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<div class="subTitle">Microsoft.Xna.Framework</div>
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<h2 title="Interface IDrawable" class="title">Interface IDrawable</h2>
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<pre>public interface <span class="strong">IDrawable</span></pre>
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<div class="block">Defines the interface for a drawable game component.</div>
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<dl><dt><span class="strong">Author:</span></dt>
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<dd>Halofreak1990</dd></dl>
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<td class="colFirst"><code>static System.Event<System.EventArgs></code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/IDrawable.html#DrawOrderChanged">DrawOrderChanged</a></strong></code>
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<div class="block">Raised when the DrawOrder property changes.</div>
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<td class="colFirst"><code>static System.Event<System.EventArgs></code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/IDrawable.html#VisibleChanged">VisibleChanged</a></strong></code>
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<div class="block">Raised when the Visible property changes.</div>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/IDrawable.html#Draw(Microsoft.Xna.Framework.GameTime)">Draw</a></strong>(<a href="../../../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</a> gameTime)</code>
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<div class="block">Draws the IDrawable.</div>
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/IDrawable.html#getDrawOrder()">getDrawOrder</a></strong>()</code>
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<div class="block">The order in which to draw this object relative to other objects.</div>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/IDrawable.html#getVisible()">getVisible</a></strong>()</code>
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<div class="block">Indicates whether IDrawable.Draw should be called in Game.Draw for this game component.</div>
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<h4>DrawOrderChanged</h4>
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<pre>static final System.Event<System.EventArgs> DrawOrderChanged</pre>
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<div class="block">Raised when the DrawOrder property changes.</div>
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<h4>VisibleChanged</h4>
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<pre>static final System.Event<System.EventArgs> VisibleChanged</pre>
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<div class="block">Raised when the Visible property changes.</div>
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<h4>getDrawOrder</h4>
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<pre>int getDrawOrder()</pre>
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<div class="block">The order in which to draw this object relative to other objects. Objects with a lower value are drawn first.</div>
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<pre>boolean getVisible()</pre>
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<div class="block">Indicates whether IDrawable.Draw should be called in Game.Draw for this game component.</div>
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<h4>Draw</h4>
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<pre>void Draw(<a href="../../../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</a> gameTime)</pre>
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<div class="block">Draws the IDrawable. Reference page contains links to related conceptual articles.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>gameTime</code> - Snapshot of the game's timing state.</dd></dl>
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