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SpriteBatch
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Microsoft.Xna.Framework.Graphics</FONT>
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Class SpriteBatch</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html" title="class in Microsoft.Xna.Framework.Graphics">Microsoft.Xna.Framework.Graphics.GraphicsResource</A>
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>Microsoft.Xna.Framework.Graphics.SpriteBatch</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../System/IDisposable.html" title="interface in System">IDisposable</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>SpriteBatch</B><DT>extends <A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsResource</A></DL>
</PRE>
<P>
Enables a group of Sprites to be drawn using the same settings.
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>Halofreak1990</DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Field Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Name">Name</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.Object</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Tag">Tag</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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&nbsp;<A NAME="fields_inherited_from_class_Microsoft.Xna.Framework.Graphics.GraphicsResource"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class Microsoft.Xna.Framework.Graphics.<A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsResource</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#_parent">_parent</A>, <A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Disposing">Disposing</A></CODE></TD>
</TR>
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&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<B>Constructor Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#SpriteBatch(Microsoft.Xna.Framework.Graphics.GraphicsDevice)">SpriteBatch</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsDevice.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsDevice</A>&nbsp;graphics)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
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&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Begin()">Begin</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Begins a sprite batch operation using deferred sort and default state objects (BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Begin(Microsoft.Xna.Framework.Graphics.SpriteSortMode, Microsoft.Xna.Framework.Graphics.BlendState)">Begin</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteSortMode.html" title="enum in Microsoft.Xna.Framework.Graphics">SpriteSortMode</A>&nbsp;sortMode,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/BlendState.html" title="class in Microsoft.Xna.Framework.Graphics">BlendState</A>&nbsp;blendState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Begins a sprite batch operation using the specified sort and blend state object and default state objects (DepthStencilState.None, SamplerState.LinearClamp, RasterizerState.CullCounterClockwise).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Begin(Microsoft.Xna.Framework.Graphics.SpriteSortMode, Microsoft.Xna.Framework.Graphics.BlendState, Microsoft.Xna.Framework.Graphics.SamplerState, Microsoft.Xna.Framework.Graphics.DepthStencilState, Microsoft.Xna.Framework.Graphics.RasterizerState)">Begin</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteSortMode.html" title="enum in Microsoft.Xna.Framework.Graphics">SpriteSortMode</A>&nbsp;sortMode,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/BlendState.html" title="class in Microsoft.Xna.Framework.Graphics">BlendState</A>&nbsp;blendState,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SamplerState.html" title="class in Microsoft.Xna.Framework.Graphics">SamplerState</A>&nbsp;samplerState,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/DepthStencilState.html" title="class in Microsoft.Xna.Framework.Graphics">DepthStencilState</A>&nbsp;depthStencilState,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html" title="class in Microsoft.Xna.Framework.Graphics">RasterizerState</A>&nbsp;rasterizerState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Begins a sprite batch operation using the specified sort, blend, sampler, depth stencil and rasterizer state objects.