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<div class="subTitle">Microsoft.Xna.Framework.Graphics</div>
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<h2 title="Class RenderTarget2D" class="title">Class RenderTarget2D</h2>
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<li>java.lang.Object</li>
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<li><a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html" title="class in Microsoft.Xna.Framework.Graphics">Microsoft.Xna.Framework.Graphics.GraphicsResource</a></li>
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<li><a href="../../../../Microsoft/Xna/Framework/Graphics/Texture.html" title="class in Microsoft.Xna.Framework.Graphics">Microsoft.Xna.Framework.Graphics.Texture</a></li>
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<li>
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<ul class="inheritance">
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<li><a href="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Microsoft.Xna.Framework.Graphics.Texture2D</a></li>
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<pre>public class <span class="strong">RenderTarget2D</span>
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extends <a href="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</a></pre>
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<div class="block">Contains a 2D texture that can be used as a render target.</div>
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<dl><dt><span class="strong">Author:</span></dt>
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<dd>Halofreak1990</dd></dl>
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<td class="colFirst"><code><a href="../../../../System/Event.html" title="class in System">Event</a><<a href="../../../../System/EventArgs.html" title="class in System">EventArgs</a>></code></td>
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<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/RenderTarget2D.html#ContentLost">ContentLost</a></strong></code>
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<div class="block">Occurs when resources are lost due to a lost device event.</div>
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<h3>Fields inherited from class Microsoft.Xna.Framework.Graphics.<a href="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</a></h3>
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<code><a href="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html#height">height</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html#width">width</a></code></li>
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<code><a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#_parent">_parent</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Disposing">Disposing</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Name">Name</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Tag">Tag</a></code></li>
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<td class="colOne"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/RenderTarget2D.html#RenderTarget2D(Microsoft.Xna.Framework.Graphics.GraphicsDevice, int, int)">RenderTarget2D</a></strong>(<a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsDevice.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsDevice</a> graphicsDevice,
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int width,
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int height)</code>
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<div class="block">Creates an instance of this object.</div>
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</td>
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<tr class="rowColor">
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<td class="colOne"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/RenderTarget2D.html#RenderTarget2D(Microsoft.Xna.Framework.Graphics.GraphicsDevice, int, int, boolean, Microsoft.Xna.Framework.Graphics.SurfaceFormat, Microsoft.Xna.Framework.Graphics.DepthFormat)">RenderTarget2D</a></strong>(<a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsDevice.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsDevice</a> graphicsDevice,
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int width,
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int height,
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boolean mipMap,
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<a href="../../../../Microsoft/Xna/Framework/Graphics/SurfaceFormat.html" title="enum in Microsoft.Xna.Framework.Graphics">SurfaceFormat</a> preferredFormat,
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<a href="../../../../Microsoft/Xna/Framework/Graphics/DepthFormat.html" title="enum in Microsoft.Xna.Framework.Graphics">DepthFormat</a> preferredDepthFormat)</code> </td>
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<td class="colOne"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/RenderTarget2D.html#RenderTarget2D(Microsoft.Xna.Framework.Graphics.GraphicsDevice, int, int, boolean, Microsoft.Xna.Framework.Graphics.SurfaceFormat, Microsoft.Xna.Framework.Graphics.DepthFormat, int, Microsoft.Xna.Framework.Graphics.RenderTargetUsage)">RenderTarget2D</a></strong>(<a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsDevice.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsDevice</a> graphicsDevice,
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int width,
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int height,
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boolean mipMap,
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<a href="../../../../Microsoft/Xna/Framework/Graphics/SurfaceFormat.html" title="enum in Microsoft.Xna.Framework.Graphics">SurfaceFormat</a> preferredFormat,
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<a href="../../../../Microsoft/Xna/Framework/Graphics/DepthFormat.html" title="enum in Microsoft.Xna.Framework.Graphics">DepthFormat</a> preferredDepthFormat,
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int preferredMultiSampleCount,
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<a href="../../../../Microsoft/Xna/Framework/Graphics/RenderTargetUsage.html" title="enum in Microsoft.Xna.Framework.Graphics">RenderTargetUsage</a> usage)</code> </td>
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<caption><span>Methods</span><span class="tabEnd"> </span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<td class="colFirst"><code>protected void</code></td>
