326 lines
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326 lines
14 KiB
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<div class="subTitle">Microsoft.Xna.Framework.GamerServices</div>
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<h2 title="Class GamerServicesComponent" class="title">Class GamerServicesComponent</h2>
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<dd><a href="../../../../Microsoft/Xna/Framework/IGameComponent.html" title="interface in Microsoft.Xna.Framework">IGameComponent</a>, <a href="../../../../Microsoft/Xna/Framework/IUpdateable.html" title="interface in Microsoft.Xna.Framework">IUpdateable</a>, System.IDisposable</dd>
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<pre>public class <span class="strong">GamerServicesComponent</span>
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extends <a href="../../../../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</a></pre>
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<div class="block">Wraps the functionality of the GamerServicesDispatcher.</div>
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<dl><dt><span class="strong">Author:</span></dt>
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<dd>Halofreak1990</dd></dl>
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<h3>Fields inherited from class Microsoft.Xna.Framework.<a href="../../../../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</a></h3>
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<code><a href="../../../../Microsoft/Xna/Framework/GameComponent.html#Disposed">Disposed</a>, <a href="../../../../Microsoft/Xna/Framework/GameComponent.html#EnabledChanged">EnabledChanged</a>, <a href="../../../../Microsoft/Xna/Framework/GameComponent.html#UpdateOrderChanged">UpdateOrderChanged</a></code></li>
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<th class="colOne" scope="col">Constructor and Description</th>
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<td class="colOne"><code><strong><a href="../../../../Microsoft/Xna/Framework/GamerServices/GamerServicesComponent.html#GamerServicesComponent(Microsoft.Xna.Framework.Game)">GamerServicesComponent</a></strong>(<a href="../../../../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</a> game)</code>
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<div class="block">Creates a new GamerServicesComponent.</div>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/GamerServices/GamerServicesComponent.html#Initialize()">Initialize</a></strong>()</code>
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<div class="block">Initializes the GamerServicesDispatcher.</div>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/GamerServices/GamerServicesComponent.html#Update(Microsoft.Xna.Framework.GameTime)">Update</a></strong>(<a href="../../../../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</a> gameTime)</code>
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<div class="block">Updates the GamerServicesDispatcher.</div>
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<code><a href="../../../../Microsoft/Xna/Framework/GameComponent.html#Dispose()">Dispose</a>, <a href="../../../../Microsoft/Xna/Framework/GameComponent.html#Dispose(boolean)">Dispose</a>, <a href="../../../../Microsoft/Xna/Framework/GameComponent.html#getEnabled()">getEnabled</a>, <a href="../../../../Microsoft/Xna/Framework/GameComponent.html#getGame()">getGame</a>, <a href="../../../../Microsoft/Xna/Framework/GameComponent.html#getUpdateOrder()">getUpdateOrder</a>, <a href="../../../../Microsoft/Xna/Framework/GameComponent.html#OnEnabledChanged(java.lang.Object, System.EventArgs)">OnEnabledChanged</a>, <a href="../../../../Microsoft/Xna/Framework/GameComponent.html#OnUpdateOrderChanged(java.lang.Object, System.EventArgs)">OnUpdateOrderChanged</a>, <a href="../../../../Microsoft/Xna/Framework/GameComponent.html#setEnabled(boolean)">setEnabled</a>, <a href="../../../../Microsoft/Xna/Framework/GameComponent.html#setUpdateOrder(int)">setUpdateOrder</a></code></li>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>GamerServicesComponent</h4>
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<pre>public GamerServicesComponent(<a href="../../../../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</a> game)</pre>
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<div class="block">Creates a new GamerServicesComponent.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>game</code> - The game that will be associated with this component.</dd></dl>
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<h4>Initialize</h4>
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<pre>public void Initialize()</pre>
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<div class="block">Initializes the GamerServicesDispatcher.</div>
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<dl>
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<dt><strong>Specified by:</strong></dt>
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<dd><code><a href="../../../../Microsoft/Xna/Framework/IGameComponent.html#Initialize()">Initialize</a></code> in interface <code><a href="../../../../Microsoft/Xna/Framework/IGameComponent.html" title="interface in Microsoft.Xna.Framework">IGameComponent</a></code></dd>
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<dt><strong>Overrides:</strong></dt>
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<dd><code><a href="../../../../Microsoft/Xna/Framework/GameComponent.html#Initialize()">Initialize</a></code> in class <code><a href="../../../../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</a></code></dd>
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<h4>Update</h4>
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<pre>public void Update(<a href="../../../../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</a> gameTime)</pre>
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<div class="block">Updates the GamerServicesDispatcher.</div>
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<dl>
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<dt><strong>Specified by:</strong></dt>
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<dd><code><a href="../../../../Microsoft/Xna/Framework/IUpdateable.html#Update(Microsoft.Xna.Framework.GameTime)">Update</a></code> in interface <code><a href="../../../../Microsoft/Xna/Framework/IUpdateable.html" title="interface in Microsoft.Xna.Framework">IUpdateable</a></code></dd>
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<dt><strong>Overrides:</strong></dt>
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<dd><code><a href="../../../../Microsoft/Xna/Framework/GameComponent.html#Update(Microsoft.Xna.Framework.GameTime)">Update</a></code> in class <code><a href="../../../../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</a></code></dd>
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<dt><span class="strong">Parameters:</span></dt><dd><code>gameTime</code> - The game timing state.</dd></dl>
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