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<div class="subTitle">Microsoft.Xna.Framework</div>
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<h2 title="Class Ray" class="title">Class Ray</h2>
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<li>java.lang.Object</li>
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<dd><a href="../../../System/IEquatable.html" title="interface in System">IEquatable</a><<a href="../../../Microsoft/Xna/Framework/Ray.html" title="class in Microsoft.Xna.Framework">Ray</a>></dd>
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<br>
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<pre>public final class <span class="strong">Ray</span>
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extends <a href="../../../System/ValueType.html" title="class in System">ValueType</a>
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implements <a href="../../../System/IEquatable.html" title="interface in System">IEquatable</a><<a href="../../../Microsoft/Xna/Framework/Ray.html" title="class in Microsoft.Xna.Framework">Ray</a>></pre>
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<div class="block">Defines a ray.</div>
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<dl><dt><span class="strong">Author:</span></dt>
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<dd>Halofreak1990</dd></dl>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Field and Description</th>
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<td class="colFirst"><code><a href="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</a></code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Ray.html#Direction">Direction</a></strong></code>
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<div class="block">Unit vector specifying the direction the Ray is pointing.</div>
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</td>
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<tr class="rowColor">
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<td class="colFirst"><code><a href="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</a></code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Ray.html#Position">Position</a></strong></code>
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<div class="block">Specifies the starting point of the Ray.</div>
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</td>
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<th class="colOne" scope="col">Constructor and Description</th>
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<td class="colOne"><code><strong><a href="../../../Microsoft/Xna/Framework/Ray.html#Ray()">Ray</a></strong>()</code>
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<div class="block">Creates a new instance of Ray.</div>
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</td>
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<tr class="rowColor">
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<td class="colOne"><code><strong><a href="../../../Microsoft/Xna/Framework/Ray.html#Ray(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">Ray</a></strong>(<a href="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</a> position,
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<a href="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</a> direction)</code>
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<div class="block">Creates a new instance of Ray.</div>
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</td>
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</tr>
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<caption><span>Methods</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Method and Description</th>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Ray.html#equals(java.lang.Object)">equals</a></strong>(java.lang.Object obj)</code>
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<div class="block">Determines whether two instances of Ray are equal.</div>
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</td>
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<tr class="rowColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Ray.html#Equals(Microsoft.Xna.Framework.Ray)">Equals</a></strong>(<a href="../../../Microsoft/Xna/Framework/Ray.html" title="class in Microsoft.Xna.Framework">Ray</a> other)</code>
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<div class="block">Determines whether the specified Ray is equal to the current Ray.</div>
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</td>
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<tr class="altColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Ray.html#hashCode()">hashCode</a></strong>()</code>
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<div class="block">Gets the hash code for this instance.</div>
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</td>
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<td class="colFirst"><code>java.lang.Float</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Ray.html#Intersects(Microsoft.Xna.Framework.BoundingBox)">Intersects</a></strong>(<a href="../../../Microsoft/Xna/Framework/BoundingBox.html" title="class in Microsoft.Xna.Framework">BoundingBox</a> box)</code>
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<div class="block">Checks whether the Ray intersects a specified BoundingBox.</div>
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</td>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Ray.html#Intersects(Microsoft.Xna.Framework.BoundingBox, java.lang.Float)">Intersects</a></strong>(<a href="../../../Microsoft/Xna/Framework/BoundingBox.html" title="class in Microsoft.Xna.Framework">BoundingBox</a> box,
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java.lang.Float result)</code>
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<div class="block">Checks whether the current Ray intersects a BoundingBox.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>java.lang.Float</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Ray.html#Intersects(Microsoft.Xna.Framework.BoundingSphere)">Intersects</a></strong>(<a href="../../../Microsoft/Xna/Framework/BoundingSphere.html" title="class in Microsoft.Xna.Framework">BoundingSphere</a> sphere)</code>
