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DrawableGameComponent
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Microsoft.Xna.Framework</FONT>
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Class DrawableGameComponent</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">Microsoft.Xna.Framework.GameComponent</A>
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>Microsoft.Xna.Framework.DrawableGameComponent</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../Microsoft/Xna/Framework/IDrawable.html" title="interface in Microsoft.Xna.Framework">IDrawable</A>, <A HREF="../../../Microsoft/Xna/Framework/IGameComponent.html" title="interface in Microsoft.Xna.Framework">IGameComponent</A>, <A HREF="../../../Microsoft/Xna/Framework/IUpdateable.html" title="interface in Microsoft.Xna.Framework">IUpdateable</A>, System.IDisposable</DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>DrawableGameComponent</B><DT>extends <A HREF="../../../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</A><DT>implements <A HREF="../../../Microsoft/Xna/Framework/IDrawable.html" title="interface in Microsoft.Xna.Framework">IDrawable</A></DL>
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<B>Field Summary</B></FONT></TH>
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&nbsp;<A NAME="fields_inherited_from_class_Microsoft.Xna.Framework.IDrawable"><!-- --></A>
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<TH ALIGN="left"><B>Fields inherited from interface Microsoft.Xna.Framework.<A HREF="../../../Microsoft/Xna/Framework/IDrawable.html" title="interface in Microsoft.Xna.Framework">IDrawable</A></B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../Microsoft/Xna/Framework/IDrawable.html#DrawOrderChanged">DrawOrderChanged</A>, <A HREF="../../../Microsoft/Xna/Framework/IDrawable.html#VisibleChanged">VisibleChanged</A></CODE></TD>
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<TD><CODE><A HREF="../../../Microsoft/Xna/Framework/IUpdateable.html#EnabledChanged">EnabledChanged</A>, <A HREF="../../../Microsoft/Xna/Framework/IUpdateable.html#UpdateOrderChanged">UpdateOrderChanged</A></CODE></TD>
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/DrawableGameComponent.html#DrawableGameComponent(Microsoft.Xna.Framework.Game)">DrawableGameComponent</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</A>&nbsp;game)</CODE>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/DrawableGameComponent.html#Draw(Microsoft.Xna.Framework.GameTime)">Draw</A></B>(<A HREF="../../../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</A>&nbsp;gameTime)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Draws the IDrawable.</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/DrawableGameComponent.html#getDrawOrder()">getDrawOrder</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The order in which to draw this object relative to other objects.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;Microsoft.Xna.Framework.Graphics.GraphicsDevice</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/DrawableGameComponent.html#getGraphicsDevice()">getGraphicsDevice</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/DrawableGameComponent.html#getVisible()">getVisible</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Indicates whether IDrawable.Draw should be called in Game.Draw for this game component.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/DrawableGameComponent.html#Initialize()">Initialize</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/DrawableGameComponent.html#setDrawOrder(int)">setDrawOrder</A></B>(int&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/DrawableGameComponent.html#setVisible(boolean)">setVisible</A></B>(boolean&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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&nbsp;<A NAME="methods_inherited_from_class_Microsoft.Xna.Framework.GameComponent"><!-- --></A>
