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<div class="subTitle">Microsoft.Xna.Framework</div>
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<h2 title="Class DrawableGameComponent" class="title">Class DrawableGameComponent</h2>
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<li>java.lang.Object</li>
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<li><a href="../../../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">Microsoft.Xna.Framework.GameComponent</a></li>
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<li>Microsoft.Xna.Framework.DrawableGameComponent</li>
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<dd><a href="../../../Microsoft/Xna/Framework/IDrawable.html" title="interface in Microsoft.Xna.Framework">IDrawable</a>, <a href="../../../Microsoft/Xna/Framework/IGameComponent.html" title="interface in Microsoft.Xna.Framework">IGameComponent</a>, <a href="../../../Microsoft/Xna/Framework/IUpdateable.html" title="interface in Microsoft.Xna.Framework">IUpdateable</a>, System.IDisposable</dd>
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<pre>public class <span class="strong">DrawableGameComponent</span>
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extends <a href="../../../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</a>
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implements <a href="../../../Microsoft/Xna/Framework/IDrawable.html" title="interface in Microsoft.Xna.Framework">IDrawable</a></pre>
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<div class="block">A game component that is notified when it needs to draw itself.</div>
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<dl><dt><span class="strong">Author:</span></dt>
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<dd>Halofreak1990</dd></dl>
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<th class="colLast" scope="col">Field and Description</th>
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<td class="colFirst"><code>System.Event<System.EventArgs></code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/DrawableGameComponent.html#DrawOrderChanged">DrawOrderChanged</a></strong></code>
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<div class="block">Raised when the DrawOrder property changes.</div>
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</td>
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</tr>
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<td class="colFirst"><code>System.Event<System.EventArgs></code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/DrawableGameComponent.html#VisibleChanged">VisibleChanged</a></strong></code>
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<div class="block">Raised when the Visible property changes.</div>
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<h3>Fields inherited from class Microsoft.Xna.Framework.<a href="../../../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</a></h3>
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<code><a href="../../../Microsoft/Xna/Framework/GameComponent.html#Disposed">Disposed</a>, <a href="../../../Microsoft/Xna/Framework/GameComponent.html#EnabledChanged">EnabledChanged</a>, <a href="../../../Microsoft/Xna/Framework/GameComponent.html#UpdateOrderChanged">UpdateOrderChanged</a></code></li>
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<td class="colOne"><code><strong><a href="../../../Microsoft/Xna/Framework/DrawableGameComponent.html#DrawableGameComponent(Microsoft.Xna.Framework.Game)">DrawableGameComponent</a></strong>(<a href="../../../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</a> game)</code>
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<div class="block">Creates a new instance of DrawableGameComponent.</div>
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</td>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<td class="colFirst"><code>protected void</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/DrawableGameComponent.html#Dispose(boolean)">Dispose</a></strong>(boolean disposing)</code>
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<div class="block">Releases the unmanaged resources used by the DrawableGameComponent and optionally releases the managed resources.</div>
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</td>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/DrawableGameComponent.html#Draw(Microsoft.Xna.Framework.GameTime)">Draw</a></strong>(<a href="../../../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</a> gameTime)</code>
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<div class="block">Called when the DrawableGameComponent needs to be drawn.</div>
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</td>
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/DrawableGameComponent.html#getDrawOrder()">getDrawOrder</a></strong>()</code>
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<div class="block">Order in which the component should be drawn, relative to other components that are in the same GameComponentCollection.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>Microsoft.Xna.Framework.Graphics.GraphicsDevice</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/DrawableGameComponent.html#getGraphicsDevice()">getGraphicsDevice</a></strong>()</code>
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<div class="block">The GraphicsDevice the DrawableGameComponent is associated with.</div>
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</td>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/DrawableGameComponent.html#getVisible()">getVisible</a></strong>()</code>
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<div class="block">Indicates whether Draw should be called.</div>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/DrawableGameComponent.html#Initialize()">Initialize</a></strong>()</code>