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Begin(Microsoft.Xna.Framework.Graphics.SpriteSortMode, Microsoft.Xna.Framework.Graphics.BlendState, Microsoft.Xna.Framework.Graphics.SamplerState, Microsoft.Xna.Framework.Graphics.DepthStencilState, Microsoft.Xna.Framework.Graphics.RasterizerState, Microsoft.Xna.Framework.Graphics.Effect)">Begin</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteSortMode.html" title="enum in Microsoft.Xna.Framework.Graphics">SpriteSortMode</A>&nbsp;sortMode,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/BlendState.html" title="class in Microsoft.Xna.Framework.Graphics">BlendState</A>&nbsp;blendState,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SamplerState.html" title="class in Microsoft.Xna.Framework.Graphics">SamplerState</A>&nbsp;samplerState,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/DepthStencilState.html" title="class in Microsoft.Xna.Framework.Graphics">DepthStencilState</A>&nbsp;depthStencilState,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html" title="class in Microsoft.Xna.Framework.Graphics">RasterizerState</A>&nbsp;rasterizerState,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/Effect.html" title="class in Microsoft.Xna.Framework.Graphics">Effect</A>&nbsp;effect)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Begins a sprite batch operation using the specified sort, blend, sampler, depth stencil and rasterizer state objects, plus a custom effect.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Begin(Microsoft.Xna.Framework.Graphics.SpriteSortMode, Microsoft.Xna.Framework.Graphics.BlendState, Microsoft.Xna.Framework.Graphics.SamplerState, Microsoft.Xna.Framework.Graphics.DepthStencilState, Microsoft.Xna.Framework.Graphics.RasterizerState, Microsoft.Xna.Framework.Graphics.Effect, Microsoft.Xna.Framework.Matrix)">Begin</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteSortMode.html" title="enum in Microsoft.Xna.Framework.Graphics">SpriteSortMode</A>&nbsp;sortMode,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/BlendState.html" title="class in Microsoft.Xna.Framework.Graphics">BlendState</A>&nbsp;blendState,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SamplerState.html" title="class in Microsoft.Xna.Framework.Graphics">SamplerState</A>&nbsp;samplerState,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/DepthStencilState.html" title="class in Microsoft.Xna.Framework.Graphics">DepthStencilState</A>&nbsp;depthStencilState,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html" title="class in Microsoft.Xna.Framework.Graphics">RasterizerState</A>&nbsp;rasterizerState,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/Effect.html" title="class in Microsoft.Xna.Framework.Graphics">Effect</A>&nbsp;effect,
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;transformMatrix)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Begins a sprite batch operation using the specified sort, blend, sampler, depth stencil, rasterizer state objects, plus a custom effect and a 2D transformation matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Dispose()">Dispose</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Immediately releases the unmanaged resources used by this Object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Dispose(boolean)">Dispose</A></B>(boolean&nbsp;disposing)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Immediately releases the unmanaged resources used by this Object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color)">Draw</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</A>&nbsp;texture,
<A HREF="../../../../Microsoft/Xna/Framework/Rectangle.html" title="class in Microsoft.Xna.Framework">Rectangle</A>&nbsp;destinationRectangle,
<A HREF="../../../../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>&nbsp;color)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds a sprite to a batch of sprites for rendering using the specified texture, destination rectangle, and color.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color)">Draw</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</A>&nbsp;texture,
<A HREF="../../../../Microsoft/Xna/Framework/Rectangle.html" title="class in Microsoft.Xna.Framework">Rectangle</A>&nbsp;destinationRectangle,
<A HREF="../../../../Microsoft/Xna/Framework/Rectangle.html" title="class in Microsoft.Xna.Framework">Rectangle</A>&nbsp;sourceRectangle,
<A HREF="../../../../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>&nbsp;color)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds a sprite to a batch of sprites for rendering using the specified texture, destination rectangle, source rectangle, and color.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, float)">Draw</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</A>&nbsp;texture,
<A HREF="../../../../Microsoft/Xna/Framework/Rectangle.html" title="class in Microsoft.Xna.Framework">Rectangle</A>&nbsp;destinationRectangle,
<A HREF="../../../../Microsoft/Xna/Framework/Rectangle.html" title="class in Microsoft.Xna.Framework">Rectangle</A>&nbsp;sourceRectangle,
<A HREF="../../../../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>&nbsp;color,
float&nbsp;rotation,
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;origin,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteEffects.html" title="enum in Microsoft.Xna.Framework.Graphics">SpriteEffects</A>&nbsp;effects,
float&nbsp;layerDepth)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color)">Draw</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</A>&nbsp;texture,
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;position,
