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<h1 title="Package" class="title">Package Microsoft.Xna.Framework.Graphics</h1>
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<th class="colFirst" scope="col">Interface</th>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/IEffectFog.html" title="interface in Microsoft.Xna.Framework.Graphics">IEffectFog</a></td>
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<td class="colLast"> </td>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/IEffectLights.html" title="interface in Microsoft.Xna.Framework.Graphics">IEffectLights</a></td>
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<td class="colLast">
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<div class="block">Gets or sets lighting parameters for the current effect.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/IEffectMatrices.html" title="interface in Microsoft.Xna.Framework.Graphics">IEffectMatrices</a></td>
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<td class="colLast">
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<div class="block">Gets or sets transformation matrix parameters for the current effect.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/IGraphicsDeviceService.html" title="interface in Microsoft.Xna.Framework.Graphics">IGraphicsDeviceService</a></td>
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<td class="colLast">
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<div class="block">Defines a mechanism for retrieving GraphicsDevice objects.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/IVertexType.html" title="interface in Microsoft.Xna.Framework.Graphics">IVertexType</a></td>
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<td class="colLast">
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<div class="block">Vertex type interface which is implemented by a custom vertex type structure.</div>
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</td>
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<th class="colFirst" scope="col">Class</th>
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<th class="colLast" scope="col">Description</th>
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<tbody>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/BlendState.html" title="class in Microsoft.Xna.Framework.Graphics">BlendState</a></td>
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<td class="colLast">
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<div class="block">Contains blend state for the device.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/DepthStencilState.html" title="class in Microsoft.Xna.Framework.Graphics">DepthStencilState</a></td>
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<td class="colLast">
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<div class="block">Contains depth-stencil state for the device.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/DirectionalLight.html" title="class in Microsoft.Xna.Framework.Graphics">DirectionalLight</a></td>
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<td class="colLast">
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<div class="block">Represents a DirectionalLight object.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/DisplayMode.html" title="class in Microsoft.Xna.Framework.Graphics">DisplayMode</a></td>
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<td class="colLast">
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<div class="block">Describes the display mode.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/DisplayModeCollection.html" title="class in Microsoft.Xna.Framework.Graphics">DisplayModeCollection</a></td>
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<td class="colLast">
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<div class="block">Manipulates a collection of DisplayMode structures.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/DualTextureEffect.html" title="class in Microsoft.Xna.Framework.Graphics">DualTextureEffect</a></td>
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<td class="colLast">
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<div class="block">Contains a configurable effect that supports two-layer multitexturing.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/DynamicIndexBuffer.html" title="class in Microsoft.Xna.Framework.Graphics">DynamicIndexBuffer</a></td>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/DynamicVertexBuffer.html" title="class in Microsoft.Xna.Framework.Graphics">DynamicVertexBuffer</a></td>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/Effect.html" title="class in Microsoft.Xna.Framework.Graphics">Effect</a></td>
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<td class="colLast">
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<div class="block">Used to set and query effects, and to choose techniques.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/EffectAnnotation.html" title="class in Microsoft.Xna.Framework.Graphics">EffectAnnotation</a></td>
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<td class="colLast">
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<div class="block">Represents an annotation to an EffectParameter.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/EffectAnnotationCollection.html" title="class in Microsoft.Xna.Framework.Graphics">EffectAnnotationCollection</a></td>
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<td class="colLast">
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<div class="block">Manipulates a collection of EffectAnnotation objects.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/EffectMaterial.html" title="class in Microsoft.Xna.Framework.Graphics">EffectMaterial</a></td>
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<td class="colLast">
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<div class="block">Contains an effect subclass which is used to load data for an EffectMaterialContent type.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/EffectParameter.html" title="class in Microsoft.Xna.Framework.Graphics">EffectParameter</a></td>
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<td class="colLast">
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<div class="block">Represents an Effect parameter.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/EffectParameterCollection.html" title="class in Microsoft.Xna.Framework.Graphics">EffectParameterCollection</a></td>
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<td class="colLast">
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<div class="block">Manipulates a collection of EffectParameter objects.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/EffectPass.html" title="class in Microsoft.Xna.Framework.Graphics">EffectPass</a></td>
