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GamerProfile
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Microsoft.Xna.Framework.GamerServices</FONT>
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Class GamerProfile</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>Microsoft.Xna.Framework.GamerServices.GamerProfile</B>
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</PRE>
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<HR>
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<DL>
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<DT><PRE>public final class <B>GamerProfile</B><DT>extends java.lang.Object</DL>
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</PRE>
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<P>
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Profile settings describing information about a gamer such as the gamer's motto, reputation, and gamer picture. This data is accessible for both locally signed in profiles and remote gamers that you are playing with in a multiplayer session.
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<P>
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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<DD>Halofreak1990</DD>
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</DL>
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<HR>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<B>Constructor Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/GamerServices/GamerProfile.html#GamerProfile()">GamerProfile</A></B>()</CODE>
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<BR>
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<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/GamerServices/GamerProfile.html#Dispose()">Dispose</A></B>()</CODE>
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<BR>
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Immediately releases the unmanaged resources used by this object.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/GamerServices/GamerProfile.html#getGamerPicture()">getGamerPicture</A></B>()</CODE>
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<BR>
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Gets the gamer picture, which will be 64 pixels by 64 pixels.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/GamerServices/GamerProfile.html#getGamerScore()">getGamerScore</A></B>()</CODE>
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<BR>
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Gets the GamerScore of this gamer.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../Microsoft/Xna/Framework/GamerServices/GamerZone.html" title="enum in Microsoft.Xna.Framework.GamerServices">GamerZone</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/GamerServices/GamerProfile.html#getGamerZone()">getGamerZone</A></B>()</CODE>
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<BR>
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Gets the GamerZone setting.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> java.lang.String</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/GamerServices/GamerProfile.html#getMotto()">getMotto</A></B>()</CODE>
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<BR>
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Gets the gamer motto string.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/GamerServices/GamerProfile.html#getReputation()">getReputation</A></B>()</CODE>
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<BR>
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Gets the gamer reputation, as a number of stars ranging 0 to 5.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/GamerServices/GamerProfile.html#getTitlesPlayed()">getTitlesPlayed</A></B>()</CODE>
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<BR>
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Gets the number of titles this gamer has played.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/GamerServices/GamerProfile.html#getTotalAchievements()">getTotalAchievements</A></B>()</CODE>
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<BR>
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Gets the total number of achievements this gamer has obtained.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/GamerServices/GamerProfile.html#IsDisposed()">IsDisposed</A></B>()</CODE>
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<BR>
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Gets a value that indicates whether the object is disposed.</TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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</TR>
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</TABLE>
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<P>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="constructor_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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</TR>
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</TABLE>
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<A NAME="GamerProfile()"><!-- --></A><H3>
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GamerProfile</H3>
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<PRE>
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public <B>GamerProfile</B>()</PRE>
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<DL>
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</DL>
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<!-- ============ METHOD DETAIL ========== -->
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<B>Method Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="getGamerPicture()"><!-- --></A><H3>
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getGamerPicture</H3>
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<PRE>
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public <A HREF="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</A> <B>getGamerPicture</B>()</PRE>
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<DL>
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<DD>Gets the gamer picture, which will be 64 pixels by 64 pixels.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getGamerScore()"><!-- --></A><H3>
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getGamerScore</H3>
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<PRE>
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public int <B>getGamerScore</B>()</PRE>
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<DL>
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<DD>Gets the GamerScore of this gamer.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getGamerZone()"><!-- --></A><H3>
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getGamerZone</H3>
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<PRE>
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public <A HREF="../../../../Microsoft/Xna/Framework/GamerServices/GamerZone.html" title="enum in Microsoft.Xna.Framework.GamerServices">GamerZone</A> <B>getGamerZone</B>()</PRE>
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<DL>
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<DD>Gets the GamerZone setting.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="IsDisposed()"><!-- --></A><H3>
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IsDisposed</H3>
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<PRE>
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public boolean <B>IsDisposed</B>()</PRE>
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<DL>
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<DD>Gets a value that indicates whether the object is disposed.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getMotto()"><!-- --></A><H3>
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getMotto</H3>
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<PRE>
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public java.lang.String <B>getMotto</B>()</PRE>
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<DL>
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<DD>Gets the gamer motto string.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getReputation()"><!-- --></A><H3>
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getReputation</H3>
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<PRE>
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public float <B>getReputation</B>()</PRE>
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<DL>
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<DD>Gets the gamer reputation, as a number of stars ranging 0 to 5.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getTitlesPlayed()"><!-- --></A><H3>
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getTitlesPlayed</H3>
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<PRE>
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public int <B>getTitlesPlayed</B>()</PRE>
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<DL>
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<DD>Gets the number of titles this gamer has played.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getTotalAchievements()"><!-- --></A><H3>
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getTotalAchievements</H3>
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<PRE>
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public int <B>getTotalAchievements</B>()</PRE>
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<DL>
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<DD>Gets the total number of achievements this gamer has obtained.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="Dispose()"><!-- --></A><H3>
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Dispose</H3>
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<PRE>
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public void <B>Dispose</B>()</PRE>
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<DL>
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<DD>Immediately releases the unmanaged resources used by this object.
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</DL>
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</TABLE>
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<A NAME="skip-navbar_bottom"></A>
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<!-- ======== END OF BOTTOM NAVBAR ======= -->
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<HR>
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</BODY>
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</HTML>
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