<A HREF="../../../../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>&nbsp;color)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds a sprite to a batch of sprites for rendering using the specified texture, position and color.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color)">Draw</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</A>&nbsp;texture,
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;position,
<A HREF="../../../../Microsoft/Xna/Framework/Rectangle.html" title="class in Microsoft.Xna.Framework">Rectangle</A>&nbsp;sourceRectangle,
<A HREF="../../../../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>&nbsp;color)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds a sprite to a batch of sprites for rendering using the specified texture, position, source rectangle, and color.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Graphics.SpriteEffects, float)">Draw</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</A>&nbsp;texture,
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;position,
<A HREF="../../../../Microsoft/Xna/Framework/Rectangle.html" title="class in Microsoft.Xna.Framework">Rectangle</A>&nbsp;sourceRectangle,
<A HREF="../../../../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>&nbsp;color,
float&nbsp;rotation,
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;origin,
float&nbsp;scale,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteEffects.html" title="enum in Microsoft.Xna.Framework.Graphics">SpriteEffects</A>&nbsp;effects,
float&nbsp;layerDepth)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds a sprite to a batch of sprites for rendering using the specified texture, destination rectangle, source rectangle, color, rotation, origin, effects and layer.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, float)">Draw</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</A>&nbsp;texture,
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;position,
<A HREF="../../../../Microsoft/Xna/Framework/Rectangle.html" title="class in Microsoft.Xna.Framework">Rectangle</A>&nbsp;sourceRectangle,
<A HREF="../../../../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>&nbsp;color,
float&nbsp;rotation,
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;origin,
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;scale,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteEffects.html" title="enum in Microsoft.Xna.Framework.Graphics">SpriteEffects</A>&nbsp;effects,
float&nbsp;layerDepth)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#DrawString(Microsoft.Xna.Framework.Graphics.SpriteFont, java.lang.String, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color)">DrawString</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteFont.html" title="class in Microsoft.Xna.Framework.Graphics">SpriteFont</A>&nbsp;spriteFont,
java.lang.String&nbsp;text,
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;position,
<A HREF="../../../../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>&nbsp;color)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds a string to a batch of sprites for rendering using the specified font, text, position, and color.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#DrawString(Microsoft.Xna.Framework.Graphics.SpriteFont, java.lang.String, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Graphics.SpriteEffects, float)">DrawString</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteFont.html" title="class in Microsoft.Xna.Framework.Graphics">SpriteFont</A>&nbsp;spriteFont,
java.lang.String&nbsp;text,
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;position,
<A HREF="../../../../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>&nbsp;color,
float&nbsp;rotation,
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;origin,
float&nbsp;scale,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteEffects.html" title="enum in Microsoft.Xna.Framework.Graphics">SpriteEffects</A>&nbsp;effects,
float&nbsp;layerDepth)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds a string to a batch of sprites for rendering using the specified font, text, position, color, rotation, origin, scale, effects and layer.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#End()">End</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Flushes the sprite batch and restores the device state to how it was before Begin was called.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#finalize()">finalize</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Allows this Object to attempt to free resources and perform other cleanup operations before garbage collection reclaims the object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsDevice.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsDevice</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#getGraphicsDevice()">getGraphicsDevice</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#IsDisposed()">IsDisposed</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets a value that indicates whether the object is disposed.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_Microsoft.Xna.Framework.Graphics.GraphicsResource"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class Microsoft.Xna.Framework.Graphics.<A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsResource</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#GraphicsDevice()">GraphicsDevice</A>, <A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#raise_disposing(java.lang.Object, System.EventArgs)">raise_disposing</A>, <A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#toString()">toString</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="Name"><!-- --></A><H3>