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<td class="colLast">
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<div class="block">Contains rendering state for drawing with an effect; an effect can contain one or more passes.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/EffectPassCollection.html" title="class in Microsoft.Xna.Framework.Graphics">EffectPassCollection</a></td>
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<td class="colLast">
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<div class="block">Manipulates a collection of EffectPass objects.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/EffectTechnique.html" title="class in Microsoft.Xna.Framework.Graphics">EffectTechnique</a></td>
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<td class="colLast">
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<div class="block">Represents an effect technique.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/EffectTechniqueCollection.html" title="class in Microsoft.Xna.Framework.Graphics">EffectTechniqueCollection</a></td>
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<td class="colLast">
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<div class="block">Manipulates a collection of EffectTechnique objects.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsAdapter.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsAdapter</a></td>
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<td class="colLast">
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<div class="block">Provides methods to retrieve and manipulate graphics adapters.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsDevice.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsDevice</a></td>
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<td class="colLast">
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<div class="block">Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsResource</a></td>
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<td class="colLast">
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<div class="block">Queries and prepares resources.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/IndexBuffer.html" title="class in Microsoft.Xna.Framework.Graphics">IndexBuffer</a></td>
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<td class="colLast">
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<div class="block">Describes the rendering order of the vertices in a vertex buffer.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/Model.html" title="class in Microsoft.Xna.Framework.Graphics">Model</a></td>
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<td class="colLast">
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<div class="block">Represents a 3D model composed of multiple ModelMesh objects which may be moved independently.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/ModelBone.html" title="class in Microsoft.Xna.Framework.Graphics">ModelBone</a></td>
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<td class="colLast">
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<div class="block">Represents bone data for a model.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/ModelBoneCollection.html" title="class in Microsoft.Xna.Framework.Graphics">ModelBoneCollection</a></td>
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<td class="colLast">
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<div class="block">Represents a set of bones associated with a model.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/ModelEffectCollection.html" title="class in Microsoft.Xna.Framework.Graphics">ModelEffectCollection</a></td>
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<td class="colLast">
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<div class="block">Represents a collection of effects associated with a model.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/ModelMesh.html" title="class in Microsoft.Xna.Framework.Graphics">ModelMesh</a></td>
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<td class="colLast">
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<div class="block">Represents a mesh that is part of a Model.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/ModelMeshCollection.html" title="class in Microsoft.Xna.Framework.Graphics">ModelMeshCollection</a></td>
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<td class="colLast">
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<div class="block">Represents a collection of ModelMesh objects.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/ModelMeshPart.html" title="class in Microsoft.Xna.Framework.Graphics">ModelMeshPart</a></td>
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<td class="colLast">
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<div class="block">Represents a batch of geometry information to submit to the graphics device during rendering.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/ModelMeshPartCollection.html" title="class in Microsoft.Xna.Framework.Graphics">ModelMeshPartCollection</a></td>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/PresentationParameters.html" title="class in Microsoft.Xna.Framework.Graphics">PresentationParameters</a></td>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html" title="class in Microsoft.Xna.Framework.Graphics">RasterizerState</a></td>
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<td class="colLast">
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<div class="block">Contains Rasterizer State, which determines how to convert vector data (shapes) into raster data (pixels).</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/RenderTarget2D.html" title="class in Microsoft.Xna.Framework.Graphics">RenderTarget2D</a></td>
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<td class="colLast">
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<div class="block">Contains a 2D texture that can be used as a render target.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/RenderTargetBinding.html" title="class in Microsoft.Xna.Framework.Graphics">RenderTargetBinding</a></td>
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<td class="colLast">
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<div class="block">Binds an array of render targets.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/RenderTargetCube.html" title="class in Microsoft.Xna.Framework.Graphics">RenderTargetCube</a></td>
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<td class="colLast">
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<div class="block">Represents a cubic texture resource that will be written to at the end of a render pass.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/ResourceCreatedEventArgs.html" title="class in Microsoft.Xna.Framework.Graphics">ResourceCreatedEventArgs</a></td>