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<div class="block">Checks whether the Ray intersects a specified BoundingSphere.</div>
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</td>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Ray.html#Intersects(Microsoft.Xna.Framework.BoundingSphere, java.lang.Float)">Intersects</a></strong>(<a href="../../../Microsoft/Xna/Framework/BoundingSphere.html" title="class in Microsoft.Xna.Framework">BoundingSphere</a> sphere,
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java.lang.Float result)</code>
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<div class="block">Checks whether the current Ray intersects a BoundingSphere.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>java.lang.Float</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Ray.html#Intersects(Microsoft.Xna.Framework.Plane)">Intersects</a></strong>(<a href="../../../Microsoft/Xna/Framework/Plane.html" title="class in Microsoft.Xna.Framework">Plane</a> plane)</code>
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<div class="block">Determines whether this Ray intersects a specified Plane.</div>
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</td>
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<tr class="altColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Ray.html#Intersects(Microsoft.Xna.Framework.Plane, java.lang.Float)">Intersects</a></strong>(<a href="../../../Microsoft/Xna/Framework/Plane.html" title="class in Microsoft.Xna.Framework">Plane</a> plane,
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java.lang.Float result)</code>
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<div class="block">Determines whether this Ray intersects a specified Plane.</div>
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</td>
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<tr class="rowColor">
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<td class="colFirst"><code>java.lang.String</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Ray.html#toString()">toString</a></strong>()</code>
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<div class="block">Returns a String that represents the current Ray.</div>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, finalize, getClass, notify, notifyAll, wait, wait, wait</code></li>
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<h4>Position</h4>
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<pre>public <a href="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</a> Position</pre>
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<div class="block">Specifies the starting point of the Ray.</div>
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<h4>Direction</h4>
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<pre>public <a href="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</a> Direction</pre>
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<div class="block">Unit vector specifying the direction the Ray is pointing.</div>
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<h3>Constructor Detail</h3>
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<a name="Ray(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">
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<h4>Ray</h4>
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<pre>public Ray(<a href="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</a> position,
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<a href="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</a> direction)</pre>
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<div class="block">Creates a new instance of Ray.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>position</code> - The starting point of the Ray.</dd><dd><code>direction</code> - Unit vector describing the direction of the Ray.</dd></dl>
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<a name="Ray()">
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<h4>Ray</h4>
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<pre>public Ray()</pre>
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<div class="block">Creates a new instance of Ray.</div>
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<h4>equals</h4>
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<pre>public boolean equals(java.lang.Object obj)</pre>
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<div class="block">Determines whether two instances of Ray are equal.</div>
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<dl>
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<dt><strong>Overrides:</strong></dt>
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<dd><code>equals</code> in class <code>java.lang.Object</code></dd>
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<dt><span class="strong">Parameters:</span></dt><dd><code>obj</code> - The Object to compare with the current Ray.</dd>
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<dt><span class="strong">Returns:</span></dt><dd>true if the specified System.Object is equal to the current Ray; false otherwise.</dd></dl>
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<h4>Equals</h4>
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<pre>public boolean Equals(<a href="../../../Microsoft/Xna/Framework/Ray.html" title="class in Microsoft.Xna.Framework">Ray</a> other)</pre>
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<div class="block">Determines whether the specified Ray is equal to the current Ray.</div>
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<dl>
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<dt><strong>Specified by:</strong></dt>
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<dd><code><a href="../../../System/IEquatable.html#Equals(T)">Equals</a></code> in interface <code><a href="../../../System/IEquatable.html" title="interface in System">IEquatable</a><<a href="../../../Microsoft/Xna/Framework/Ray.html" title="class in Microsoft.Xna.Framework">Ray</a>></code></dd>