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<TH ALIGN="left"><B>Methods inherited from class Microsoft.Xna.Framework.<A HREF="../../../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../Microsoft/Xna/Framework/GameComponent.html#Dispose()">Dispose</A>, <A HREF="../../../Microsoft/Xna/Framework/GameComponent.html#getEnabled()">getEnabled</A>, <A HREF="../../../Microsoft/Xna/Framework/GameComponent.html#getGame()">getGame</A>, <A HREF="../../../Microsoft/Xna/Framework/GameComponent.html#getUpdateOrder()">getUpdateOrder</A>, <A HREF="../../../Microsoft/Xna/Framework/GameComponent.html#setEnabled(boolean)">setEnabled</A>, <A HREF="../../../Microsoft/Xna/Framework/GameComponent.html#setUpdateOrder(int)">setUpdateOrder</A>, <A HREF="../../../Microsoft/Xna/Framework/GameComponent.html#Update(Microsoft.Xna.Framework.GameTime)">Update</A></CODE></TD>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TD><CODE>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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&nbsp;
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<A NAME="DrawableGameComponent(Microsoft.Xna.Framework.Game)"><!-- --></A><H3>
DrawableGameComponent</H3>
<PRE>
public <B>DrawableGameComponent</B>(<A HREF="../../../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</A>&nbsp;game)</PRE>
<DL>
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<A NAME="getDrawOrder()"><!-- --></A><H3>
getDrawOrder</H3>
<PRE>
public int <B>getDrawOrder</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../Microsoft/Xna/Framework/IDrawable.html#getDrawOrder()">IDrawable</A></CODE></B></DD>
<DD>The order in which to draw this object relative to other objects. Objects with a lower value are drawn first.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../Microsoft/Xna/Framework/IDrawable.html#getDrawOrder()">getDrawOrder</A></CODE> in interface <CODE><A HREF="../../../Microsoft/Xna/Framework/IDrawable.html" title="interface in Microsoft.Xna.Framework">IDrawable</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
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<HR>
<A NAME="setDrawOrder(int)"><!-- --></A><H3>
setDrawOrder</H3>
<PRE>
public void <B>setDrawOrder</B>(int&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getGraphicsDevice()"><!-- --></A><H3>
getGraphicsDevice</H3>
<PRE>
public Microsoft.Xna.Framework.Graphics.GraphicsDevice <B>getGraphicsDevice</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getVisible()"><!-- --></A><H3>
getVisible</H3>
<PRE>
public boolean <B>getVisible</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../Microsoft/Xna/Framework/IDrawable.html#getVisible()">IDrawable</A></CODE></B></DD>
<DD>Indicates whether IDrawable.Draw should be called in Game.Draw for this game component.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../Microsoft/Xna/Framework/IDrawable.html#getVisible()">getVisible</A></CODE> in interface <CODE><A HREF="../../../Microsoft/Xna/Framework/IDrawable.html" title="interface in Microsoft.Xna.Framework">IDrawable</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
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<HR>
<A NAME="setVisible(boolean)"><!-- --></A><H3>
setVisible</H3>
<PRE>
public void <B>setVisible</B>(boolean&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="Initialize()"><!-- --></A><H3>
Initialize</H3>
<PRE>
public void <B>Initialize</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../Microsoft/Xna/Framework/IGameComponent.html#Initialize()">Initialize</A></CODE> in interface <CODE><A HREF="../../../Microsoft/Xna/Framework/IGameComponent.html" title="interface in Microsoft.Xna.Framework">IGameComponent</A></CODE><DT><B>Overrides:</B><DD><CODE><A HREF="../../../Microsoft/Xna/Framework/GameComponent.html#Initialize()">Initialize</A></CODE> in class <CODE><A HREF="../../../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="Draw(Microsoft.Xna.Framework.GameTime)"><!-- --></A><H3>
Draw</H3>
<PRE>
public void <B>Draw</B>(<A HREF="../../../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</A>&nbsp;gameTime)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../Microsoft/Xna/Framework/IDrawable.html#Draw(Microsoft.Xna.Framework.GameTime)">IDrawable</A></CODE></B></DD>
<DD>Draws the IDrawable. Reference page contains links to related conceptual articles.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../Microsoft/Xna/Framework/IDrawable.html#Draw(Microsoft.Xna.Framework.GameTime)">Draw</A></CODE> in interface <CODE><A HREF="../../../Microsoft/Xna/Framework/IDrawable.html" title="interface in Microsoft.Xna.Framework">IDrawable</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>gameTime</CODE> - Snapshot of the game's timing state.</DL>
</DD>
</DL>
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