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<td class="colLast">
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<div class="block">Contains event data.</div>
|
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/ResourceDestroyedEventArgs.html" title="class in Microsoft.Xna.Framework.Graphics">ResourceDestroyedEventArgs</a></td>
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<td class="colLast">
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<div class="block">Contains event data.</div>
|
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</td>
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</tr>
|
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/SamplerState.html" title="class in Microsoft.Xna.Framework.Graphics">SamplerState</a></td>
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<td class="colLast">
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<div class="block">Contains sampler state, which determines how to sample texture data.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html" title="class in Microsoft.Xna.Framework.Graphics">SpriteBatch</a></td>
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<td class="colLast">
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<div class="block">Enables a group of Sprites to be drawn using the same settings.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/SpriteFont.html" title="class in Microsoft.Xna.Framework.Graphics">SpriteFont</a></td>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/Texture.html" title="class in Microsoft.Xna.Framework.Graphics">Texture</a></td>
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<td class="colLast">
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<div class="block">Represents a texture resource</div>
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</td>
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</tr>
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<tr class="rowColor">
|
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</a></td>
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<td class="colLast">
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<div class="block">Represents a 2D grid of texels.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/Texture3D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture3D</a></td>
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<td class="colLast">
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<div class="block">Represents a 3D volume of texels.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/TextureCollection.html" title="class in Microsoft.Xna.Framework.Graphics">TextureCollection</a></td>
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<td class="colLast">
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<div class="block">Represents a collection of Texture objects.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/TextureCube.html" title="class in Microsoft.Xna.Framework.Graphics">TextureCube</a></td>
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<td class="colLast">
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<div class="block">Represents a set of six 2D textures, one for each face of a cube.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/VertexBuffer.html" title="class in Microsoft.Xna.Framework.Graphics">VertexBuffer</a></td>
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<td class="colLast">
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<div class="block">Represents a list of 3D vertices to be streamed to the graphics device.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/VertexBufferBinding.html" title="class in Microsoft.Xna.Framework.Graphics">VertexBufferBinding</a></td>
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<td class="colLast">
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<div class="block">Binding structure that specifies a vertex buffer and other per-vertex parameters (such as offset and instancing) for a graphics device.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/VertexDeclaration.html" title="class in Microsoft.Xna.Framework.Graphics">VertexDeclaration</a></td>
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<td class="colLast">
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<div class="block">A vertex declaration, which defines per-vertex data.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/VertexElement.html" title="class in Microsoft.Xna.Framework.Graphics">VertexElement</a></td>
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<td class="colLast">
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<div class="block">Defines input vertex data to the pipeline.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/VertexPositionColor.html" title="class in Microsoft.Xna.Framework.Graphics">VertexPositionColor</a></td>
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<td class="colLast">
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<div class="block">Describes a custom vertex format structure that contains position and color information.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/VertexPositionColorTexture.html" title="class in Microsoft.Xna.Framework.Graphics">VertexPositionColorTexture</a></td>
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<td class="colLast">
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<div class="block">Describes a custom vertex format structure that contains position, color, and one set of texture coordinates.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/VertexPositionNormalTexture.html" title="class in Microsoft.Xna.Framework.Graphics">VertexPositionNormalTexture</a></td>
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<td class="colLast">
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<div class="block">Describes a custom vertex format structure that contains position, normal data, and one set of texture coordinates.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/VertexPositionTexture.html" title="class in Microsoft.Xna.Framework.Graphics">VertexPositionTexture</a></td>
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<td class="colLast">
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<div class="block">Describes a custom vertex format structure that contains position and one set of texture coordinates.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/Viewport.html" title="class in Microsoft.Xna.Framework.Graphics">Viewport</a></td>
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<td class="colLast">
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<div class="block">Defines the window dimensions of a render-target surface onto which a 3D volume projects.</div>