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<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/RenderTarget2D.html#Dispose(boolean)">Dispose</a></strong>(boolean disposing)</code>
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<div class="block">Immediately releases the unmanaged resources used by this Object.</div>
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</td>
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<tr class="rowColor">
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<td class="colFirst"><code><a href="../../../../Microsoft/Xna/Framework/Graphics/DepthFormat.html" title="enum in Microsoft.Xna.Framework.Graphics">DepthFormat</a></code></td>
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<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/RenderTarget2D.html#getDepthStencilFormat()">getDepthStencilFormat</a></strong>()</code>
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<div class="block">Gets the data format for the depth stencil data.</div>
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</td>
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/RenderTarget2D.html#getMultiSampleCount()">getMultiSampleCount</a></strong>()</code>
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<div class="block">Gets the number of sample locations during multisampling.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code><a href="../../../../Microsoft/Xna/Framework/Graphics/RenderTargetUsage.html" title="enum in Microsoft.Xna.Framework.Graphics">RenderTargetUsage</a></code></td>
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<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/RenderTarget2D.html#getRenderTargetUsage()">getRenderTargetUsage</a></strong>()</code>
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<div class="block">Gets or sets the render target usage.</div>
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</td>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/RenderTarget2D.html#IsContentLost()">IsContentLost</a></strong>()</code>
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<div class="block">Determines if the index buffer data has been lost due to a lost device event.</div>
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<h3>Methods inherited from class Microsoft.Xna.Framework.Graphics.<a href="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</a></h3>
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<code><a href="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html#Bounds()">Bounds</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html#FromStream(Microsoft.Xna.Framework.Graphics.GraphicsDevice, java.io.InputStream)">FromStream</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html#FromStream(Microsoft.Xna.Framework.Graphics.GraphicsDevice, java.io.InputStream, int, int, boolean)">FromStream</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html#GetData(int, Microsoft.Xna.Framework.Rectangle, T[], int, int)">GetData</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html#GetData(T[])">GetData</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html#GetData(T[], int, int)">GetData</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html#Height()">Height</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html#SaveAsJpeg(java.io.OutputStream, int, int)">SaveAsJpeg</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html#SaveAsPng(java.io.OutputStream, int, int)">SaveAsPng</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html#SetData(int, Microsoft.Xna.Framework.Rectangle, T[], int, int)">SetData</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html#SetData(T[])">SetData</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html#SetData(T[], int, int)">SetData</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html#Width()">Width</a></code></li>
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<h3>Methods inherited from class Microsoft.Xna.Framework.Graphics.<a href="../../../../Microsoft/Xna/Framework/Graphics/Texture.html" title="class in Microsoft.Xna.Framework.Graphics">Texture</a></h3>
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<code><a href="../../../../Microsoft/Xna/Framework/Graphics/Texture.html#getFormat()">getFormat</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/Texture.html#getLevelCount()">getLevelCount</a></code></li>
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<h3>Methods inherited from class Microsoft.Xna.Framework.Graphics.<a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsResource</a></h3>
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<code><a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Dispose()">Dispose</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#finalize()">finalize</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#getGraphicsDevice()">getGraphicsDevice</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#IsDisposed()">IsDisposed</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#raise_disposing(java.lang.Object, System.EventArgs)">raise_disposing</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#toString()">toString</a></code></li>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, getClass, hashCode, notify, notifyAll, wait, wait, wait</code></li>
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<h4>ContentLost</h4>
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<pre>public final <a href="../../../../System/Event.html" title="class in System">Event</a><<a href="../../../../System/EventArgs.html" title="class in System">EventArgs</a>> ContentLost</pre>
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<div class="block">Occurs when resources are lost due to a lost device event.</div>
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<a name="RenderTarget2D(Microsoft.Xna.Framework.Graphics.GraphicsDevice, int, int)">
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<h4>RenderTarget2D</h4>
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<pre>public RenderTarget2D(<a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsDevice.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsDevice</a> graphicsDevice,
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int width,
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int height)</pre>