Name</H3>
<PRE>
public java.lang.String <B>Name</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="Tag"><!-- --></A><H3>
Tag</H3>
<PRE>
public java.lang.Object <B>Tag</B></PRE>
<DL>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="SpriteBatch(Microsoft.Xna.Framework.Graphics.GraphicsDevice)"><!-- --></A><H3>
SpriteBatch</H3>
<PRE>
public <B>SpriteBatch</B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsDevice.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsDevice</A>&nbsp;graphics)</PRE>
<DL>
<DL>
<DT><B>Parameters:</B><DD><CODE>graphics</CODE> - </DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="finalize()"><!-- --></A><H3>
finalize</H3>
<PRE>
protected void <B>finalize</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#finalize()">GraphicsResource</A></CODE></B></DD>
<DD>Allows this Object to attempt to free resources and perform other cleanup operations before garbage collection reclaims the object.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#finalize()">finalize</A></CODE> in class <CODE><A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsResource</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getGraphicsDevice()"><!-- --></A><H3>
getGraphicsDevice</H3>
<PRE>
public <A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsDevice.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsDevice</A> <B>getGraphicsDevice</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="IsDisposed()"><!-- --></A><H3>
IsDisposed</H3>
<PRE>
public boolean <B>IsDisposed</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#IsDisposed()">GraphicsResource</A></CODE></B></DD>
<DD>Gets a value that indicates whether the object is disposed.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#IsDisposed()">IsDisposed</A></CODE> in class <CODE><A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsResource</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="Begin()"><!-- --></A><H3>
Begin</H3>
<PRE>
public void <B>Begin</B>()</PRE>
<DL>
<DD>Begins a sprite batch operation using deferred sort and default state objects (BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="Begin(Microsoft.Xna.Framework.Graphics.SpriteSortMode, Microsoft.Xna.Framework.Graphics.BlendState)"><!-- --></A><H3>
Begin</H3>
<PRE>
public void <B>Begin</B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteSortMode.html" title="enum in Microsoft.Xna.Framework.Graphics">SpriteSortMode</A>&nbsp;sortMode,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/BlendState.html" title="class in Microsoft.Xna.Framework.Graphics">BlendState</A>&nbsp;blendState)</PRE>
<DL>
<DD>Begins a sprite batch operation using the specified sort and blend state object and default state objects (DepthStencilState.None, SamplerState.LinearClamp, RasterizerState.CullCounterClockwise). If you pass a null blend state, the default is BlendState.AlphaBlend.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>sortMode</CODE> - Sprite drawing order.<DD><CODE>blendState</CODE> - Blending options.</DL>
</DD>
</DL>
<HR>
<A NAME="Begin(Microsoft.Xna.Framework.Graphics.SpriteSortMode, Microsoft.Xna.Framework.Graphics.BlendState, Microsoft.Xna.Framework.Graphics.SamplerState, Microsoft.Xna.Framework.Graphics.DepthStencilState, Microsoft.Xna.Framework.Graphics.RasterizerState)"><!-- --></A><H3>
Begin</H3>
<PRE>
public void <B>Begin</B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteSortMode.html" title="enum in Microsoft.Xna.Framework.Graphics">SpriteSortMode</A>&nbsp;sortMode,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/BlendState.html" title="class in Microsoft.Xna.Framework.Graphics">BlendState</A>&nbsp;blendState,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SamplerState.html" title="class in Microsoft.Xna.Framework.Graphics">SamplerState</A>&nbsp;samplerState,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/DepthStencilState.html" title="class in Microsoft.Xna.Framework.Graphics">DepthStencilState</A>&nbsp;depthStencilState,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html" title="class in Microsoft.Xna.Framework.Graphics">RasterizerState</A>&nbsp;rasterizerState)</PRE>
<DL>
<DD>Begins a sprite batch operation using the specified sort, blend, sampler, depth stencil and rasterizer state objects. Passing null for any of the state objects selects the default default state objects (BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise).
