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GameComponentCollection
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Microsoft.Xna.Framework</FONT>
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Class GameComponentCollection</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../resources/inherit.gif" ALT="extended by ">System.Collections.ObjectModel.Collection<<A HREF="../../../Microsoft/Xna/Framework/IGameComponent.html" title="interface in Microsoft.Xna.Framework">IGameComponent</A>>
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<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>Microsoft.Xna.Framework.GameComponentCollection</B>
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</PRE>
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<DL>
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<DT><B>All Implemented Interfaces:</B> <DD>java.lang.Iterable<<A HREF="../../../Microsoft/Xna/Framework/IGameComponent.html" title="interface in Microsoft.Xna.Framework">IGameComponent</A>></DD>
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<DL>
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<DT><PRE>public final class <B>GameComponentCollection</B><DT>extends System.Collections.ObjectModel.Collection<<A HREF="../../../Microsoft/Xna/Framework/IGameComponent.html" title="interface in Microsoft.Xna.Framework">IGameComponent</A>></DL>
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</PRE>
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<P>
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A collection of game components.
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<P>
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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<DD>Halofreak1990</DD>
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</DL>
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<HR>
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<!-- =========== FIELD SUMMARY =========== -->
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<B>Field Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> System.Event<<A HREF="../../../Microsoft/Xna/Framework/GameComponentCollectionEventArgs.html" title="class in Microsoft.Xna.Framework">GameComponentCollectionEventArgs</A>></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GameComponentCollection.html#ComponentAdded">ComponentAdded</A></B></CODE>
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<BR>
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Raised when a component is added to the GameComponentCollection.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> System.Event<<A HREF="../../../Microsoft/Xna/Framework/GameComponentCollectionEventArgs.html" title="class in Microsoft.Xna.Framework">GameComponentCollectionEventArgs</A>></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GameComponentCollection.html#ComponentRemoved">ComponentRemoved</A></B></CODE>
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<BR>
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Raised when a component is removed from the GameComponentCollection.</TD>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GameComponentCollection.html#GameComponentCollection()">GameComponentCollection</A></B>()</CODE>
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<BR>
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<!-- ========== METHOD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GameComponentCollection.html#ClearItems()">ClearItems</A></B>()</CODE>
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<BR>
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Removes all children from the collection.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GameComponentCollection.html#RemoveItem(int)">RemoveItem</A></B>(int index)</CODE>
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<BR>
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Removes a child object in the collection.</TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_System.Collections.ObjectModel.Collection"><!-- --></A>
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<TH ALIGN="left"><B>Methods inherited from class System.Collections.ObjectModel.Collection</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>Add, Clear, Count, get, IndexOf, Insert, iterator, set</CODE></TD>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<A NAME="ComponentAdded"><!-- --></A><H3>
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ComponentAdded</H3>
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<PRE>
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public System.Event<<A HREF="../../../Microsoft/Xna/Framework/GameComponentCollectionEventArgs.html" title="class in Microsoft.Xna.Framework">GameComponentCollectionEventArgs</A>> <B>ComponentAdded</B></PRE>
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<DL>
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<DD>Raised when a component is added to the GameComponentCollection.
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="ComponentRemoved"><!-- --></A><H3>
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ComponentRemoved</H3>
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<PRE>
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public System.Event<<A HREF="../../../Microsoft/Xna/Framework/GameComponentCollectionEventArgs.html" title="class in Microsoft.Xna.Framework">GameComponentCollectionEventArgs</A>> <B>ComponentRemoved</B></PRE>
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<DL>
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<DD>Raised when a component is removed from the GameComponentCollection.
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<P>
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<DL>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="GameComponentCollection()"><!-- --></A><H3>
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GameComponentCollection</H3>
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<PRE>
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public <B>GameComponentCollection</B>()</PRE>
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<DL>
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</DL>
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<!-- ============ METHOD DETAIL ========== -->
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<A NAME="ClearItems()"><!-- --></A><H3>
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ClearItems</H3>
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<PRE>
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public void <B>ClearItems</B>()</PRE>
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<DL>
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<DD>Removes all children from the collection.
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<P>
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<DD><DL>
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<DT><B>Overrides:</B><DD><CODE>ClearItems</CODE> in class <CODE>System.Collections.ObjectModel.Collection<<A HREF="../../../Microsoft/Xna/Framework/IGameComponent.html" title="interface in Microsoft.Xna.Framework">IGameComponent</A>></CODE></DL>
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<A NAME="RemoveItem(int)"><!-- --></A><H3>
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RemoveItem</H3>
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<PRE>
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public void <B>RemoveItem</B>(int index)</PRE>
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<DL>
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<DD>Removes a child object in the collection.
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<P>
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<DD><DL>
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<DT><B>Overrides:</B><DD><CODE>RemoveItem</CODE> in class <CODE>System.Collections.ObjectModel.Collection<<A HREF="../../../Microsoft/Xna/Framework/IGameComponent.html" title="interface in Microsoft.Xna.Framework">IGameComponent</A>></CODE></DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>index</CODE> - The index of the item being removed.</DL>
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