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<div class="subTitle">Microsoft.Xna.Framework</div>
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<h2 title="Class GameTime" class="title">Class GameTime</h2>
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<li>java.lang.Object</li>
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<li>Microsoft.Xna.Framework.GameTime</li>
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<pre>public class <span class="strong">GameTime</span>
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extends java.lang.Object</pre>
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<div class="block">Snapshot of the game timing state expressed in values that can be used by variable-step (real time) or fixed-step (game time) games.</div>
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<dl><dt><span class="strong">Author:</span></dt>
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<dd>Halofreak1990</dd></dl>
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<td class="colOne"><code><strong><a href="../../../Microsoft/Xna/Framework/GameTime.html#GameTime()">GameTime</a></strong>()</code>
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<div class="block">Creates a new instance of GameTime.</div>
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</td>
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<td class="colOne"><code><strong><a href="../../../Microsoft/Xna/Framework/GameTime.html#GameTime(System.TimeSpan, System.TimeSpan)">GameTime</a></strong>(System.TimeSpan totalGameTime,
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System.TimeSpan elapsedGameTime)</code>
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<div class="block">Creates a new instance of GameTime.</div>
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</td>
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<td class="colOne"><code><strong><a href="../../../Microsoft/Xna/Framework/GameTime.html#GameTime(System.TimeSpan, System.TimeSpan, boolean)">GameTime</a></strong>(System.TimeSpan totalGameTime,
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System.TimeSpan elapsedGameTime,
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boolean isRunningSlowly)</code>
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<div class="block">Creates a new instance of GameTime.</div>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<td class="colFirst"><code>System.TimeSpan</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GameTime.html#getElapsedGameTime()">getElapsedGameTime</a></strong>()</code>
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<div class="block">The amount of elapsed game time since the last update.</div>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GameTime.html#getIsRunningSlowly()">getIsRunningSlowly</a></strong>()</code>
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<div class="block">Gets a value indicating that the game loop is taking longer that its TargetElapsedTime.</div>
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<tr class="altColor">
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<td class="colFirst"><code>System.TimeSpan</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GameTime.html#getTotalGameTime()">getTotalGameTime</a></strong>()</code>
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<div class="block">The amount of game time since the start of the game.</div>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h3>Constructor Detail</h3>
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<a name="GameTime()">
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<h4>GameTime</h4>
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<pre>public GameTime()</pre>
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<div class="block">Creates a new instance of GameTime.</div>
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<h4>GameTime</h4>
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<pre>public GameTime(System.TimeSpan totalGameTime,
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System.TimeSpan elapsedGameTime)</pre>
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<div class="block">Creates a new instance of GameTime.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>totalGameTime</code> - The amount of game time since the start of the game.</dd><dd><code>elapsedGameTime</code> - The amount of elapsed game time since the last update.</dd></dl>
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<h4>GameTime</h4>
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<pre>public GameTime(System.TimeSpan totalGameTime,
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System.TimeSpan elapsedGameTime,
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boolean isRunningSlowly)</pre>
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<div class="block">Creates a new instance of GameTime.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>totalGameTime</code> - The amount of game time since the start of the game.</dd><dd><code>elapsedGameTime</code> - The amount of elapsed game time since the last update.</dd><dd><code>isRunningSlowly</code> - Whether the game is running multiple updates this frame.</dd></dl>
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<h4>getElapsedGameTime</h4>
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<pre>public System.TimeSpan getElapsedGameTime()</pre>
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<div class="block">The amount of elapsed game time since the last update.</div>
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</li>
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<a name="getIsRunningSlowly()">
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<pre>public boolean getIsRunningSlowly()</pre>
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<div class="block">Gets a value indicating that the game loop is taking longer that its TargetElapsedTime. In this case, the game loop can be considered to be running too slowly and should do something to "catch up".</div>
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<h4>getTotalGameTime</h4>
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<pre>public System.TimeSpan getTotalGameTime()</pre>
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<div class="block">The amount of game time since the start of the game.</div>
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