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>sortMode</CODE> - Sprite drawing order.<DD><CODE>blendState</CODE> - Blending options.<DD><CODE>samplerState</CODE> - Texture sampling options.<DD><CODE>depthStencilState</CODE> - Depth and stencil options.<DD><CODE>rasterizerState</CODE> - Rasterization options.</DL>
</DD>
</DL>
<HR>
<A NAME="Begin(Microsoft.Xna.Framework.Graphics.SpriteSortMode, Microsoft.Xna.Framework.Graphics.BlendState, Microsoft.Xna.Framework.Graphics.SamplerState, Microsoft.Xna.Framework.Graphics.DepthStencilState, Microsoft.Xna.Framework.Graphics.RasterizerState, Microsoft.Xna.Framework.Graphics.Effect)"><!-- --></A><H3>
Begin</H3>
<PRE>
public void <B>Begin</B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteSortMode.html" title="enum in Microsoft.Xna.Framework.Graphics">SpriteSortMode</A>&nbsp;sortMode,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/BlendState.html" title="class in Microsoft.Xna.Framework.Graphics">BlendState</A>&nbsp;blendState,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SamplerState.html" title="class in Microsoft.Xna.Framework.Graphics">SamplerState</A>&nbsp;samplerState,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/DepthStencilState.html" title="class in Microsoft.Xna.Framework.Graphics">DepthStencilState</A>&nbsp;depthStencilState,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html" title="class in Microsoft.Xna.Framework.Graphics">RasterizerState</A>&nbsp;rasterizerState,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/Effect.html" title="class in Microsoft.Xna.Framework.Graphics">Effect</A>&nbsp;effect)</PRE>
<DL>
<DD>Begins a sprite batch operation using the specified sort, blend, sampler, depth stencil and rasterizer state objects, plus a custom effect. Passing null for any of the state objects selects the default default state objects (BlendState.AlphaBlend, DepthStencilState.None, RasterizerState.CullCounterClockwise, SamplerState.LinearClamp). Passing a null effect selects the default SpriteBatch Class shader.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>sortMode</CODE> - Sprite drawing order.<DD><CODE>blendState</CODE> - Blending options.<DD><CODE>samplerState</CODE> - Texture sampling options.<DD><CODE>depthStencilState</CODE> - Depth and stencil options.<DD><CODE>rasterizerState</CODE> - Rasterization options.<DD><CODE>effect</CODE> - Effect state options.</DL>
</DD>
</DL>
<HR>
<A NAME="Begin(Microsoft.Xna.Framework.Graphics.SpriteSortMode, Microsoft.Xna.Framework.Graphics.BlendState, Microsoft.Xna.Framework.Graphics.SamplerState, Microsoft.Xna.Framework.Graphics.DepthStencilState, Microsoft.Xna.Framework.Graphics.RasterizerState, Microsoft.Xna.Framework.Graphics.Effect, Microsoft.Xna.Framework.Matrix)"><!-- --></A><H3>
Begin</H3>
<PRE>
public void <B>Begin</B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteSortMode.html" title="enum in Microsoft.Xna.Framework.Graphics">SpriteSortMode</A>&nbsp;sortMode,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/BlendState.html" title="class in Microsoft.Xna.Framework.Graphics">BlendState</A>&nbsp;blendState,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SamplerState.html" title="class in Microsoft.Xna.Framework.Graphics">SamplerState</A>&nbsp;samplerState,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/DepthStencilState.html" title="class in Microsoft.Xna.Framework.Graphics">DepthStencilState</A>&nbsp;depthStencilState,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html" title="class in Microsoft.Xna.Framework.Graphics">RasterizerState</A>&nbsp;rasterizerState,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/Effect.html" title="class in Microsoft.Xna.Framework.Graphics">Effect</A>&nbsp;effect,
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>&nbsp;transformMatrix)</PRE>
<DL>