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</td>
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</tr>
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</tbody>
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</table>
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</li>
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<li class="blockList">
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<table class="packageSummary" border="0" cellpadding="3" cellspacing="0" summary="Enum Summary table, listing enums, and an explanation">
|
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<caption><span>Enum Summary</span><span class="tabEnd"> </span></caption>
|
|
<tr>
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<th class="colFirst" scope="col">Enum</th>
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<th class="colLast" scope="col">Description</th>
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</tr>
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<tbody>
|
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/Blend.html" title="enum in Microsoft.Xna.Framework.Graphics">Blend</a></td>
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<td class="colLast">
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|
<div class="block">Defines color blending factors.</div>
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</td>
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</tr>
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|
<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/BlendFunction.html" title="enum in Microsoft.Xna.Framework.Graphics">BlendFunction</a></td>
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<td class="colLast">
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|
<div class="block">Defines how to combine a source color with the destination color already on the render target for color blending.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/BufferUsage.html" title="enum in Microsoft.Xna.Framework.Graphics">BufferUsage</a></td>
|
|
<td class="colLast">
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|
<div class="block">Specifies special usage of the buffer contents.</div>
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|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/ClearOptions.html" title="enum in Microsoft.Xna.Framework.Graphics">ClearOptions</a></td>
|
|
<td class="colLast"> </td>
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|
</tr>
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|
<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/ColorWriteChannels.html" title="enum in Microsoft.Xna.Framework.Graphics">ColorWriteChannels</a></td>
|
|
<td class="colLast">
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|
<div class="block">Defines the color channels that can be chosen for a per-channel write to a render target color buffer.</div>
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|
</td>
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|
</tr>
|
|
<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/CompareFunction.html" title="enum in Microsoft.Xna.Framework.Graphics">CompareFunction</a></td>
|
|
<td class="colLast">
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<div class="block">Defines comparison functions that can be chosen for alpha, stencil, or depth-buffer tests.</div>
|
|
</td>
|
|
</tr>
|
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/CubeMapFace.html" title="enum in Microsoft.Xna.Framework.Graphics">CubeMapFace</a></td>
|
|
<td class="colLast">
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|
<div class="block">Defines the faces of a cube map in the TextureCube class type.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/CullMode.html" title="enum in Microsoft.Xna.Framework.Graphics">CullMode</a></td>
|
|
<td class="colLast">
|
|
<div class="block">Defines winding orders that may be used to identify back faces for culling.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/DepthFormat.html" title="enum in Microsoft.Xna.Framework.Graphics">DepthFormat</a></td>
|
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<td class="colLast">
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<div class="block">Defines the format of data in a depth-stencil buffer.</div>
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|
</td>
|
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</tr>
|
|
<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/DeviceType.html" title="enum in Microsoft.Xna.Framework.Graphics">DeviceType</a></td>
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|
<td class="colLast"> </td>
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|
</tr>
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<tr class="altColor">
|
|
<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/EffectParameterClass.html" title="enum in Microsoft.Xna.Framework.Graphics">EffectParameterClass</a></td>
|
|
<td class="colLast">
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|
<div class="block">Defines classes that can be used for effect parameters or shader constants.</div>
|
|
</td>
|
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</tr>
|
|
<tr class="rowColor">
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|
<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/EffectParameterType.html" title="enum in Microsoft.Xna.Framework.Graphics">EffectParameterType</a></td>
|
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<td class="colLast">
|
|
<div class="block">Defines types that can be used for effect parameters or shader constants.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/FillMode.html" title="enum in Microsoft.Xna.Framework.Graphics">FillMode</a></td>
|
|
<td class="colLast">
|
|
<div class="block">Describes options for filling the vertices and lines that define a primitive.</div>
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|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsDeviceStatus.html" title="enum in Microsoft.Xna.Framework.Graphics">GraphicsDeviceStatus</a></td>
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|
<td class="colLast">
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|
<div class="block">Describes the status of the device.</div>
|
|
</td>
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|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsProfile.html" title="enum in Microsoft.Xna.Framework.Graphics">GraphicsProfile</a></td>
|
|
<td class="colLast">
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|
<div class="block">Identifies the set of supported devices for the game based on device capabilities.</div>
|
|
</td>
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|