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<div class="block">Initializes the component.</div>
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<td class="colFirst"><code>protected void</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/DrawableGameComponent.html#LoadContent()">LoadContent</a></strong>()</code>
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<div class="block">Called when graphics resources need to be loaded.</div>
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<td class="colFirst"><code>protected void</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/DrawableGameComponent.html#OnDrawOrderChanged(java.lang.Object, System.EventArgs)">OnDrawOrderChanged</a></strong>(java.lang.Object sender,
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System.EventArgs e)</code>
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<div class="block">Called when the DrawOrder property changes.</div>
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</td>
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<tr class="altColor">
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<td class="colFirst"><code>protected void</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/DrawableGameComponent.html#OnVisibleChanged(java.lang.Object, System.EventArgs)">OnVisibleChanged</a></strong>(java.lang.Object sender,
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System.EventArgs e)</code>
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<div class="block">Called when the Visible property changes.</div>
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</td>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/DrawableGameComponent.html#setDrawOrder(int)">setDrawOrder</a></strong>(int value)</code> </td>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/DrawableGameComponent.html#setVisible(boolean)">setVisible</a></strong>(boolean value)</code> </td>
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<td class="colFirst"><code>protected void</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/DrawableGameComponent.html#UnloadContent()">UnloadContent</a></strong>()</code>
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<div class="block">Called when graphics resources need to be unloaded.</div>
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<h3>Methods inherited from class Microsoft.Xna.Framework.<a href="../../../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</a></h3>
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<code><a href="../../../Microsoft/Xna/Framework/GameComponent.html#Dispose()">Dispose</a>, <a href="../../../Microsoft/Xna/Framework/GameComponent.html#getEnabled()">getEnabled</a>, <a href="../../../Microsoft/Xna/Framework/GameComponent.html#getGame()">getGame</a>, <a href="../../../Microsoft/Xna/Framework/GameComponent.html#getUpdateOrder()">getUpdateOrder</a>, <a href="../../../Microsoft/Xna/Framework/GameComponent.html#OnEnabledChanged(java.lang.Object, System.EventArgs)">OnEnabledChanged</a>, <a href="../../../Microsoft/Xna/Framework/GameComponent.html#OnUpdateOrderChanged(java.lang.Object, System.EventArgs)">OnUpdateOrderChanged</a>, <a href="../../../Microsoft/Xna/Framework/GameComponent.html#setEnabled(boolean)">setEnabled</a>, <a href="../../../Microsoft/Xna/Framework/GameComponent.html#setUpdateOrder(int)">setUpdateOrder</a>, <a href="../../../Microsoft/Xna/Framework/GameComponent.html#Update(Microsoft.Xna.Framework.GameTime)">Update</a></code></li>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>DrawOrderChanged</h4>
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<pre>public final System.Event<System.EventArgs> DrawOrderChanged</pre>
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<div class="block">Raised when the DrawOrder property changes.</div>
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<h4>VisibleChanged</h4>
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<pre>public final System.Event<System.EventArgs> VisibleChanged</pre>
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<div class="block">Raised when the Visible property changes.</div>
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<h4>DrawableGameComponent</h4>
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<pre>public DrawableGameComponent(<a href="../../../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</a> game)</pre>
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<div class="block">Creates a new instance of DrawableGameComponent.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>game</code> - The Game that the game component should be attached to.</dd></dl>
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<h4>getDrawOrder</h4>
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<pre>public int getDrawOrder()</pre>
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<div class="block">Order in which the component should be drawn, relative to other components that are in the same GameComponentCollection.</div>
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<dl>
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<dt><strong>Specified by:</strong></dt>
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<dd><code><a href="../../../Microsoft/Xna/Framework/IDrawable.html#getDrawOrder()">getDrawOrder</a></code> in interface <code><a href="../../../Microsoft/Xna/Framework/IDrawable.html" title="interface in Microsoft.Xna.Framework">IDrawable</a></code></dd>
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<h4>setDrawOrder</h4>
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<pre>public void setDrawOrder(int value)</pre>
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<h4>getGraphicsDevice</h4>