<DD>Begins a sprite batch operation using the specified sort, blend, sampler, depth stencil, rasterizer state objects, plus a custom effect and a 2D transformation matrix. Passing null for any of the state objects selects the default default state objects (BlendState.AlphaBlend, DepthStencilState.None, RasterizerState.CullCounterClockwise, SamplerState.LinearClamp). Passing a null effect selects the default SpriteBatch Class shader.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>sortMode</CODE> - Sprite drawing order.<DD><CODE>blendState</CODE> - Blending options.<DD><CODE>samplerState</CODE> - Texture sampling options.<DD><CODE>depthStencilState</CODE> - Depth and stencil options.<DD><CODE>rasterizerState</CODE> - Rasterization options.<DD><CODE>effect</CODE> - Effect state options.<DD><CODE>transformMatrix</CODE> - Transformation matrix for scale, rotate, translate options.</DL>
</DD>
</DL>
<HR>
<A NAME="Dispose()"><!-- --></A><H3>
Dispose</H3>
<PRE>
public void <B>Dispose</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Dispose()">GraphicsResource</A></CODE></B></DD>
<DD>Immediately releases the unmanaged resources used by this Object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../System/IDisposable.html#Dispose()">Dispose</A></CODE> in interface <CODE><A HREF="../../../../System/IDisposable.html" title="interface in System">IDisposable</A></CODE><DT><B>Overrides:</B><DD><CODE><A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Dispose()">Dispose</A></CODE> in class <CODE><A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsResource</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="Dispose(boolean)"><!-- --></A><H3>
Dispose</H3>
<PRE>
protected void <B>Dispose</B>(boolean&nbsp;disposing)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Dispose(boolean)">GraphicsResource</A></CODE></B></DD>
<DD>Immediately releases the unmanaged resources used by this Object.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Dispose(boolean)">Dispose</A></CODE> in class <CODE><A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsResource</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color)"><!-- --></A><H3>
Draw</H3>
<PRE>
public void <B>Draw</B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</A>&nbsp;texture,
<A HREF="../../../../Microsoft/Xna/Framework/Rectangle.html" title="class in Microsoft.Xna.Framework">Rectangle</A>&nbsp;destinationRectangle,
<A HREF="../../../../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>&nbsp;color)</PRE>
<DL>
<DD>Adds a sprite to a batch of sprites for rendering using the specified texture, destination rectangle, and color.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>texture</CODE> - A texture.<DD><CODE>destinationRectangle</CODE> - A rectangle that specifies (in screen coordinates) the destination for drawing the sprite.<DD><CODE>color</CODE> - The color to tint a sprite. Use Color.White for full color with no tinting.</DL>
</DD>
</DL>
<HR>
<A NAME="Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color)"><!-- --></A><H3>
Draw</H3>
<PRE>
public void <B>Draw</B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</A>&nbsp;texture,
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;position,
<A HREF="../../../../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>&nbsp;color)</PRE>
<DL>
<DD>Adds a sprite to a batch of sprites for rendering using the specified texture, position and color.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>texture</CODE> - A texture.<DD><CODE>position</CODE> - The location (in screen coordinates) to draw the sprite.<DD><CODE>color</CODE> - The color to tint a sprite. Use Color.White for full color with no tinting.</DL>
</DD>
</DL>
<HR>
<A NAME="Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color)"><!-- --></A><H3>
Draw</H3>
<PRE>
public void <B>Draw</B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</A>&nbsp;texture,
<A HREF="../../../../Microsoft/Xna/Framework/Rectangle.html" title="class in Microsoft.Xna.Framework">Rectangle</A>&nbsp;destinationRectangle,
<A HREF="../../../../Microsoft/Xna/Framework/Rectangle.html" title="class in Microsoft.Xna.Framework">Rectangle</A>&nbsp;sourceRectangle,
<A HREF="../../../../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>&nbsp;color)</PRE>
<DL>
<DD>Adds a sprite to a batch of sprites for rendering using the specified texture, destination rectangle, source rectangle, and color.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>texture</CODE> - A texture.<DD><CODE>destinationRectangle</CODE> - A rectangle that specifies (in screen coordinates) the destination for drawing the sprite. If this rectangle is not the same size as the source rectangle, the sprite