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<dt><span class="strong">Parameters:</span></dt><dd><code>other</code> - The Ray to compare with the current Ray.</dd>
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<dt><span class="strong">Returns:</span></dt><dd>true if the specified Ray is equal to the current Ray; false otherwise.</dd></dl>
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<h4>hashCode</h4>
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<pre>public int hashCode()</pre>
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<div class="block">Gets the hash code for this instance.</div>
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<dl>
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<dt><strong>Overrides:</strong></dt>
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<dd><code>hashCode</code> in class <code>java.lang.Object</code></dd>
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<dt><span class="strong">Returns:</span></dt><dd>A hash code for the current Ray.</dd></dl>
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<h4>Intersects</h4>
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<pre>public java.lang.Float Intersects(<a href="../../../Microsoft/Xna/Framework/BoundingBox.html" title="class in Microsoft.Xna.Framework">BoundingBox</a> box)</pre>
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<div class="block">Checks whether the Ray intersects a specified BoundingBox.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>box</code> - The BoundingBox to check for intersection with the Ray.</dd>
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<dt><span class="strong">Returns:</span></dt><dd>Distance at which the ray intersects the BoundingBox or null if there is no intersection.</dd></dl>
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<h4>Intersects</h4>
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<pre>public java.lang.Float Intersects(<a href="../../../Microsoft/Xna/Framework/BoundingSphere.html" title="class in Microsoft.Xna.Framework">BoundingSphere</a> sphere)</pre>
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<div class="block">Checks whether the Ray intersects a specified BoundingSphere.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>sphere</code> - The BoundingSphere to check for intersection with the Ray.</dd>
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<dt><span class="strong">Returns:</span></dt><dd>Distance at which the ray intersects the BoundingSphere or null if there is no intersection.</dd></dl>
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<h4>Intersects</h4>
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<pre>public java.lang.Float Intersects(<a href="../../../Microsoft/Xna/Framework/Plane.html" title="class in Microsoft.Xna.Framework">Plane</a> plane)</pre>
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<div class="block">Determines whether this Ray intersects a specified Plane.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>plane</code> - The Plane with which to calculate this Ray's intersection.</dd>
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<dt><span class="strong">Returns:</span></dt><dd>The distance at which this Ray intersects the specified Plane, or null if there is no intersection.</dd></dl>
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<pre>public void Intersects(<a href="../../../Microsoft/Xna/Framework/BoundingBox.html" title="class in Microsoft.Xna.Framework">BoundingBox</a> box,
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java.lang.Float result)</pre>
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<div class="block">Checks whether the current Ray intersects a BoundingBox.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>box</code> - The BoundingBox to check for intersection with.</dd><dd><code>result</code> - [OutAttribute] Distance at which the ray intersects the BoundingBox or null if there is no intersection.</dd></dl>
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<pre>public void Intersects(<a href="../../../Microsoft/Xna/Framework/BoundingSphere.html" title="class in Microsoft.Xna.Framework">BoundingSphere</a> sphere,
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java.lang.Float result)</pre>
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<div class="block">Checks whether the current Ray intersects a BoundingSphere.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>sphere</code> - The BoundingSphere to check for intersection with.</dd><dd><code>result</code> - [OutAttribute] Distance at which the ray intersects the BoundingSphere or null if there is no intersection.</dd></dl>
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<pre>public void Intersects(<a href="../../../Microsoft/Xna/Framework/Plane.html" title="class in Microsoft.Xna.Framework">Plane</a> plane,
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java.lang.Float result)</pre>
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<div class="block">Determines whether this Ray intersects a specified Plane.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>plane</code> - The Plane with which to calculate this Ray's intersection.</dd><dd><code>result</code> - [OutAttribute] The distance at which this Ray intersects the specified Plane, or null if there is no intersection.</dd></dl>
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<h4>toString</h4>
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<pre>public java.lang.String toString()</pre>
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<div class="block">Returns a String that represents the current Ray.</div>
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<dl>
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<dt><strong>Overrides:</strong></dt>
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<dd><code>toString</code> in class <code>java.lang.Object</code></dd>
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<dt><span class="strong">Returns:</span></dt><dd>String representation of the current Ray.</dd></dl>
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