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|
|
<tr class="rowColor">
|
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/IndexElementSize.html" title="enum in Microsoft.Xna.Framework.Graphics">IndexElementSize</a></td>
|
|
<td class="colLast">
|
|
<div class="block">Defines the size of an element of an index buffer.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/PresentInterval.html" title="enum in Microsoft.Xna.Framework.Graphics">PresentInterval</a></td>
|
|
<td class="colLast">
|
|
<div class="block">Defines flags that describe the relationship between the adapter refresh rate and the rate at which Present operations are completed.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/PrimitiveType.html" title="enum in Microsoft.Xna.Framework.Graphics">PrimitiveType</a></td>
|
|
<td class="colLast">
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|
<div class="block">Defines how vertex data is ordered.</div>
|
|
</td>
|
|
</tr>
|
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<tr class="altColor">
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|
<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/RenderTargetUsage.html" title="enum in Microsoft.Xna.Framework.Graphics">RenderTargetUsage</a></td>
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<td class="colLast">
|
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<div class="block">Determines how render target data is used once a new render target is set.</div>
|
|
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/SaveStateMode.html" title="enum in Microsoft.Xna.Framework.Graphics">SaveStateMode</a></td>
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<td class="colLast"> </td>
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/SetDataOptions.html" title="enum in Microsoft.Xna.Framework.Graphics">SetDataOptions</a></td>
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|
<td class="colLast">
|
|
<div class="block">Describes whether existing vertex or index buffer data will be overwritten or discarded during a SetData operation.</div>
|
|
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|
<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/ShaderProfile.html" title="enum in Microsoft.Xna.Framework.Graphics">ShaderProfile</a></td>
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<td class="colLast"> </td>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/SpriteEffects.html" title="enum in Microsoft.Xna.Framework.Graphics">SpriteEffects</a></td>
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<td class="colLast">
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<div class="block">Defines sprite mirroring options.</div>
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|
</td>
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<tr class="rowColor">
|
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/SpriteSortMode.html" title="enum in Microsoft.Xna.Framework.Graphics">SpriteSortMode</a></td>
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|
<td class="colLast">
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|
<div class="block">Defines sprite sort-rendering options.</div>
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|
</td>
|
|
</tr>
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<tr class="altColor">
|
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/StencilOperation.html" title="enum in Microsoft.Xna.Framework.Graphics">StencilOperation</a></td>
|
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<td class="colLast">
|
|
<div class="block">Defines stencil buffer operations.</div>
|
|
</td>
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|
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/SurfaceFormat.html" title="enum in Microsoft.Xna.Framework.Graphics">SurfaceFormat</a></td>
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<td class="colLast">
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|
<div class="block">Defines various types of surface formats.</div>
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|
</td>
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<tr class="altColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/TextureAddressMode.html" title="enum in Microsoft.Xna.Framework.Graphics">TextureAddressMode</a></td>
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<td class="colLast">
|
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<div class="block">Defines modes for addressing texels using texture coordinates that are outside of the typical range of 0.0 to 1.0.</div>
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<tr class="rowColor">
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<div class="block">Defines filtering types during texture sampling.</div>
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/VertexElementFormat.html" title="enum in Microsoft.Xna.Framework.Graphics">VertexElementFormat</a></td>
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<td class="colLast">
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<div class="block">Defines vertex element formats.</div>
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</td>
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<tr class="rowColor">
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/VertexElementUsage.html" title="enum in Microsoft.Xna.Framework.Graphics">VertexElementUsage</a></td>
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<td class="colLast">
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<div class="block">Defines usage for vertex elements.</div>
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/DeviceLostException.html" title="class in Microsoft.Xna.Framework.Graphics">DeviceLostException</a></td>
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<div class="block">The exception that is thrown when the device has been lost, but cannot be reset at this time.</div>
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/DeviceNotResetException.html" title="class in Microsoft.Xna.Framework.Graphics">DeviceNotResetException</a></td>
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<td class="colLast">
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<div class="block">The exception that is thrown when the device has been lost, but can be reset at this time.</div>
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<td class="colFirst"><a href="../../../../Microsoft/Xna/Framework/Graphics/NoSuitableGraphicsDeviceException.html" title="class in Microsoft.Xna.Framework.Graphics">NoSuitableGraphicsDeviceException</a></td>
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|
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<div class="block">Thrown when no available graphics device fits the given device preferences.</div>
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