will be scaled to fit.<DD><CODE>sourceRectangle</CODE> - A rectangle that specifies (in texels) the source texels from a texture. Use null to draw the entire texture.<DD><CODE>color</CODE> - The color to tint a sprite. Use Color.White for full color with no tinting.</DL>
</DD>
</DL>
<HR>
<A NAME="Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color)"><!-- --></A><H3>
Draw</H3>
<PRE>
public void <B>Draw</B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</A>&nbsp;texture,
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;position,
<A HREF="../../../../Microsoft/Xna/Framework/Rectangle.html" title="class in Microsoft.Xna.Framework">Rectangle</A>&nbsp;sourceRectangle,
<A HREF="../../../../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>&nbsp;color)</PRE>
<DL>
<DD>Adds a sprite to a batch of sprites for rendering using the specified texture, position, source rectangle, and color.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>texture</CODE> - A texture.<DD><CODE>position</CODE> - The location (in screen coordinates) to draw the sprite.<DD><CODE>sourceRectangle</CODE> - A rectangle that specifies (in texels) the source texels from a texture. Use null to draw the entire texture.<DD><CODE>color</CODE> - The color to tint a sprite. Use Color.White for full color with no tinting.</DL>
</DD>
</DL>
<HR>
<A NAME="Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, float)"><!-- --></A><H3>
Draw</H3>
<PRE>
public void <B>Draw</B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</A>&nbsp;texture,
<A HREF="../../../../Microsoft/Xna/Framework/Rectangle.html" title="class in Microsoft.Xna.Framework">Rectangle</A>&nbsp;destinationRectangle,
<A HREF="../../../../Microsoft/Xna/Framework/Rectangle.html" title="class in Microsoft.Xna.Framework">Rectangle</A>&nbsp;sourceRectangle,
<A HREF="../../../../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>&nbsp;color,
float&nbsp;rotation,
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;origin,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteEffects.html" title="enum in Microsoft.Xna.Framework.Graphics">SpriteEffects</A>&nbsp;effects,
float&nbsp;layerDepth)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>texture</CODE> - <DD><CODE>destinationRectangle</CODE> - <DD><CODE>sourceRectangle</CODE> - <DD><CODE>color</CODE> - <DD><CODE>rotation</CODE> - <DD><CODE>origin</CODE> - <DD><CODE>effects</CODE> - <DD><CODE>layerDepth</CODE> - </DL>
</DD>
</DL>
<HR>
<A NAME="Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, float)"><!-- --></A><H3>
Draw</H3>
<PRE>
public void <B>Draw</B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</A>&nbsp;texture,
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;position,
<A HREF="../../../../Microsoft/Xna/Framework/Rectangle.html" title="class in Microsoft.Xna.Framework">Rectangle</A>&nbsp;sourceRectangle,
<A HREF="../../../../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>&nbsp;color,
float&nbsp;rotation,
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;origin,
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;scale,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteEffects.html" title="enum in Microsoft.Xna.Framework.Graphics">SpriteEffects</A>&nbsp;effects,
float&nbsp;layerDepth)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Graphics.SpriteEffects, float)"><!-- --></A><H3>
Draw</H3>
<PRE>
public void <B>Draw</B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</A>&nbsp;texture,
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;position,
<A HREF="../../../../Microsoft/Xna/Framework/Rectangle.html" title="class in Microsoft.Xna.Framework">Rectangle</A>&nbsp;sourceRectangle,
<A HREF="../../../../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>&nbsp;color,
float&nbsp;rotation,
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;origin,
float&nbsp;scale,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteEffects.html" title="enum in Microsoft.Xna.Framework.Graphics">SpriteEffects</A>&nbsp;effects,
float&nbsp;layerDepth)</PRE>