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<div class="block">Creates an instance of this object.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>graphicsDevice</code> - The graphics device to associate with this render target resource.</dd><dd><code>width</code> - Width, in pixels, of the render target. You can use graphicsDevice.PresentationParameters.BackBufferWidth to get the current screen width.</dd><dd><code>height</code> - Height, in pixels, of the render target. You can use graphicsDevice.PresentationParameters.BackBufferHeight to get the current screen height.</dd></dl>
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</ul>
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<a name="RenderTarget2D(Microsoft.Xna.Framework.Graphics.GraphicsDevice, int, int, boolean, Microsoft.Xna.Framework.Graphics.SurfaceFormat, Microsoft.Xna.Framework.Graphics.DepthFormat)">
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<h4>RenderTarget2D</h4>
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<pre>public RenderTarget2D(<a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsDevice.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsDevice</a> graphicsDevice,
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int width,
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int height,
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boolean mipMap,
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<a href="../../../../Microsoft/Xna/Framework/Graphics/SurfaceFormat.html" title="enum in Microsoft.Xna.Framework.Graphics">SurfaceFormat</a> preferredFormat,
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<a href="../../../../Microsoft/Xna/Framework/Graphics/DepthFormat.html" title="enum in Microsoft.Xna.Framework.Graphics">DepthFormat</a> preferredDepthFormat)</pre>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>graphicsDevice</code> - </dd><dd><code>width</code> - </dd><dd><code>height</code> - </dd><dd><code>mipMap</code> - </dd><dd><code>preferredFormat</code> - </dd><dd><code>preferredDepthFormat</code> - </dd></dl>
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<a name="RenderTarget2D(Microsoft.Xna.Framework.Graphics.GraphicsDevice, int, int, boolean, Microsoft.Xna.Framework.Graphics.SurfaceFormat, Microsoft.Xna.Framework.Graphics.DepthFormat, int, Microsoft.Xna.Framework.Graphics.RenderTargetUsage)">
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<h4>RenderTarget2D</h4>
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<pre>public RenderTarget2D(<a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsDevice.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsDevice</a> graphicsDevice,
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int width,
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int height,
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boolean mipMap,
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<a href="../../../../Microsoft/Xna/Framework/Graphics/SurfaceFormat.html" title="enum in Microsoft.Xna.Framework.Graphics">SurfaceFormat</a> preferredFormat,
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<a href="../../../../Microsoft/Xna/Framework/Graphics/DepthFormat.html" title="enum in Microsoft.Xna.Framework.Graphics">DepthFormat</a> preferredDepthFormat,
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int preferredMultiSampleCount,
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<a href="../../../../Microsoft/Xna/Framework/Graphics/RenderTargetUsage.html" title="enum in Microsoft.Xna.Framework.Graphics">RenderTargetUsage</a> usage)</pre>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>graphicsDevice</code> - </dd><dd><code>width</code> - </dd><dd><code>height</code> - </dd><dd><code>mipMap</code> - </dd><dd><code>preferredFormat</code> - </dd><dd><code>preferredDepthFormat</code> - </dd><dd><code>preferredMultiSampleCount</code> - </dd><dd><code>usage</code> - </dd></dl>
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<h3>Method Detail</h3>
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<a name="getDepthStencilFormat()">
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<h4>getDepthStencilFormat</h4>
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<pre>public <a href="../../../../Microsoft/Xna/Framework/Graphics/DepthFormat.html" title="enum in Microsoft.Xna.Framework.Graphics">DepthFormat</a> getDepthStencilFormat()</pre>
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<div class="block">Gets the data format for the depth stencil data.</div>
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<h4>IsContentLost</h4>
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<pre>public boolean IsContentLost()</pre>
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<div class="block">Determines if the index buffer data has been lost due to a lost device event.</div>
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</li>
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<h4>getMultiSampleCount</h4>
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<pre>public int getMultiSampleCount()</pre>
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<div class="block">Gets the number of sample locations during multisampling.</div>
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<h4>getRenderTargetUsage</h4>
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<pre>public <a href="../../../../Microsoft/Xna/Framework/Graphics/RenderTargetUsage.html" title="enum in Microsoft.Xna.Framework.Graphics">RenderTargetUsage</a> getRenderTargetUsage()</pre>
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<div class="block">Gets or sets the render target usage.</div>
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<pre>protected void Dispose(boolean disposing)</pre>
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<div class="block"><strong>Description copied from class: <code><a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Dispose(boolean)">GraphicsResource</a></code></strong></div>
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<div class="block">Immediately releases the unmanaged resources used by this Object.</div>
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<dt><strong>Overrides:</strong></dt>
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<dd><code><a href="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html#Dispose(boolean)">Dispose</a></code> in class <code><a href="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</a></code></dd>
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