">Texture</A></B></TD>
<TD>Represents a texture resource</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</A></B></TD>
<TD>Represents a 2D grid of texels.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/Texture3D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture3D</A></B></TD>
<TD>Represents a 3D volume of texels.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/TextureCollection.html" title="class in Microsoft.Xna.Framework.Graphics">TextureCollection</A></B></TD>
<TD>Represents a collection of Texture objects.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/TextureCube.html" title="class in Microsoft.Xna.Framework.Graphics">TextureCube</A></B></TD>
<TD>Represents a set of six 2D textures, one for each face of a cube.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/VertexBuffer.html" title="class in Microsoft.Xna.Framework.Graphics">VertexBuffer</A></B></TD>
<TD>Represents a list of 3D vertices to be streamed to the graphics device.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/VertexDeclaration.html" title="class in Microsoft.Xna.Framework.Graphics">VertexDeclaration</A></B></TD>
<TD>A vertex declaration, which defines per-vertex data.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/VertexElement.html" title="class in Microsoft.Xna.Framework.Graphics">VertexElement</A></B></TD>
<TD>Defines input vertex data to the pipeline.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/Viewport.html" title="class in Microsoft.Xna.Framework.Graphics">Viewport</A></B></TD>
<TD>Defines the window dimensions of a render-target surface onto which a 3D volume projects.</TD>
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<B>Enum Summary</B></FONT></TH>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/Blend.html" title="enum in Microsoft.Xna.Framework.Graphics">Blend</A></B></TD>
<TD>Defines color blending factors.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/BlendFunction.html" title="enum in Microsoft.Xna.Framework.Graphics">BlendFunction</A></B></TD>
<TD>Defines how to combine a source color with the destination color already on the render target for color blending.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/BufferUsage.html" title="enum in Microsoft.Xna.Framework.Graphics">BufferUsage</A></B></TD>
<TD>Specifies special usage of the buffer contents.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/ClearOptions.html" title="enum in Microsoft.Xna.Framework.Graphics">ClearOptions</A></B></TD>
<TD>&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/ColorWriteChannels.html" title="enum in Microsoft.Xna.Framework.Graphics">ColorWriteChannels</A></B></TD>
<TD>Defines the color channels that can be chosen for a per-channel write to a render target color buffer.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/CompareFunction.html" title="enum in Microsoft.Xna.Framework.Graphics">CompareFunction</A></B></TD>
<TD>Defines comparison functions that can be chosen for alpha, stencil, or depth-buffer tests.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/CubeMapFace.html" title="enum in Microsoft.Xna.Framework.Graphics">CubeMapFace</A></B></TD>
<TD>Defines the faces of a cube map in the TextureCube class type.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/CullMode.html" title="enum in Microsoft.Xna.Framework.Graphics">CullMode</A></B></TD>
<TD>Defines winding orders that may be used to identify back faces for culling.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/DepthFormat.html" title="enum in Microsoft.Xna.Framework.Graphics">DepthFormat</A></B></TD>
<TD>Defines the format of data in a depth-stencil buffer.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/DeviceType.html" title="enum in Microsoft.Xna.Framework.Graphics">DeviceType</A></B></TD>
<TD>&nbsp;</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/FillMode.html" title="enum in Microsoft.Xna.Framework.Graphics">FillMode</A></B></TD>
<TD>Describes options for filling the vertices and lines that define a primitive.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsDeviceStatus.html" title="enum in Microsoft.Xna.Framework.Graphics">GraphicsDeviceStatus</A></B></TD>
<TD>Describes the status of the device.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsProfile.html" title="enum in Microsoft.Xna.Framework.Graphics">GraphicsProfile</A></B></TD>
<TD>Identifies the set of supported devices for the game based on device capabilities.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/PresentInterval.html" title="enum in Microsoft.Xna.Framework.Graphics">PresentInterval</A></B></TD>
<TD>Defines flags that describe the relationship between the adapter refresh rate and the rate at which Present operations are completed.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/PrimitiveType.html" title="enum in Microsoft.Xna.Framework.Graphics">PrimitiveType</A></B></TD>
<TD>&nbsp;</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/RenderTargetUsage.html" title="enum in Microsoft.Xna.Framework.Graphics">RenderTargetUsage</A></B></TD>
<TD>Determines how render target data is used once a new render target is set.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SaveStateMode.html" title="enum in Microsoft.Xna.Framework.Graphics">SaveStateMode</A></B></TD>
<TD>&nbsp;</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/ShaderProfile.html" title="enum in Microsoft.Xna.Framework.Graphics">ShaderProfile</A></B></TD>
<TD>&nbsp;</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteEffects.html" title="enum in Microsoft.Xna.Framework.Graphics">SpriteEffects</A></B></TD>
<TD>Defines sprite mirroring options.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteSortMode.html" title="enum in Microsoft.Xna.Framework.Graphics">SpriteSortMode</A></B></TD>
<TD>Defines sprite sort-rendering options.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/StencilOperation.html" title="enum in Microsoft.Xna.Framework.Graphics">StencilOperation</A></B></TD>
<TD>Defines stencil buffer operations.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SurfaceFormat.html" title="enum in Microsoft.Xna.Framework.Graphics">SurfaceFormat</A></B></TD>
<TD>Defines various types of surface formats.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/TextureAddressMode.html" title="enum in Microsoft.Xna.Framework.Graphics">TextureAddressMode</A></B></TD>
<TD>Defines modes for addressing texels using texture coordinates that are outside of the typical range of 0.0 to 1.0.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/TextureFilter.html" title="enum in Microsoft.Xna.Framework.Graphics">TextureFilter</A></B></TD>
<TD>Defines filtering types during texture sampling.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/VertexElementFormat.html" title="enum in Microsoft.Xna.Framework.Graphics">VertexElementFormat</A></B></TD>
<TD>Defines vertex element formats.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/VertexElementUsage.html" title="enum in Microsoft.Xna.Framework.Graphics">VertexElementUsage</A></B></TD>
<TD>Defines usage for vertex elements.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/DeviceLostException.html" title="class in Microsoft.Xna.Framework.Graphics">DeviceLostException</A></B></TD>
<TD>The exception that is thrown when the device has been lost, but cannot be reset at this time.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/DeviceNotResetException.html" title="class in Microsoft.Xna.Framework.Graphics">DeviceNotResetException</A></B></TD>
<TD>The exception that is thrown when the device has been lost, but can be reset at this time.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/NoSuitableGraphicsDeviceException.html" title="class in Microsoft.Xna.Framework.Graphics">NoSuitableGraphicsDeviceException</A></B></TD>
<TD>Thrown when no available graphics device fits the given device preferences.</TD>
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