<DL>
<DD>Adds a sprite to a batch of sprites for rendering using the specified texture, destination rectangle, source rectangle, color, rotation, origin, effects and layer.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>texture</CODE> - A texture.<DD><CODE>position</CODE> - The location (in screen coordinates) to draw the sprite.<DD><CODE>sourceRectangle</CODE> - A rectangle that specifies (in texels) the source texels from a texture. Use null to draw the entire texture.<DD><CODE>color</CODE> - The color to tint a sprite. Use Color.White for full color with no tinting.<DD><CODE>rotation</CODE> - Specifies the angle (in radians) to rotate the sprite about its center.<DD><CODE>origin</CODE> - The sprite origin; the default is (0,0) which represents the upper-left corner.<DD><CODE>scale</CODE> - Scale factor.<DD><CODE>effects</CODE> - Effects to apply.<DD><CODE>layerDepth</CODE> - The depth of a layer. By default, 0 represents the front layer and 1 represents a back layer. Use SpriteSortMode if you want sprites to be sorted during drawing.</DL>
</DD>
</DL>
<HR>
<A NAME="DrawString(Microsoft.Xna.Framework.Graphics.SpriteFont, java.lang.String, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color)"><!-- --></A><H3>
DrawString</H3>
<PRE>
public void <B>DrawString</B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteFont.html" title="class in Microsoft.Xna.Framework.Graphics">SpriteFont</A>&nbsp;spriteFont,
java.lang.String&nbsp;text,
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;position,
<A HREF="../../../../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>&nbsp;color)</PRE>
<DL>
<DD>Adds a string to a batch of sprites for rendering using the specified font, text, position, and color.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>spriteFont</CODE> - A font for diplaying text.<DD><CODE>text</CODE> - A text string.<DD><CODE>position</CODE> - The location (in screen coordinates) to draw the sprite.<DD><CODE>color</CODE> - The color to tint a sprite. Use Color.White for full color with no tinting.</DL>
</DD>
</DL>
<HR>
<A NAME="DrawString(Microsoft.Xna.Framework.Graphics.SpriteFont, java.lang.String, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Graphics.SpriteEffects, float)"><!-- --></A><H3>
DrawString</H3>
<PRE>
public void <B>DrawString</B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteFont.html" title="class in Microsoft.Xna.Framework.Graphics">SpriteFont</A>&nbsp;spriteFont,
java.lang.String&nbsp;text,
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;position,
<A HREF="../../../../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>&nbsp;color,
float&nbsp;rotation,
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>&nbsp;origin,
float&nbsp;scale,
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteEffects.html" title="enum in Microsoft.Xna.Framework.Graphics">SpriteEffects</A>&nbsp;effects,
float&nbsp;layerDepth)</PRE>
<DL>
<DD>Adds a string to a batch of sprites for rendering using the specified font, text, position, color, rotation, origin, scale, effects and layer.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>spriteFont</CODE> - A font for displaying text.<DD><CODE>text</CODE> - A text string.<DD><CODE>position</CODE> - The location (in screen coordinates) to draw the sprite.<DD><CODE>color</CODE> - The color to tint a sprite. Use Color.White for full color with no tinting.<DD><CODE>rotation</CODE> - Specifies the angle (in radians) to rotate the sprite about its center.<DD><CODE>origin</CODE> - The sprite origin; the default is (0,0) which represents the upper-left corner.<DD><CODE>scale</CODE> - Scale factor.<DD><CODE>effects</CODE> - Effects to apply.<DD><CODE>layerDepth</CODE> - The depth of a layer. By default, 0 represents the front layer and 1 represents a back layer. Use SpriteSortMode if you want sprites to be sorted during drawing.</DL>
</DD>
</DL>
<HR>
<A NAME="End()"><!-- --></A><H3>
End</H3>
<PRE>
public void <B>End</B>()</PRE>
<DL>
<DD>Flushes the sprite batch and restores the device state to how it was before Begin was called.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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