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<pre>public Microsoft.Xna.Framework.Graphics.GraphicsDevice getGraphicsDevice()</pre>
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<div class="block">The GraphicsDevice the DrawableGameComponent is associated with.</div>
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<h4>getVisible</h4>
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<pre>public boolean getVisible()</pre>
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<div class="block">Indicates whether Draw should be called.</div>
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<dl>
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<dt><strong>Specified by:</strong></dt>
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<dd><code><a href="../../../Microsoft/Xna/Framework/IDrawable.html#getVisible()">getVisible</a></code> in interface <code><a href="../../../Microsoft/Xna/Framework/IDrawable.html" title="interface in Microsoft.Xna.Framework">IDrawable</a></code></dd>
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<h4>setVisible</h4>
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<pre>public void setVisible(boolean value)</pre>
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<a name="Dispose(boolean)">
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<h4>Dispose</h4>
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<pre>protected void Dispose(boolean disposing)</pre>
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<div class="block">Releases the unmanaged resources used by the DrawableGameComponent and optionally releases the managed resources.</div>
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<dl>
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<dt><strong>Overrides:</strong></dt>
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<dd><code><a href="../../../Microsoft/Xna/Framework/GameComponent.html#Dispose(boolean)">Dispose</a></code> in class <code><a href="../../../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</a></code></dd>
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<dt><span class="strong">Parameters:</span></dt><dd><code>disposing</code> - true to release both managed and unmanaged resources; false to release only unmanaged resources.</dd></dl>
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<pre>public void Initialize()</pre>
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<div class="block">Initializes the component. Override this method to load any non-graphics resources and query for any required services.</div>
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<dl>
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<dt><strong>Specified by:</strong></dt>
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<dd><code><a href="../../../Microsoft/Xna/Framework/IGameComponent.html#Initialize()">Initialize</a></code> in interface <code><a href="../../../Microsoft/Xna/Framework/IGameComponent.html" title="interface in Microsoft.Xna.Framework">IGameComponent</a></code></dd>
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<dt><strong>Overrides:</strong></dt>
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<dd><code><a href="../../../Microsoft/Xna/Framework/GameComponent.html#Initialize()">Initialize</a></code> in class <code><a href="../../../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</a></code></dd>
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<pre>protected void LoadContent()</pre>
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<div class="block">Called when graphics resources need to be loaded. Override this method to load any component-specific graphics resources.</div>
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<div class="block">Called when the DrawOrder property changes. Raises the DrawOrderChanged event.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>sender</code> - The DrawableGameComponent.</dd><dd><code>e</code> - Arguments to the DrawOrderChanged event.</dd></dl>
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<pre>protected void OnVisibleChanged(java.lang.Object sender,
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<div class="block">Called when the Visible property changes. Raises the VisibleChanged event.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>sender</code> - The DrawableGameComponent.</dd><dd><code>e</code> - Arguments to the DrawOrderChanged event.</dd></dl>
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<pre>protected void UnloadContent()</pre>
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<div class="block">Called when graphics resources need to be unloaded. Override this method to unload any component-specific graphics resources.</div>
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<h4>Draw</h4>
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<pre>public void Draw(<a href="../../../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</a> gameTime)</pre>
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<div class="block">Called when the DrawableGameComponent needs to be drawn. Override this method with component-specific drawing code.</div>
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<dl>
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<dt><strong>Specified by:</strong></dt>
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<dd><code><a href="../../../Microsoft/Xna/Framework/IDrawable.html#Draw(Microsoft.Xna.Framework.GameTime)">Draw</a></code> in interface <code><a href="../../../Microsoft/Xna/Framework/IDrawable.html" title="interface in Microsoft.Xna.Framework">IDrawable</a></code></dd>
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<dt><span class="strong">Parameters:</span></dt><dd><code>gameTime</code> - Time passed since the last call to Draw.</dd></dl>
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